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 ship-bot use? 
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Joined: Sat Dec 25, 2010 4:04 am
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So I have a few of these and want to see others ideas for them for ctp lab or other ideas feel free to fine tune them. Yes I know not to many have them pilled up in storage

Decks - yes of course but you run out of modules at some point and the bots just sit there collecting.
fighters- use a few different things but ship-bots needed for the fighters. Old idea
- Drone fleet bay: Size 30, Attack 150 defence 150, limit 2/ship CT lab: 50-100 ship bots, 100 repair nanodrones, 50 Drannik saboteurs, 50 sentry guards Spyders idea
droids - use a ship-bot to make helmsmen or tactical officers. Yes there is engineers and scientist but they give to much extra stuff.
npc - use ship dots to salvage npc and use them to guard planets. I think it was spyders idea in the first place to catch npc.
Selling - If a in game market is made I'd want to sell shipbots for other artifacts. for rescued prisoners helmsmen scientist brackets and xcharges.
Base - use ship bots to sabotage enemies bases decreasing defense or attack oh adn fighters could also be a base thing each player has there own defensive fighter guarding base or maybe bring them along to fight someone base.
- ability remover suggested by Terrorize
lab - convert ship bots to rank points?
- CT LAB Proto-Saboteur A prototype drone capable of diffusing minefields. Destroys any standard attack structure on a planet. maybe a emp one with shield restores for defense ones?
20 ship bots, 20 repair nanos, 30 disarming bombs.


Mission - Maintenance assistance
Our repair teams are over-tasked right now, and need all possible mechanical assistance. If you can provide some, we will cut you a deal next time you use our services.

Per round cost: 30-50 energy?, 1 ship bot.
10 rounds per completion?

Completion reward: Maintenance discount effect. Unremovable. For the next 24 hours, all repair and upkeep costs are reduced by 25%. effect cannot stack, completion while the effect is active refreshes the effect back to 24 hours.
Got to be honest I would probably no use this one but a idea.


Advanced tactical superstructure: ICBLF Idea

Size 2, Special: Allow mounting of 1 additional Cannon, limit 2/ship
CT lab: 200 ship bots, 50 durtanium brackets, 100 crimson obelisks

Please post some ideas.

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Last edited by Willeitner on Mon Sep 19, 2011 12:31 am, edited 5 times in total.



Sat Sep 17, 2011 7:12 pm
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Yes once you get to the point where you don't need the extra deck they become close to obsolete maybe there could be other use for them.

I don't think dan will ever make them tradable though. A ctl pattern would be nice but I bet lots. Of players will complain that they don't even have enough for their ship

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Sat Sep 17, 2011 7:23 pm
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Once you've got every module on your ship, Ship-Bots do get pointless apart from now and then when new module content is added. Personally I think ship-bots should be made tradable, there would be a big market for them. Althoe that would encourage multi's more, not adding content etc because a select few would attempt to abuse it is never the way to go, in away that let's those that break the rules think they win.

A CT Lab using ship-bots would also be a big plus. While new modules would be appealing, I'd think they'd be more at use as a useable artifact, prehaps the first base artifact that can buff or debuff a base. But seeing as we got quiet a few abilites that help defend a base, the first base artifact should be something that assist the attackers. Prehaps a artifact using ship-bots that would remove a buff from a base? Enough bots needed so that it would not make base abilites useless but not so many that it would never be a worthwhile target to obtain.

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Sat Sep 17, 2011 7:24 pm
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here's one of my old ideas for them:
Drone fleet bay:

Size 30, Attack 150 defence 150, limit 2/ship
CT lab: 50-100 ship bots, 100 repair nanodrones, 50 Drannik saboteurs, 50 sentry guards

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Sat Sep 17, 2011 8:04 pm
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spyder wrote:
here's one of my old ideas for them:
Drone fleet bay:

Size 30, Attack 150 defence 150, limit 2/ship
CT lab: 50-100 ship bots, 100 repair nanodrones, 50 Drannik saboteurs, 50 sentry guards

Its a nice idea but dosnt solve the fact that they will once again they would be useless after its constructed. They are prehaps the only artifact that have no use after a certain point.

