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 Successful Critical raids should kill enemy crewman 
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Joined: Wed Jul 06, 2011 12:38 am
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First, my apologies if this has already been suggested. I've been meaning to post this for a few days but kept forgetting, so just getting it out there while its fresh on my mind.

You should be able to kill an enemy players crew if you get a Critical Successful raid. As it stands right now you lose a crewman if you have a Critical Failure on raids. When hacking you lose a planet location when you have a critical failure and you gain a planet location when you have critical success. So why not the same for raids?

I do appreciate the extra modules that are geared towards raiding now but its still not on par for the effort/reward you get when hacking. Some people only play this game to hack for the sliver of a chance to get a successful critical and take a players planet. If there was a chance to kill crew when having a successful critical raid, you will see a really exciting aspect of the game emerge.

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Mon Aug 22, 2011 10:11 am
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I'd prefer it if you "kidnap" an enemy crew member, taking them from the target ship and adding them to your crew.

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Mon Aug 22, 2011 11:00 am
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It's been suggested, but few people liked it. If you're just going for Badges then killing a crewmember would just get somebody pretty annoyed at you and cause problems you don't want, but there's no chance of really gaining anything (killing a random person's crewmember doesn't help you at all). Also, one thing about this game is that your ship is something people can't take away. Planets come and go, but you always have your ship.


Mon Aug 22, 2011 11:48 am
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-1 I raid a lot and get a lot of crits , but this is just a bad idea.
1) raiding is made to be at YOUR own risk.
2) You are already slowly weakening the person by taking there min/art.

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Mon Aug 22, 2011 6:27 pm
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spyder wrote:
I'd prefer it if you "kidnap" an enemy crew member, taking them from the target ship and adding them to your crew.


+1 even better. As the old saying goes "Two heads are better than one". This is a much better suggestion than my own.

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Mon Aug 22, 2011 6:56 pm
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-1 on both the ideas.

You already have enough to gain from raids as it is, now you want to kill/kidnap crew members from the other ship, what if they don't use PvP they're slowly going to be left with no crew on their ships.

However i'm not gonna complain without offering a solution, because lets face it if you can lose crew during a failed raid, there should as you rightly pointed out, be an award for a critical raid.

So how about Critical Raids give you "Tactical Data - Adds 2 tac officers to your crew" or "Assimilation Clones - Your Raiding Crew was cloned during raid +2 Crew(Randomly Added).".


Mon Aug 22, 2011 7:05 pm
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kirkeastment wrote:
-1 on both the ideas.

You already have enough to gain from raids as it is, now you want to kill/kidnap crew members from the other ship, what if they don't use PvP they're slowly going to be left with no crew on their ships.

However i'm not gonna complain without offering a solution, because lets face it if you can lose crew during a failed raid, there should as you rightly pointed out, be an award for a critical raid.

So how about Critical Raids give you "Tactical Data - Adds 2 tac officers to your crew" or "Assimilation Clones - Your Raiding Crew was cloned during raid +2 Crew(Randomly Added).".

Or, you receive a "captured prisoner" artifact - no ill effect on the target, but you can release the prisoner of a ransom (a lot of credits) or you can free it for a rank point (2-3 crew, or a deck)

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Mon Aug 22, 2011 7:29 pm
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+1 i like it!

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Mon Aug 22, 2011 7:46 pm
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kirkeastment wrote:
-1 on both the ideas.

You already have enough to gain from raids as it is, now you want to kill/kidnap crew members from the other ship, what if they don't use PvP they're slowly going to be left with no crew on their ships.

However i'm not gonna complain without offering a solution, because lets face it if you can lose crew during a failed raid, there should as you rightly pointed out, be an award for a critical raid.

So how about Critical Raids give you "Tactical Data - Adds 2 tac officers to your crew" or "Assimilation Clones - Your Raiding Crew was cloned during raid +2 Crew(Randomly Added).".


+1 again

I do want to point out that people who hack take research and also have a chance to take one of your planets. So the idea of a crit raid taking a crew member was to make it mirror the same idea of success and failure you get when hacking. Your suggestions about adding crew is awsome.

Right now I guarantee you that you will find 10x more people playing hacking professions in the galaxy than raiders because the benefits you get hacking are way greater than the benefits you get raiding at this present time. Being able to add crew from a successful crit raid would definitely make me consider that profession on down the road.

