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xXxEccoxXx
Joined: Mon Dec 13, 2010 1:13 pm Posts: 291 Location: Somewhere off the coast of Dominican Republic
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The Bio-Nuclear Uranium Drill Artifact
Transforms a Barren planet into a Toxic.
It increases all production by 2 and increases planet size by 1
Mission Based Artifact
Requirements:
Level restriction 150+
100 Energy 100 EM 1 Toxic purifier per round ( 10 rounds )
Mission ends after 10 completions ( 10 x 10 )
Total Toxic Purifiers needed 100, total EM needed 10,000 Total energy 10,000
XP per round 170
Rewards- Bio-Nuclear Uranium Drill ( On completion )
Potential for crew member death ( Moderate Chance )
"Due to a significant break-through in harnessing Uranium, our scientists have found a way to use this power to transform a planet into a Toxic Wasteland by delivering a highly radioactive toxic form of an Uranium Isotope in to the core of a planet by the means of a Subterranean Drill. Give the Scientists a hand in their task and you won't be disappointed"
Bio-Nuclear Uranium Drill--Transforms a Barren Planet into a Toxic Planet. Increases Production by 2 and Planet Size by 1. ( Cannot Scrap, share or send )
_________________ Leader of SSA (Shayfield Shadow Alliance)
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Sun Jul 10, 2011 10:17 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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Meh, it seems okay
Just my two cents seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Sun Jul 10, 2011 10:41 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Problem is, toxic has it's own terraformer. We don't need mega-colossal irradated planets.
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Sun Jul 10, 2011 10:43 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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That's kind of a point, making toxics irradiated will just make them targets, and highly radioactive ones at that
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Sun Jul 10, 2011 10:47 am |
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perc-u-later
Joined: Tue Jul 05, 2011 11:33 pm Posts: 15
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Drejen wrote: Meh, it seems okay
Just my two cents seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them why not do it the other way around with a: Bio-Nuclear Uranium Filter Artifact that turns a toxic into a Barren, while upping the resources and size as suggested.
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Sun Jul 10, 2011 1:07 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Barren has 2 (Sentient and oceanic) terraformers already. We do not want double transforming. Ie. No terraforming into: Gas Volcanic Barren Terra Icy Desert Toxic
and any other I may have missed.
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Sun Jul 10, 2011 1:10 pm |
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Quaritch
Joined: Sun Feb 20, 2011 9:16 pm Posts: 1209
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Who would waste Toxic Purifiers on that? Most Barrens have crap for resources; so even after the transformation, the resources would be okay at best. 100 Purifiers could be used to give an unbelievable boost to your mining via Toxics you already have.
_________________
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Sun Jul 10, 2011 5:07 pm |
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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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[-1] If you took a planet that doesn't already have transformation artifact and added that possibility I would give you a +1... Barrens can already be upgraded.
Energon Cube: Transforms a Dyson world into a Cybertron world.
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Sun Jul 10, 2011 5:18 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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since dysons are already upgraded metallics, shouldnt you have posted stuff for crystals, gaias, etc? lol, the only planet which dosnt have an upgrade yet are exotics. and i doubt those are gonna get one any time soon. i posted in a thread a while back about planet types that are in the game, and how they left gaps in the spectrum of what is available. Vekno wrote: Planets That Have Been Added:
Elemental: Volcanic – Fire Planet Gas - Air Planet Oceanic - Water Planet Terra - Earth Planet Aphotic - Darkness Planet
SciFi Based Planets: Plasma world - Scifi Plasma Planet Exotic – 'Alien' Planet Sentient - Living Planet Dyson - Dyson Sphere Demon world, aka Class Y planets - Hell Planet
Biome Based Planets: Gaia - Rainforest Biome Planet Desert – Desert Biome Planet
Human Oriented Planets: Ecumenopolis - Urban Planet
Misc. Elemental Planets: Metallic – Metal Planet Icy - Ice Planet Toxic – Poison Planet Crystal - Crystal Planet Irradiated - Radioactive Planet Barren – Rock Planet
Planets Not Added:
Elemental Planets: *Light Based Planet: possible dying/dead star or 'Radient Planet' whos crust is dissolving and all thats left are islands of crust floating on an ocean of magma.
Scifi Based Planet: *'Heaven' Planet: A Utopia planet, possibly made of gold, or involves alot of preacious metals, lush forests, and clouds. *'Limbo' Planet: A planet that is very bland. without color, it has some texture, but all the mountains and ravines are rounded out. *Dead Sentient Planet: The skeleton of a Dead Sentient. *Ringworld/Dyson Ring: 'Halo' *Bioluminous planet: A world covered in eternal darkness, the vegetation has evolved to provide its own light for the world, much like the forest in 'Avatar' after dark. *Midgard: A planet with a thin belt of habitable forest between a volcanic surface on the closest part to the sun, and a frozen wasteland on the dark part furthest from the sun.
Human Based Planet: *Rural Planets: Farm planets that supply the food for the galaxy. looks like those squares from an aerial view. *Junkyard Planet: Planet that contains piles of junk, where the broken androids are dumped after they become obsolete (like in AI) *Cemetary Planet: Planets specifically designated to honor the fallen. Usually military heroes are buried here, but landmark political figures also have the honor to be buried on these prestigious planets
Biome Based Planets: *Riverworld: A planet covered in large rivers cutting through the dense forests collecting in semi-large pools across the world. *Wetland/Swamp Planet: *Savannah Planet: based off the african savannahs *Grassland Planet: An undeveloped 'rural planet' based off of a temperate grassland *Taiga Planet: Based off a boreal forest *Arctic Planet: Based of the arctic biome *'Vacation' Planet: Beaches and tropical rainforests, reefs along the coasts, vibrant colors.
there are probably more, this is just what i thought of in a few minutes.
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Sun Jul 10, 2011 5:22 pm |
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secret person.
Joined: Tue Jul 05, 2011 10:10 pm Posts: 1960 Location: Lihim Tao is my Name, Fear me as I Sit and Type at you on my Computer!!!!
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Drejen wrote: Meh, it seems okay
Just my two cents seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them toxic's have burning poisons you just should not be exposed to for to long, irradiated planets are super radioactive and getting rained on there would melt you.
_________________ "Na Na Na Na Na, Hehehehe"-My number 1 nemesis... "Great times of happiness are forged out of great times of sorrow."-J.R.Rider
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Sun Jul 10, 2011 5:41 pm |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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Excellent point
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Mon Jul 11, 2011 3:39 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Quaritch wrote: Who would waste Toxic Purifiers on that? Most Barrens have crap for resources; so even after the transformation, the resources would be okay at best. 100 Purifiers could be used to give an unbelievable boost to your mining via Toxics you already have. I'm very disappointed at every one be for you.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Mon Jul 11, 2011 9:38 am |
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