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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Base Warehouse: Size: 4 special?
The warehouse is upgradable, up to level 8, just like the base itself. Each level has higher requirements, in energy, CTP and MSPs. Also, it can only be upgraded to the current base level (you can't have a lvl5 warehouse with a lvl4 base). Each member may only make one withdrawal every hour (this can be a whole stack and is to save it being "free cargo"). Here's how the levels can work:
Effects: Lvl1: Personal Storage - allows each member to store a limited amount of artifacts here. Lvl2: General Storage - allows the legion as a whole to deposit a limited amount of artifacts, which anyone can access. Lvl3: Secure Vault - Anyone may deposit into here, but they need an officer/leader's permission to withdraw. Lvl4: Large Module Storage - Allows a limited "size" of base modules to be stored. Lvl5: Honours Collection - Once a day, each member can deposit one red badge. These deposited badges are used in preference for base scanning (as opposed to the scanner paying the full fee). Lvl6: Capacitor Bank - allows members to "charge" a private capacitor, which they may draw upon whenever it's needed. They only get back 10% of what they put in though (so to put 100 energy into the bank, you need to deposit 1000 energy). Lvl7: Ship storage - members can store a limited space of uninstalled modules here - they won't pay upkeep on them. Lvl8: AI Brain - 2 potential ideas: 1) Members can store research points here, but only 1% of them will transfer. (so for every 1000 you deposit, 10 are added). Any member, with an officer/leader's permission, can withdraw a limited number of research points from the Brain each day. 2) Members can deposit RP here, which have their value increased by 5%. These are then automatically used for CT lab attempts.
Space Personal Storage: lvl1, 100. lvl2, 300. lvl3 600. lvl4 1000. lvl5 1500. lvl6 2100. lvl7 2800. lvl8 3600 General Storage: lvl2, 1000. lvl3, 3000. lvl4, 6000. lvl5, 10000. lvl6, 15000. lvl7, 21000. lvl8, 28000 Vault: lvl3, 100. lvl4, 300. lvl5, 600. lvl6, 1000. lvl7, 1500 Large Module: lvl4, 5 space. lvl5, 10 space. lvl6, 15 space. lvl7, 20 space. lvl8, 30 space Honours: lvl5, 5 badges. lvl6, 15 badges. lvl7, 30 badges. lvl8, 50 badges Capacitor: lvl6, 1000 energy. lvl7, 4000 energy. lvl8, 10000 energy. Ship: lvl7, 100 space. lvl8, 500 space Brain: 1,000,000 RP can be stored at a time. Each member can withdraw up to 10K RP a day.
Also, once a day/week, a random rare artifact(s) or a load of credits is awarded to ONE legion member. The reward scales with warehouse level, so a lvl 2 warehouse may give a stryll pathogen, while a level 8 may give something like a flux, terraformer, extender, etc. The reward distribution options will be either "even chance" or "warehouse contribution" based.
Last edited by spyder on Wed Sep 14, 2011 7:54 pm, edited 2 times in total.
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Sun Sep 11, 2011 9:11 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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spyder wrote: Base Warehouse: Size: 4 special?
The warehouse is upgradable, up to level 8, just like the base itself. Each level has higher requirements, in energy, CTP and MSPs. Also, it can only be upgraded to the current base level (you can't have a lvl5 warehouse with a lvl4 base). Each member may only make one withdrawal every hour (this can be a whole stack and is to save it being "free cargo"). Here's how the levels can work:
Effects: Lvl1: Personal Storage - allows each member to store a limited amount of artifacts here. Lvl2: General Storage - allows the legion as a whole to deposit a limited amount of artifacts, which anyone can access. Lvl3: Secure Vault - Anyone may deposit into here, but they need an officer/leader's permission to withdraw. Lvl4: Large Module Storage - Allows a limited "size" of base modules to be stored. Lvl5: Honours Collection - Once a day, each member can deposit one red badge. These deposited badges are used in preference for base scanning (as opposed to the scanner paying the full fee). Lvl6: Capacitor Bank - allows members to "charge" a private capacitor, which they may draw upon whenever it's needed. They only get back 10% of what they put in though (so to put 100 energy into the bank, you need to deposit 1000 energy). Lvl7: Ship storage - members can store a limited space of uninstalled modules here - they won't pay upkeep on them. Lvl8: AI Brain - members can store research points here, but only 1% of them will transfer. (so for every 1000 you deposit, 10 are added). Any member, with an officer/leader's permission, can withdraw a limited number of research points from the Brain each day.
