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Have Planets ......... base tech!!! <----- edit http://galaxylegion.com/forum/viewtopic.php?f=9&t=13301 |
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Author: | JKGreene76 [ Fri Sep 16, 2011 9:42 pm ] |
Post subject: | Have Planets ......... base tech!!! <----- edit |
ok so I have a few nice planets that are ultra rich all the way up to 2x mega ... including a "Demon" planet, your gonna have to be a heavy hitter! you can have all 4 + any others if you come upgrade the modules on our base , i'll post base stats and if you can improve upon them you have access to some good planets! my reasoning behind this is that I have attempted to invade these planets multiple times and failed. SOoooo... would like to clear them from my data base, and since I just went broke upgrading all my current planets I need some Kurinite...(i didn't have enough to repair...LOL) I have star chart purgers for the ones you take and for many more as I'm going to clear scans and start a new scan-a-palooza! specifics about planets will not be disclosed. they are as stated above. buyer will come to THE MIZFITS, if one of the planets happens to belong to your allies well I'll alert ya the next best one ... PM me your offers in Kurinite per planet. roughly 4 planets unless you want to step down to the "Extremely-rich" |
Author: | thunderbolta [ Fri Sep 16, 2011 9:52 pm ] |
Post subject: | Re: Have Planets ......... Need Kurinite |
If there are any planets belonging to Vygoid Genome I will pay for purge. ![]() Also, if there are any planets belonging to StrmAvenger or myself I will pay for purge. |
Author: | JKGreene76 [ Fri Sep 16, 2011 11:02 pm ] |
Post subject: | Re: Have Planets ......... Need Kurinite |
update: the 2x got fluxed due to my failed invasion... so .... 1- research - very rich - 1-large artifact - mega rich 1- demon planet 1-crystal and others if you like.... |
Author: | JKGreene76 [ Sat Sep 17, 2011 4:48 am ] |
Post subject: | Re: Have Planets ......... Need Kurinite |
selling as a package deal only |
Author: | JKGreene76 [ Sat Sep 17, 2011 6:02 am ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
update.... just thinking .... if you have killer base tech, come upgrade our base production/shileds/hull and defenses and you can have the above said planets and others if you like. |
Author: | JKGreene76 [ Sat Sep 17, 2011 4:22 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
current base stats and modules 2459 / 72366 Shields 56095 / 80256 Hull >currently under attack/ 1 / 60 Attack 240 Defense 8976 Base Disables 13 Warp Arch Special Command Beacon Special Collective Theory Lab Repair Bay Special A.I. Bay Research: 35 Fermionic Base Plating Hull: 15000 Base Comm Interlink Special Meta-Chron Grid Shield: 10000 Trans-Temporal Array Defense: 1600 |
Author: | strm avenger [ Sat Sep 17, 2011 4:23 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
Drop the shields, get some defense. Your defense is frighteningly low. |
Author: | anomunus [ Sat Sep 17, 2011 4:58 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
I think you have the best base tech for your level (your base is lvl 4, right?) |
Author: | strm avenger [ Sat Sep 17, 2011 5:02 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
He needs sub-quantum cores, but other than that they are maxed. |
Author: | JKGreene76 [ Sat Sep 17, 2011 9:03 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
yes we are level 4, tech is OK, but we get disabled 14 timess now.... I want killer tech and to up our research and artifact output, planning on doing a 50/50 on production. |
Author: | thunderbolta [ Sat Sep 17, 2011 10:34 pm ] |
Post subject: | Re: Have Planets ......... base tech!!! <----- edit |
JKGreene76 wrote: yes we are level 4, tech is OK, but we get disabled 14 timess now.... I want killer tech and to up our research and artifact output, planning on doing a 50/50 on production. THINGS THAT MAKE DEFENDING YOUR BASE EASIER: 1. 8+ loyal fixers. 2. 12 defense modules. 3. Maxed hull. 4. Just enough attack to be annoying - run them out of repair nanos. 5. Lots of tactical expanders. At level 4 you should have 20k defense if your using trans-temporals. |
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