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Tue Aug 23, 2011 12:44 am
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Alright, well here's the problem. If that change was made, I'd be farming weak raiding targets every 12 hours to get more crew members.


Tue Aug 23, 2011 1:33 am
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anomunus wrote:
Alright, well here's the problem. If that change was made, I'd be farming weak raiding targets every 12 hours to get more crew members.


Why would that be a problem? The idea is that on a successful crit hack, you would get prisoners to add to your crew. Don't forget if you have a critical failure you would lose crew as well.

BTW, people are already farming weak hacking targets for a chance to get a planet. Nothing new there if you decide to farm for a chance to add to your crew. My question is why would wait 12 hours to do it again?

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Tue Aug 23, 2011 7:08 am
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Crits in raiding are a lot more common then in hacking , at least for me.

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Tue Aug 23, 2011 9:33 am
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wolfprince01 wrote:
Crits in raiding are a lot more common then in hacking , at least for me.


Obviously that would change to mirror the difficulty of hacks.

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Tue Aug 23, 2011 11:54 am
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or leave it as it is, Granted Minerals aren't worth much but artifact points ARE! maybe you only get arty points? raidng is pretty good as is.

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Wed Aug 24, 2011 2:50 am
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spyder wrote:
I'd prefer it if you "kidnap" an enemy crew member, taking them from the target ship and adding them to your crew.


yes im sure they go willingly :mrgreen: stockhomesyndrome :mrgreen:

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Wed Aug 24, 2011 2:56 am
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-1 Raiding is a that u do your thing u run the risk. forcing it on some one is wrong secondly i have had 8 in the past 1 days will continue to get more how would u like it if u use tm's and drop like 13 of your crew and drop your production. secondly any time a lower rank pisses off a higher rank they will get pwn by this many ppls crew will drop to bad numbers this wold wreck the game.

ALL so keep in mind your ship is some thing that all ways is not suppose to be taken away or hurt in a pediment way. this would change that.

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Wed Aug 24, 2011 3:17 am
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itsSoulPLayAgain wrote:
-1 Raiding is a that u do your thing u run the risk. forcing it on some one is wrong secondly i have had 8 in the past 1 days will continue to get more how would u like it if u use tm's and drop like 13 of your crew and drop your production. secondly any time a lower rank pisses off a higher rank they will get pwn by this many ppls crew will drop to bad numbers this wold wreck the game.

ALL so keep in mind your ship is some thing that all ways is not suppose to be taken away or hurt in a pediment way. this would change that.


I think the suggestion has developed into that a crit raid would assimilate prisoners (copy and not actually take from the enemy ship). You would be bonused a random extra crew member for a successful crit raid. As far as bigger ships hitting lower ships... It happens already in hacking where bigger ships have better scanners and cloak and therefor are able to successfully get lower ships. And they use TM's there to.

Again the idea is for this to mirror hacking in both difficulty and attributes in both Critical success and Critical failure.

The present raiding system would of course be tweaked to balance this change.

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Wed Aug 24, 2011 8:06 am
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I already made suggestions for raiding directly to dan and also in another thread here ----> more options for raiding/ yellow badges ( viewtopic.php?f=6&t=11586 )

Raiding does need tweaking. In response to

wolfprince01 wrote:
Crits in raiding are a lot more common then in hacking , at least for me.


Rading results are based on crew levels so the more effort you put into building your crew numbers the higher the chance of raid. Also I don't see the "pillaging" of low levels by high levels as a problem as you only have limited scope on your battle tab and if its related from alerts then unlucky but the same thing happens with hacks no?

Alz wrote:
or leave it as it is, Granted Minerals aren't worth much but artifact points ARE! maybe you only get arty points? raidng is pretty good as is.


If you are built around crew usually your smaller ship build (meaning high art production anyway) or your big enough to not notice a few hundred extra art/mineral points raids need more substance at the moment they feel like a sandwich with no spread: effort to get and not exciting eating.

Dans new yellow badge module is good I like it alot. def thumbs up but it does require 80 raids to obtain 1 there is no nice surprise rewards for raids and the prisoner artifact would be nice to implement on crits.


Thu Aug 25, 2011 6:54 am
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