Space Personal Storage: lvl1, 100. lvl2, 300. lvl3 600. lvl4 1000. lvl5 1500. lvl6 2100. lvl7 2800. lvl8 3600 General Storage: lvl2, 1000. lvl3, 3000. lvl4, 6000. lvl5, 10000. lvl6, 21000. lvl7, 2800. lvl8, 3600 Vault: lvl3, 100. lvl4, 300. lvl5, 600. lvl6, 1000. lvl7, 1500 Large Module: lvl4, 5 space. lvl5, 10 space. lvl6, 15 space. lvl7, 20 space. lvl8, 30 space Honours: lvl5, 5 badges. lvl6, 15 badges. lvl7, 30 badges. lvl8, 50 badges Capacitor: lvl6, 1000 energy. lvl7, 4000 energy. lvl8, 10000 energy. Ship: lvl7, 100 space. lvl8, 500 space Brain: 1,000,000 RP can be stored at a time. Each member can withdraw up to 10K RP a day.
Also, once a day/week, a random rare artifact(s) or a load of credits is awarded to ONE legion member. The reward scales with warehouse level, so a lvl 2 warehouse may give a stryll pathogen, while a level 8 may give something like a flux, terraformer, extender, etc. The reward distribution options will be either "even chance" or "warehouse contribution" based. +1 sounds good !
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Sun Sep 11, 2011 5:53 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Just seen a few inconsistencies with my numbers - made a few small changes.
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Sun Sep 11, 2011 9:48 pm |
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Clarklen
Joined: Sun May 08, 2011 8:31 pm Posts: 9 Location: Washington, USA
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+1 A few small edits and this would be really nice 
_________________ Officer of Universal Defense Agency
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Mon Sep 12, 2011 12:54 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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+1
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Mon Sep 12, 2011 12:57 am |
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KingOfTheSky
Joined: Wed Aug 03, 2011 2:33 am Posts: 3
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+1
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Mon Sep 12, 2011 6:45 am |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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i was searching for suggestions and ideas to post something same... not so advanced... i was going to suggest more simple stuff... simple share tab in base, where you can simply put out some artifacts to share. way of how its works could be that in your own cargo you have one more option - share in legion (or something like this) after you click on it it asks you how much of thees artifacts you want to share, when its done then thees artifacts become available in, lets say Trade tab, other members can pick it up directly from your cargo. but there should be some limits how much you can take in, lets say 24h of 12h
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Mon Sep 12, 2011 9:59 am |
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Franky
Joined: Wed Aug 24, 2011 2:38 pm Posts: 3
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This is a really good idea!! I hope that Dan makes this come alive!!
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Mon Sep 12, 2011 11:36 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Clarklen wrote: +1 A few small edits and this would be really nice  Thanks - what sort of edits are needed?
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Mon Sep 12, 2011 6:07 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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The AI Brain needs redoing. How about everyday, the CT lab uses the points stored to find discoveries. When someone deposits rp, it has a 5% INCREASE.
_________________ Inventor of Invisible SandTM
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Mon Sep 12, 2011 6:27 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Good idea actually, I'll add it as a potential other option for the brain.
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Tue Sep 13, 2011 5:55 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Poll added -sorry about the wait with updating the top thread - internet connection's been down.
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Thu Sep 15, 2011 5:13 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Another potential thing with it could be some new abilities, which use artifacts saved in general storage.
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Wed Sep 21, 2011 5:54 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Artifact abilities:
Calming aura (trap): cost: 5 AP, 50 halycon traps, 50 calming amps. Pacifies the next attacker from base battles for 2 hours. Energy collection: Cost: 5 AP, 50 shield amps, 50 restorers, 20 repair nanodrones. For the next 5 minutes, any damage to the hull is added to shields (hull is still damaged).
more to follow later...
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Sat Oct 01, 2011 2:48 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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My idea was included? Aw yeah 
_________________ Inventor of Invisible SandTM
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Sat Oct 01, 2011 5:52 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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One other potential "level" Personal Bank - Allows members to deposit credits into the bank. These credits cannot be withdrawn for a set period of time, but they generate interest every day. Short deposit - 5 days/1%. Mid deposit - 10 days/2%. long Deposit - 15 days/3%. Titan deposit - 30 days/5%
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Sun Oct 16, 2011 5:02 pm |
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Empmortakaten
Joined: Tue Aug 30, 2011 7:45 am Posts: 437 Location: Windsor, Ontario, Canada.
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+1
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Mon Sep 17, 2012 5:15 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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A year old thread for "+1" ? Seriously?
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Sep 17, 2012 5:48 am |
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Empmortakaten
Joined: Tue Aug 30, 2011 7:45 am Posts: 437 Location: Windsor, Ontario, Canada.
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Darth Flagitious wrote: A year old thread for "+1" ? Seriously? I was bored. Sue me. 
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Mon Sep 17, 2012 5:53 am |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Haha was just going to ask when we got the abilities to post polls again then realised the thread was a year old. 
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Mon Sep 17, 2012 6:14 am |
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