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new special ship module
http://galaxylegion.com/forum/viewtopic.php?f=6&t=9942
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Author:  chris.lockyer3 [ Sun Jul 17, 2011 2:29 am ]
Post subject:  new special ship module

it would be nice to have a new special ship module that emits a field which decreases all your modules on your ship by 5% limit on ship 2 size 10

Author:  Lone.Lycan [ Sun Jul 17, 2011 2:32 am ]
Post subject:  Re: new special ship module

suggestion: new race: Time Lord
Effect: infinite deck space (aka. Time Lord Science)
counterbalance: Time Lords have a 90% XP penalty (1xp for a timelord for something that otherwise gives 10xp)

Author:  chris.lockyer3 [ Sun Jul 17, 2011 2:34 am ]
Post subject:  Re: new special ship module

sounds good but wont people go crazy and put max limit of all thier current researched ship modules, which they would have high attack etc making them harder to kill

Author:  Vekno [ Sun Jul 17, 2011 2:35 am ]
Post subject:  Re: new special ship module

chris.lockyer3 wrote:
it would be nice to have a new special ship module that emits a field which decreases all your modules on your ship by 5% limit on ship 2 size 10


lol i suggested something similar, except it was 2% limit 5, and it was dropped from a rank 450 npc. unfortunately, i dont think any modules which reenact special traits of races will be incorporated into the game. i was wrong about the velox thruster and coalition database, but i think those are special exceptions.

Author:  Lone.Lycan [ Sun Jul 17, 2011 2:36 am ]
Post subject:  Re: new special ship module

perhaps...
...seriously though, we already have Sillixx who give 10% bonus deck space

Author:  chris.lockyer3 [ Sun Jul 17, 2011 2:40 am ]
Post subject:  Re: new special ship module

once you get to the higher tiers on the research tree, the modules take up more space, its not like you can incresae your ship size quickly apart from using a ship bot, i think when you level up you should get more rank points ie lvl 0 - lvl 100 5 rank points
lvl 100+ 1 more rank point per 50 level gap

Author:  Vekno [ Sun Jul 17, 2011 2:42 am ]
Post subject:  Re: new special ship module

Lone.Lycan wrote:
perhaps...
...seriously though, we already have Sillixx who give 10% bonus deck space


lol thats why i dont think we're gonna get it. i also dont think we're gonna get %energy modules, %attack modules, %xp modules, %npc attack modules, %research modules, etc. pretty much the new percentage stuff is done for now, dans gotta go back to the hard bonuses. :P

chris.lockyer3 wrote:
once you get to the higher tiers on the research tree, the modules take up more space, its not like you can incresae your ship size quickly apart from using a ship bot, i think when you level up you should get more rank points ie lvl 0 - lvl 100 5 rank points

lvl 100+ 1 more rank point per 50 level gap


by the time you get the good modules you should have enough artifact production to get maybe 2-4 extra decks per day at least. i know i get at least one ship bot or rescued prisoner a day if not more, and i barely have over 4k artifact per hour.

Author:  exxiled [ Sun Jul 17, 2011 8:00 am ]
Post subject:  Re: new special ship module

Got 3 ship bots and 1 rescued prisoners in 1 30k shipment yesterday :d
to top it off Sha'din Infiltrator dropped at the same time,,,, Lucky?

Author:  Commonwealth <TK> [ Sun Jul 17, 2011 8:05 am ]
Post subject:  Re: new special ship module

You need lots of artifact production to increase the size of your ship, you can't rely on the measly 5 rank points awarded per rank you ascend.

Author:  TheSpartan [ Sun Jul 17, 2011 9:03 am ]
Post subject:  Re: new special ship module

well I don't know...I'm rank 375ish...and have just about 2000 deck space now, sure I'd like to have 8 defenses, but I'm just fine with 5, and once I get a new tier I simply upgrade all 5....so instead of +90 space for one new defense, I get the same defense boost for only +40 space.

I only get 3000 AP/hr anyways, so that's not much help haha, the other two resources eat up most of my planet space

just upgrade modules before trying to max out their limits, it's easier on you deck space that way

Author:  strm avenger [ Sun Jul 17, 2011 9:47 am ]
Post subject:  Re: new special ship module

TheSpartan wrote:
well I don't know...I'm rank 375ish...and have just about 2000 deck space now, sure I'd like to have 8 defenses, but I'm just fine with 5, and once I get a new tier I simply upgrade all 5....so instead of +90 space for one new defense, I get the same defense boost for only +40 space.

I only get 3000 AP/hr anyways, so that's not much help haha, the other two resources eat up most of my planet space

just upgrade modules before trying to max out their limits, it's easier on you deck space that way


Agreed. 5 powerful cannons> 8 weak cannons.

Author:  Commonwealth <TK> [ Sun Jul 17, 2011 10:40 am ]
Post subject:  Re: new special ship module

strm avenger wrote:
TheSpartan wrote:
well I don't know...I'm rank 375ish...and have just about 2000 deck space now, sure I'd like to have 8 defenses, but I'm just fine with 5, and once I get a new tier I simply upgrade all 5....so instead of +90 space for one new defense, I get the same defense boost for only +40 space.

I only get 3000 AP/hr anyways, so that's not much help haha, the other two resources eat up most of my planet space

just upgrade modules before trying to max out their limits, it's easier on you deck space that way


Agreed. 5 powerful cannons> 8 weak cannons.

Depends on what cannons you talkin' about.
When fighting others you're rank, you need to have lots of hull, lots of defence and lots of energy if you're plan on blasting hundreds of players off your battle-tab.
-----
Personally , i disagree with this idea, High AP is the way, 6873 AP/HR and have 1652 Decks. I've got nearly 2000 energy output and i rank as fast as i can and i think, in my opinion, i'm decent in combat compared with others around my rank (252). Have 3100 Attack, 3300 Def, 6700~ Hull, 1450~ Shields.

Author:  TheSpartan [ Mon Jul 18, 2011 3:01 am ]
Post subject:  Re: new special ship module

Commonwealth <TK> wrote:
strm avenger wrote:
TheSpartan wrote:
well I don't know...I'm rank 375ish...and have just about 2000 deck space now, sure I'd like to have 8 defenses, but I'm just fine with 5, and once I get a new tier I simply upgrade all 5....so instead of +90 space for one new defense, I get the same defense boost for only +40 space.

I only get 3000 AP/hr anyways, so that's not much help haha, the other two resources eat up most of my planet space

just upgrade modules before trying to max out their limits, it's easier on you deck space that way


Agreed. 5 powerful cannons> 8 weak cannons.

Depends on what cannons you talkin' about.
When fighting others you're rank, you need to have lots of hull, lots of defence and lots of energy if you're plan on blasting hundreds of players off your battle-tab.
-----
Personally , i disagree with this idea, High AP is the way, 6873 AP/HR and have 1652 Decks. I've got nearly 2000 energy output and i rank as fast as i can and i think, in my opinion, i'm decent in combat compared with others around my rank (252). Have 3100 Attack, 3300 Def, 6700~ Hull, 1450~ Shields.


well I might have 6800 AP/hr....if I didn't have 8100 RP/hr, as it stands I get as many energy modules as possible and do high level missions to fast rank and get more decks

what I might, MIGHT, lack in my defenses, I make up for with 11,500 hull(max hull modules+fixer bonus) and 2200 shields
besides, at 2000 attack, 4400 defense I'm more of a passive player

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