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 NEW BASE TRAP 
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Joined: Mon Apr 25, 2011 2:37 am
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how about a base trap that hacks the top 5 attackers and adds it to the next production shipment ?

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Fri Aug 19, 2011 3:21 am
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OOOORRRRR, it hacks them and puts it towards the theory lab :P haha

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Fri Aug 19, 2011 5:35 am
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Or make the ones we already have actually worth using...

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Fri Aug 19, 2011 6:38 am
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ooh ooh... i know what'd really be a good countermeasure...


a 20% chance that the next attack will trigger a (silent) tactical bypass.... limit to 5 triggers

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Fri Aug 19, 2011 2:14 pm
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Lone.Lycan wrote:
ooh ooh... i know what'd really be a good countermeasure...


a 20% chance that the next attack will trigger a (silent) tactical bypass.... limit to 5 triggers


that's a good one !

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Fri Aug 19, 2011 8:57 pm
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Joined: Sun Jun 19, 2011 2:15 am
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what about a trap that once the base got to 10% hull it would trigger a power surge and regenerates the shields to full charge or a trap that once the hull gets to 10% the base becomes unattackable for 30min like a calming amplifer but not as long.

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Sat Aug 20, 2011 4:22 am
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The Shinigami wrote:
what about a trap that once the base got to 10% hull it would trigger a power surge and regenerates the shields to full charge or a trap that once the hull gets to 10% the base becomes unattackable for 30min like a calming amplifer but not as long.


This i like

Go crazier, "Re-routed weapon sensors". Changes attacking ships attack power to any other ship that has attacked this 'round'. Person affected/attacking is unaware of the effect and other ships silently get killed without notifications of where the attacks are coming from. Fake readings are giving to the first making them believe theyre still attacking the base. Kinda kill your own guys effect

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Sat Aug 20, 2011 7:26 pm
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LiquidXavius wrote:
The Shinigami wrote:
what about a trap that once the base got to 10% hull it would trigger a power surge and regenerates the shields to full charge or a trap that once the hull gets to 10% the base becomes unattackable for 30min like a calming amplifer but not as long.


This i like

Go crazier, "Re-routed weapon sensors". Changes attacking ships attack power to any other ship that has attacked this 'round'. Person affected/attacking is unaware of the effect and other ships silently get killed without notifications of where the attacks are coming from. Fake readings are giving to the first making them believe theyre still attacking the base. Kinda kill your own guys effect

also a good one !

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Sat Aug 20, 2011 10:15 pm
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Joined: Mon Oct 25, 2010 11:50 pm
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Lone.Lycan wrote:
ooh ooh... i know what'd really be a good countermeasure...


a 20% chance that the next attack will trigger a (silent) tactical bypass.... limit to 5 triggers



I like it, sounds interesting, would make farming lower lvl bases a bit harder considering, lvl 5's, 6's, and (7) are untouchable at the moment.

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Sun Aug 21, 2011 3:43 am
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CptSpacejunky wrote:
Lone.Lycan wrote:
ooh ooh... i know what'd really be a good countermeasure...


a 20% chance that the next attack will trigger a (silent) tactical bypass.... limit to 5 triggers



I like it, sounds interesting, would make farming lower lvl bases a bit harder considering, lvl 5's, 6's, and (7) are untouchable at the moment.


it wouldn't make it harder...just REALLY annoying lol

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Sun Aug 21, 2011 4:31 am
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