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Sat Sep 17, 2011 8:12 pm
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Spyder drone fleet fun idea but also only a 1 time thing well 2 but still not much in the long run takes 2640 ship-bots to make a ship that can hold everything currently in game. yes that is a lot but also once you have everything they start to build up. So yea I agree with Terrorize.

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Sat Sep 17, 2011 8:13 pm
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Why not make CT Lab item where ship-bots can reduce the deck size of a module?


Sat Sep 17, 2011 8:19 pm
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It's an idea to use some of them up - there needs to be a permanent solution too.

How about a repeatable mission, unlocked upon reaching a certain ship size?

Maintenance assistance
Our repair teams are over-tasked right now, and need all possible mechanical assistance. If you can provide some, we will cut you a deal next time you use our services.

Per round cost: 30-50 energy?, 1 ship bot.
10 rounds per completion?

Completion reward: Maintenance discount effect. Unremovable. For the next 24 hours, all repair and upkeep costs are reduced by 25%. effect cannot stack, completion while the effect is active refreshes the effect back to 24 hours.

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Sat Sep 17, 2011 8:23 pm
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CT LAB
Proto-Saboteur
A prototype drone capable of diffusing minefields.
Destroys any standard attack structure on a planet.
20 ship bots, 20 repair nanos, 30 disarming bombs.

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Sat Sep 17, 2011 8:24 pm
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Advanced tactical superstructure:

Size 2, Special: Allow mounting of 1 additional Cannon, limit 2/ship
CT lab: 200 ship bots, 50 durtanium brackets, 100 crimson obelisks

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Sun Sep 18, 2011 8:00 pm
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why not just make them CTP scapable, (say like 3-10 CTP each) ?

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Mon Sep 19, 2011 12:30 pm
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Alz they are worth far more then a few CTPs in my view.

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Mon Sep 19, 2011 4:26 pm
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there should be at least 1 blueprint using ship bots as they are completely useless once you have enough decks and just gather in your cargo at an alarming rate.

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Mon Sep 19, 2011 7:50 pm
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Ok this is my idea ct-lab item.
100 ship-bots 50 repair drones and 50 shield restores
gives your ship 200 attack drones and 200 defense drones
Every 100 drones require 1 deck for launching. If no room they are in your storage.
These are not crew do not help in raids.

ship bots give 2 decks = to 2 ranks = to 4 crew split between defense and attack. thinking you can find theses being smuggled by dark ship runners and the like can be done repeatably.

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Mon Sep 19, 2011 9:59 pm
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I think ship bots should be multi -faceted. I mean the name says it all,,,its a SHIP bot.... therefore anything to do with the ship it should be able to do,,, attack, defense, cloak, scan, cargo,,, I think they should be able to be used like the rescued prisoners artifact.... you can use them on any part of the ship you choose,,,, but you would definitly not want them tradable IF they were used this way because it would encourage multis....

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Tue Sep 20, 2011 12:35 am
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Yep. I totally support the idea of adding new item(s) to CTL that uses ship-bots. It's in line with other CTL artifact designs. CTL is designed to drain any excessive artifacts that we don't need.. Ship-bot is the only artifact I believe that don't have any item(s) that needs it..

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Sat Oct 29, 2011 11:43 pm
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Bounce

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Sat Nov 12, 2011 10:24 pm
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Bounce from me too. Another use for ship-bots and the addition of fighters gets a +1 from me.

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Sun Nov 13, 2011 10:05 am
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CTL
Defense Drones
Drone squadron capable of defending planet for 12 hrs (longer?)
Boosts Planet Defense by 1500 (more\less?)
20 ship bots, 80 Crimson Obelisks, 40 Sentry Guards

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Sun Nov 13, 2011 10:12 am
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I know we are getting new planet stuff ring and moons, so why not have the shipbots make those.

100 shipbots + 100 unstable wormwholes emitters +200 crimson obelisks= 1 large moon
2 moons per planet

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Sun Nov 13, 2011 10:32 am
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