View unanswered posts | View active topics It is currently Sun Jul 20, 2025 8:37 am



Reply to topic  [ 16 posts ] 
 more uses for zolazin debris 
Author Message

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
i completed the zolazin chain a loooooooong time ago, and i was looking at my special space in my cargo
i can still see the listing for it here, even though it's zero

i was wondering if there will come a time when you need them again ?

some new zolazin npc that drops 'em would be cool, but i wonder what you would need them for ? maybe we could trade them for special zolazin artifacts , similar to the badge system, but these would be race specific, meaning you could only use them if you were zolazin

then i got to thinking, why not do it for each race ? when you disable a ship of a certain race, you would get a part for that race......when you get, say 50 inergon debris, you could trade them in for a 5% energy cube usable only by inergon, or maybe trade 50 vygoid debris for a 5% boost to research gains for a day only usable by a vygoid,......the things we could do are endless .....

make these artifacts sharable so we can trade them to those who need them for more interaction between players

thoughts ?

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Wed Oct 19, 2011 12:44 am
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
Interesting. It would definately add to pvp.
But that would mean I would be targeted for Genetarr debris :o
Awesome idea!

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Wed Oct 19, 2011 12:55 am
Profile WWW

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
I'm fine with all the other "new" debris

But no to zolazin debris alternative use. The reason is simple, some ppl are keeping the task around for the sole purpose of spawning those weak low set lvl NPC, so they can get lvled up faster and stuff. Let's not give more possible bonus for those ppl.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Wed Oct 19, 2011 1:51 am
Profile

Joined: Sat Feb 19, 2011 10:55 pm
Posts: 374
Reply with quote
As a zolzain, I feel wierd about people using my debris for anything.


Wed Oct 19, 2011 2:06 am
Profile
User avatar

Joined: Thu Sep 15, 2011 2:31 am
Posts: 500
Location: In the lab, ELoEHQ
Reply with quote
I like the idea of getting racial badges, but I don't see the point in limiting who can use them. Like, I don't get the logic of only humans being able to use what they get from disabling humans.

I do really like the idea though. Could add a mission chain for each race to unlock the racial badges.

50 racial badges each
Aerlen: 5% bonus to ship def, 1 hour
Human: 5% bonus to xp, 15 min
Inergon: 5% energy refill
Konqul: 5% bonus to att, 30 min
Sillix: I have no clue. Adding temp decks wouldn't work I think. Hull maybe?
Vygoid: +10% rp, 4 hours

I also don't like the idea of unlockable races giving badges, as some of their abilities would be more problematic that Sillix to convert to a temp item. Taltherian for example.

_________________
Image
And by the way it's not about making money, it's about taking money.
Destroying the status quo because the status is not quo.
The world is a mess and I just need to...
RULE it.


Wed Oct 19, 2011 2:15 am
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Dr Bill wrote:
I like the idea of getting racial badges, but I don't see the point in limiting who can use them. Like, I don't get the logic of only humans being able to use what they get from disabling humans.

I do really like the idea though. Could add a mission chain for each race to unlock the racial badges.

50 racial badges each
Aerlen: 5% bonus to ship def, 1 hour
Human: 5% bonus to xp, 15 min
Inergon: 5% energy refill
Konqul: 5% bonus to att, 30 min
Sillix: I have no clue. Adding temp decks wouldn't work I think. Hull maybe?
Vygoid: +10% rp, 4 hours

I also don't like the idea of unlockable races giving badges, as some of their abilities would be more problematic that Sillix to convert to a temp item. Taltherian for example.


maybe silixx +5 cargo ?

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Wed Oct 19, 2011 3:57 am
Profile
User avatar

Joined: Thu Sep 15, 2011 2:31 am
Posts: 500
Location: In the lab, ELoEHQ
Reply with quote
detregets wrote:

maybe silixx +5 cargo ?


Nah, none of the rest are permanent. I think it works better as a one-time buff or consumable.

