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Have Planets ......... base tech!!! <----- edit
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Author:  JKGreene76 [ Fri Sep 16, 2011 9:42 pm ]
Post subject:  Have Planets ......... base tech!!! <----- edit

ok so I have a few nice planets that are ultra rich all the way up to 2x mega ... including a "Demon" planet, your gonna have to be a heavy hitter!

you can have all 4 + any others if you come upgrade the modules on our base , i'll post base stats and if you can improve upon them you have access to some good planets!

my reasoning behind this is that I have attempted to invade these planets multiple times and failed.

SOoooo... would like to clear them from my data base, and since I just went broke upgrading all my current planets I need some Kurinite...(i didn't have enough to repair...LOL)

I have star chart purgers for the ones you take and for many more as I'm going to clear scans and start a new scan-a-palooza!

specifics about planets will not be disclosed. they are as stated above.

buyer will come to THE MIZFITS, if one of the planets happens to belong to your allies well I'll alert ya the next best one ...

PM me your offers in Kurinite per planet. roughly 4 planets unless you want to step down to the "Extremely-rich"

Author:  thunderbolta [ Fri Sep 16, 2011 9:52 pm ]
Post subject:  Re: Have Planets ......... Need Kurinite

If there are any planets belonging to Vygoid Genome I will pay for purge. :D

Also, if there are any planets belonging to StrmAvenger or myself I will pay for purge.

Author:  JKGreene76 [ Fri Sep 16, 2011 11:02 pm ]
Post subject:  Re: Have Planets ......... Need Kurinite

update: the 2x got fluxed due to my failed invasion... so ....

1- research - very rich -
1-large artifact - mega rich
1- demon planet
1-crystal

and others if you like....

Author:  JKGreene76 [ Sat Sep 17, 2011 4:48 am ]
Post subject:  Re: Have Planets ......... Need Kurinite

selling as a package deal only

Author:  JKGreene76 [ Sat Sep 17, 2011 6:02 am ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

update.... just thinking .... if you have killer base tech, come upgrade our base production/shileds/hull and defenses and you can have the above said planets and others if you like.

Author:  JKGreene76 [ Sat Sep 17, 2011 4:22 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

current base stats and modules



2459 / 72366 Shields
56095 / 80256 Hull >currently under attack/
1 / 60


Attack 240
Defense 8976
Base Disables 13


Warp Arch Special
Command Beacon Special
Collective Theory Lab
Repair Bay Special
A.I. Bay Research: 35

Fermionic Base Plating Hull: 15000

Base Comm Interlink Special
Meta-Chron Grid Shield: 10000
Trans-Temporal Array Defense: 1600

Author:  strm avenger [ Sat Sep 17, 2011 4:23 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

Drop the shields, get some defense. Your defense is frighteningly low.

Author:  anomunus [ Sat Sep 17, 2011 4:58 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

I think you have the best base tech for your level (your base is lvl 4, right?)

Author:  strm avenger [ Sat Sep 17, 2011 5:02 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

He needs sub-quantum cores, but other than that they are maxed.

Author:  JKGreene76 [ Sat Sep 17, 2011 9:03 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

yes we are level 4, tech is OK, but we get disabled 14 timess now.... I want killer tech and to up our research and artifact output, planning on doing a 50/50 on production.

Author:  thunderbolta [ Sat Sep 17, 2011 10:34 pm ]
Post subject:  Re: Have Planets ......... base tech!!! <----- edit

JKGreene76 wrote:
yes we are level 4, tech is OK, but we get disabled 14 timess now.... I want killer tech and to up our research and artifact output, planning on doing a 50/50 on production.


THINGS THAT MAKE DEFENDING YOUR BASE EASIER:
1. 8+ loyal fixers.
2. 12 defense modules.
3. Maxed hull.
4. Just enough attack to be annoying - run them out of repair nanos.
5. Lots of tactical expanders.

At level 4 you should have 20k defense if your using trans-temporals.

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