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 New Race Ideas 
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Joined: Tue Jun 21, 2011 6:32 pm
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I've had ideas for two, new, playable races:

Infernites
These fiery creatures of destruction arise from the cores of the tortured, daemonic worlds, eager for war. They were imprisoned long ago, but have somehow broken free, and will stop at nothing to take their revenge on the galaxy. However, they are also very organised and wise, and have managed to work out how to salvage and enhance space ships. They understand the importance of superior defence as well as attack. They hunt in swarms, as there is a great strength in numbers.

+20% attack and defence
Unlockable Race Via mission chain (which I will think of if this idea is well received)

Unique profession: Demolisher.

Allows the player to decrease a planet's size by 1 for 200 energy every 60 hours. Will only be available if a) you own the planet and b) there is enough "free space" to lower it by one (you have to remove structures). If the planet is "Very Tiny", then using this ability will destroy it, removing it from everyone's databases and abandoning it.

Erutans
This is a peace loving race, who are renowned for their distaste for war, but ferocious protection of their colonies. They are strongest when they are on solid ground, but have found a way to use their powers from afar.

Adds passive 10% bonus to planetary attack and defence.
Unlockable Race Via mission chain (which I will think of if this idea is well received)

Unique profession: Guardian
Allows you to DOUBLE a planet's defence for 12 hours, costs 100 energy, 36 hour cooldown. Also grants passive immunity to saboteurs on Gaia, oceanic, exotic and Terra planets.

Any thoughts?

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Last edited by spyder on Sun Jul 17, 2011 9:39 pm, edited 1 time in total.



Sun Jul 17, 2011 7:07 pm
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spyder wrote:
I've had ideas for two, new, playable races:

Infernites
These fiery creatures of destruction burn, eager for war. However, they are also very organised and wise, and understand the importance of superior defence as well as attack. They hunt in swarms, as there is a great strength in numbers.

+20% attack and defence
Unlockable Race Via mission chain (which I will think of if this idea is well received)

Unique profession: Demolisher.

Allows the player to decrease a planet's size by 1 for 200 energy every 60 hours. Will only be available if a) you own the planet and b) there is enough "free space" to lower it by one (you have to remove structures). If the planet is "Very Tiny", then using this ability will destroy it, removing it from everyone's databases and abandoning it.
Um, unless your getting rid of your tiny/very tiny planets I don't see the point.

Erutans
This is a peace loving race, who are renowned for their distaste for war, but ferocious protection of their colonies. They are strongest when they are on solid ground, but have found a way to use their powers from afar.

Adds passive 10% bonus to planetary attack and defence.
Unlockable Race Via mission chain (which I will think of if this idea is well received)

Unique profession: Guardian
Allows you to DOUBLE a planet's defence for 12 hours, costs 100 energy, 36 hour cooldown. Also grants passive immunity to saboteurs on Gaia, oceanic, exotic and Terra planets.
Aha, I like this one. :D

Any thoughts?

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Sun Jul 17, 2011 7:28 pm
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This was the NPC idea I came up with:
viewtopic.php?f=6&t=9958

One thing I forgot to mention is that fire beings are rather cliche in medieval fantasy. They don't fit in so well with SciFi.

I, personally, think we need some hairy races in GL.

I'm just sayin'.

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Sun Jul 17, 2011 7:33 pm
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thunderbolta wrote:
spyder wrote:
Unique profession: Demolisher.

Allows the player to decrease a planet's size by 1 for 200 energy every 60 hours. Will only be available if a) you own the planet and b) there is enough "free space" to lower it by one (you have to remove structures). If the planet is "Very Tiny", then using this ability will destroy it, removing it from everyone's databases and abandoning it.
Um, unless your getting rid of your tiny/very tiny planets I don't see the point.


That's exactly why I thought of it - maybe reduce the cooldown timer. Most people accidentally colonise average or smaller planets when they start. This is a chance to get rid of them for free, but only if you're prepared to wait.

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Sun Jul 17, 2011 7:34 pm
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spyder wrote:
thunderbolta wrote:
spyder wrote:
Unique profession: Demolisher.

Allows the player to decrease a planet's size by 1 for 200 energy every 60 hours. Will only be available if a) you own the planet and b) there is enough "free space" to lower it by one (you have to remove structures). If the planet is "Very Tiny", then using this ability will destroy it, removing it from everyone's databases and abandoning it.
Um, unless your getting rid of your tiny/very tiny planets I don't see the point.


That's exactly why I thought of it - maybe reduce the cooldown timer. Most people accidentally colonise average or smaller planets when they start. This is a chance to get rid of them for free, but only if you're prepared to wait.

I would think thats a horrible race.

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Sun Jul 17, 2011 7:36 pm
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thunderbolta wrote:
This was the NPC idea I came up with:
viewtopic.php?f=6&t=9958

One thing I forgot to mention is that fire beings are rather cliche in medieval fantasy. They don't fit in so well with SciFi.

I, personally, think we need some hairy races in GL.

I'm just sayin'.
How about this then:

These fiery creatures of destruction arise from the cores of the tortured, daemonic worlds, eager for war. They were imprisoned long ago, but have somehow broken free, and will stop at nothing to take their revenge on the galaxy. However, they are also very organised and wise, and have managed to work out how to salvage and enhance space ships. They understand the importance of superior defence as well as attack. They hunt in swarms, as there is a great strength in numbers.

This gives a little back story, perhaps making them fit in more.
Fire = destruction, and the history gives scope for a mission chain about them breaking free, invading the galaxy, being driven back, attempting to awaken an Infernite Overlord, and then agreeing to peace once they are beaten.

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Sun Jul 17, 2011 7:39 pm
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