_________________
Image
And by the way it's not about making money, it's about taking money.
Destroying the status quo because the status is not quo.
The world is a mess and I just need to...
RULE it.


Wed Oct 19, 2011 5:38 am
Profile

Joined: Fri Sep 23, 2011 11:25 pm
Posts: 37
Reply with quote
Dr Bill wrote:
detregets wrote:

maybe silixx +5 cargo ?


Nah, none of the rest are permanent. I think it works better as a one-time buff or consumable.

How about arti production for 4 hours?


Wed Oct 19, 2011 7:41 pm
Profile
User avatar

Joined: Tue Jun 08, 2010 6:52 am
Posts: 1742
Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
Reply with quote
You got to be kidding me.

_________________
Brains of Battlestation Dysonia Defense
ImageImage
Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126


Wed Oct 19, 2011 8:04 pm
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Remric wrote:
You got to be kidding me.

why ? what's so wrong about this ?

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Wed Oct 19, 2011 10:23 pm
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Disabling people gives you "their race" debris.
Every X debris you get lets you buy a specific, one-off consumable, related to that race. these could be tiered too. eg:
Sillixx: +1-3 decks (massive cost, a quasi extender)
Konqul: +5 to basic attack (higher cost, passive planet attack)
Kronyn: grants 12 hour's research (more costly, planet research +1)

_________________
Image ImageImageImageImageImageImageImageImage


Wed Oct 19, 2011 10:34 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
spyder wrote:
Disabling people gives you "their race" debris.
Every X debris you get lets you buy a specific, one-off consumable, related to that race. these could be tiered too. eg:
Sillixx: +1-3 decks (massive cost, a quasi extender)
Konqul: +5 to basic attack (higher cost, passive planet attack)
Kronyn: grants 12 hour's research (more costly, planet research +1)

What would Genetarr be?
something related to npc defence maybe?

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Wed Oct 19, 2011 10:54 pm
Profile WWW
User avatar

Joined: Tue Feb 08, 2011 4:26 pm
Posts: 1621
Location: Orbiting the ruins of your base
Reply with quote
-1. If this were to happen then you would also need new uses for drannik archive chips, kalvium ore, and rsl anti cryptexs. These were meant for a single mission and should stay that way.

_________________
Image
"Honor is a fool's prize, glory is of no use to the dead"


Fri Oct 21, 2011 12:39 pm
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
DarthRavadge wrote:
-1. If this were to happen then you would also need new uses for drannik archive chips, kalvium ore, and rsl anti cryptexs. These were meant for a single mission and should stay that way.

why ? if i accumulate a bunch of that stuff and still have it after said mission is done, why just scrap it ? seems like a waste, and with this idea, it could open up a lot of new things dan could do for adding new content like missions for this stuff


personally, i like new content , keeps the game fresh and new, and continues to keep me interested

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Fri Oct 21, 2011 10:36 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
detregets wrote:
DarthRavadge wrote:
-1. If this were to happen then you would also need new uses for drannik archive chips, kalvium ore, and rsl anti cryptexs. These were meant for a single mission and should stay that way.

why ? if i accumulate a bunch of that stuff and still have it after said mission is done, why just scrap it ? seems like a waste, and with this idea, it could open up a lot of new things dan could do for adding new content like missions for this stuff


personally, i like new content , keeps the game fresh and new, and continues to keep me interested


Because the reason ppl accumulate those is that they intentionally DONT finish the task in order for the weak NPCs to spawn, so that they can auto-lvl, or close to that, off of it.
That was not the designed intention of the NPC and is in fact in some ways a cheap trick, a cheat even. Those ppl should NOT be rewarded further by having the debris.
And that is why they shouldn't be reused.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Oct 21, 2011 11:18 pm
Profile

Joined: Sat May 21, 2011 7:32 pm
Posts: 582
Reply with quote
You could sell your left over debris to other players as well. I know occasionally someone is looking to buy them.

_________________
Founder and Supreme Commander(Former) of the Legion Home One and now its enemy.


Sat Oct 22, 2011 1:57 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ] 

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.