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 Base Artifact Suggestions 
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Joined: Sun Aug 28, 2011 11:12 am
Posts: 20
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Mass Nuclear Missile

Launch a Nuclear Missile on a Enemy Base
causing it's Hull OR Shield to Deplete by 25%.(Which one you think it should do)

Limit: One per Base. Only useable on Level 6+ Bases.

Artifact Cost:
300 Krionite Torpedoes
200 Containment Missiles
250 Engineered Virus

Costs 200 Energy to make.


Mass EMP Missile

Fire a EMP on a Enemy Base
causing it's Defense to decrease by 25%

Limit: One per Base. Only useable on Level 5+ Bases.
(Or 6+ Which one you think it should be on)

Artifact Cost:
300 Emp Spheres
200 Containment Missiles
150 Drannik Saboteurs

Costs 200 Energy to make.

Now these are only suggestions, and they are Lab Items, meaning more research has to be donated to find them, that's if you all think it's a good idea ;). Feel free to come up with other suggestions for the Artifact Costs, Energy Cost, Effects etc.

Yes they are Overpowered BUT so are bases, Now I'm trying to make these items as hard to possibly make, I am only trying to help us all out since Bases drain a lot of artifacts and Cubes, Tri's, GP Etc.

These are the only two artifacts I have come up with so far, But I am still thinking of others. :) :)

Now you decide ;)

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Sun Oct 23, 2011 3:42 pm
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Joined: Mon Sep 20, 2010 1:56 pm
Posts: 1371
Location: The Great North
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i second this post. it should be done

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Sun Oct 23, 2011 3:48 pm
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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300 Krionite Torpedos?? Seriously, that is WAY too much for a one-time use anti-base artifact.

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Sun Oct 23, 2011 3:56 pm
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Joined: Sun Aug 28, 2011 11:12 am
Posts: 20
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Darth Flagitious wrote:
300 Krionite Torpedos?? Seriously, that is WAY too much for a one-time use anti-base artifact.


I did say you could suggest the artifact requirements, and I also said it is only a Suggestion, You think thats too much why don't you give a suggestion for how much you think it should need, remember it's a base artifact, so they are hard to get.

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Sun Oct 23, 2011 3:58 pm
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