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 Legion Changes 
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Here's a compilation of things that I think need to be changed about the legion system. Some are my own, some are others that I've seen.

1) Formation: To form a legion, you need to have 5 people all "sign" a pact. This outlines the legion's name and logo. Of these people, two of them must be level 50+, and the other 3 must be level 25+. The person who "proposes" the pact becomes the leader.

2) If the above is implemented, the original 5 people gain "founder" status. These people CANNOT be kicked, unless they are inactive for 2 weeks or more, or leave the legion for more than 2 weeks. Current Leaders become founders if this is implemented. Edit: This is in addition to the current Leader/officer system. Would just the proposer being classed as a founder be better?

3) Base shipments: Let players Choose for themselves whether the base shipments are automatic or collection.

4) Base perks: If a base has a repair bay/CT lab/shield charger, let EVERYONE use it, not just those who have it researched.

5) NAPs: NAPed ships SHOULDN'T appear in your battle tab - you aren't allowed to hit them, so they're doing the same job as a 0'ed player.

6) Base scans: All scans should go into a database, where they are held for 30 minutes. From there, any one may be selected at any time, and all the legion's scans can be seen. These disappear once a lock is established.

7) Base raids: Something similar to here needs to be implemented: viewtopic.php?f=6&t=15021

8) Recruitment part 1: Legions should be able to set requirements for people to "see" their legion on the list of legions to join. eg minimum rank/strength/race based.

9) Recruitment part 2: Players looking for a legion should have more filter options, such as similar rank, strength, certain membership levels and activity levels.

10) Recruitment part 3: Legions should be able to see a list of legionless ships, who they can send invites to.

11) Weighted base contribution: In the form of 100 EM = 10 energy = 1 CTP, or something reflective of the relative difficulty of each one to obtain. Edit: GP and maybe credits would have a contribution here too. (Lone Lycan)

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Last edited by spyder on Sun Oct 23, 2011 3:31 am, edited 1 time in total.



Sat Oct 22, 2011 6:37 pm
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My comment from another topic wrote:
Those are my 3 suggestions:

1. Rank 100+ to create a legion
2. Below 50% Active for a week means legion disbanded
3. Show a list of Top legions, Newly created legions, and Legions with Avg. Rank/Strength near your own for players to check out


I think the signing of a pact of 5 people is a good idea, but I think only the person who proposed the Pact should get "Founder" and the others should all start as Officers. Although either one is really pretty decent.

I like the idea of legions being able to filter who can ask to join as it would eliminate the need to place it down on the home page of the legion since only people who meet requirements can see it.

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Sat Oct 22, 2011 8:03 pm
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As i don't see this game being one that makes new servers, 1 is defintely good
For 2, is founder a title separate from the leader/officer system or is it "on top of leaders"? If the latter, I agree with vette. If the former, urs is fine.
3 Tbh, I would perfer this to be an ability that is granted by some building. Simply put, I don't like anything that is "everyone for themselves" of any kind with legion.
Here is my proposal:
make a building(with tiers that can be researched, perhaps attached to logistics to avoid more research lines) that grants 3, 6, 9, 12 etc spots to a legion where the player can select a different plan then the legion default. size of this building can always be special 1 or special 2, multiples can be made. Now, if there is "over the limit" application for this function, then the lowest contri% one is rejected.
Or... ofc.... this can be a purchasable building with GP or silver badge, but you got the idea.
4-11 is all good.
but i'll say this again, badge, cr and GP "donation" of various form should also be considered into this weighted contribution. CR might not be much by comparison, but at least badge/GP is worth more than EM at least.

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Sat Oct 22, 2011 9:58 pm
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I dont much care for 10 or 11 but the rest are all pretty good ideas.

Not sure about base raids since we havent been raiding so cant comment on that one.

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Sat Oct 22, 2011 10:05 pm
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i prefer something like this:
100 EM = 10-15M credits (think: 10 ku) = 2-5 energy = 1 CTP
also, a permanant, non-shrinking slice of the contribution pie for every GP spent on the base
(or a fixed portion of the pie separately sliced based on GP contributions)

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Sat Oct 22, 2011 11:31 pm
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I really don't see any ideas here I would not like to see as a part of the game and many I would love to see as part of the game.

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Sun Oct 23, 2011 1:58 am
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Made a few edits to #2 and 11

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Sun Oct 23, 2011 3:32 am
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+1 to all ideas, they're great.


Sun Oct 23, 2011 6:35 am
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Also, in case of trading, Private alerts too, where you select who can see the planet/NPC/player you alert.

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Mon Oct 24, 2011 4:45 pm
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So your saying, if you want to play the game as a loner and have a low level base (as it will be very hard to lvl up as it is) for you own use you shouldn't be allowed too?

Your going to make people either play with out a base or be forced in to existing Legions till they hit a required level?

Effectively, you are saying, that unless you have five friends playing the game your not allowed to form a Legion?

I like the idea of the founder not being kicked on one hand, but on the other, its a combat game, there have been plenty of uprisings in the real world and if your unkickable, that will encourage some to act like a #*&$!

Base Perks makes sense. As does base scans.

Recruitment as well, although I would suggest having a playing style filter as well, as in Legion tends towards PVP, missions, NPC, a mix, having a laugh!

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Mon Oct 24, 2011 5:16 pm
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What I'm trying to do with the first few is avoid these 2 man lvl10 legions that pop up daily.

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Mon Oct 24, 2011 5:37 pm
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Captain Opinion wrote:
So your saying, if you want to play the game as a loner and have a low level base (as it will be very hard to lvl up as it is) for you own use you shouldn't be allowed too?

Your going to make people either play with out a base or be forced in to existing Legions till they hit a required level?

Effectively, you are saying, that unless you have five friends playing the game your not allowed to form a Legion?

I like the idea of the founder not being kicked on one hand, but on the other, its a combat game, there have been plenty of uprisings in the real world and if your unkickable, that will encourage some to act like a #*&$!

Base Perks makes sense. As does base scans.

Recruitment as well, although I would suggest having a playing style filter as well, as in Legion tends towards PVP, missions, NPC, a mix, having a laugh!


From my side of view...
Charter shouldn't require only friends to sign, there should be a link that you can put somewhere where if someone click it, they can sign up. That would fix the "only if 5 friends problem"
And following that, technically speaking, you can always find a few ppl who happens to be legionless atm to give you a hand and sign the charter.

However, even thou that should be an option(make legion w/o having friend playing), I personally don't like the concept of 1-man legion. Legion is supposed to be a collective effort. The fact that some player make solo legions because they don't want to play as a team yet want to harvest the reward that comes with a legion.... it's wrong IMO

So your first point is effectively null and void for me...
and personally, I didn't know how the legion thing works until I was 60ish so... err...

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Mon Oct 24, 2011 5:41 pm
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So if you pick four other unknowns and you don't get on, its tough luck?

What if you have a 5 man Legion and someone gets banned - is the legion forcibly disbanded and you loose everything?

How is a 5 man legion that much better than a 2 man legion?

And what rewards for being a one man Legion? If you spend the time, effort, energy and resources needed on your base, your not going to be doing much else, are you, so its not exactly the worlds biggest reward!

Legions are not about numbers IMO, its about an idea or a style of play that you want to follow.

For example, I could not give a crap about my combat rating, I just want to have fun and my legion, for the most part is made up of people with the same attitude.

But it has taken us over 5 months to find the right people to slowly grow and expand.

Had I come on here and found out that I HAD to have other people involved to start a Legion, I would have seen that as the game trying to force me to get involved with others and that's why i stopped playing Mafia Wars etc.

It would have made me wary and to be honest, I probably would have written GL off as just another game trying to get you to suck others in to it, even if I did not have to invite friends.

The beauty of this game is the freedom it allows you to play in a style that suits you.

Trying to prevent that, in anyway, is a step backwards.

Now I was lucky enough to start playing at the same time as a friend who I work with, so we set up a Legion pretty much right off the bat as we are both similar in the way we play and our attitudes to the game. The ease of legion set up, for us, was one of the best things about this game.

No messing about, no trying to find people we could get along with, no need to post things on our walls, just bamn, here we are!

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Mon Oct 24, 2011 7:10 pm
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I think that after say level 150 they should not need the other 4 people because more lower ranks would join. :mrgreen:

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Mon Oct 24, 2011 7:40 pm
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1. Forcing a 5-man legion will make people collect multis just to start a legion. There are multi-only legions out there. And people always find a way around this kind of restriction. If someone wants to play alone, let him be. He will grow tired of it, or enjoy it immensely. Besides, having a 1- or 2-man legion pop up in BT makes a good badge hunting. They usually don't have that many traps to go about.

2. +1 to Founder status. Though I can't see how someone can maintain that status if he exited his legion for whatever reason.

3. +1 to players choosing their own base shipment method. Legion-wide method is too general and people sometimes have to be away from the game in unexpected length.

4. +1 to this.

5. +1 to this. NAPed ships can't be shoved out of the BT atm. And it sucks.

6. IDK about this. This would make base hunting too easy.

7. +1 Base raid should be automatic success, IMHO. It's down, surrounded by myriad of ships that took it down. Why should anyone fail to raid the base?

8. +0 Legions already have the ability to reject applications.

9. +1 Having to sift through all low level legions is an needless hassle.

10. I think it would be better and simple to code-in if every ship in the battle tab has its legion name beside other info. That way we can peruse at a glance which ship belongs to what legion.

11. +1 +1 +1. Moreover, every time the base level up, people who are online at the time and have researched the required tech usually pour in tons of EM, making their contribution % shot up; while people who diligently hunt NPCs to donate CTP only get the slightest percentage for their effort.

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Mon Oct 24, 2011 8:46 pm
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Captain Opinion wrote:
So if you pick four other unknowns and you don't get on, its tough luck?

What if you have a 5 man Legion and someone gets banned - is the legion forcibly disbanded and you loose everything?

How is a 5 man legion that much better than a 2 man legion?

And what rewards for being a one man Legion? If you spend the time, effort, energy and resources needed on your base, your not going to be doing much else, are you, so its not exactly the worlds biggest reward!

Legions are not about numbers IMO, its about an idea or a style of play that you want to follow.

For example, I could not give a crap about my combat rating, I just want to have fun and my legion, for the most part is made up of people with the same attitude.

But it has taken us over 5 months to find the right people to slowly grow and expand.

Had I come on here and found out that I HAD to have other people involved to start a Legion, I would have seen that as the game trying to force me to get involved with others and that's why i stopped playing Mafia Wars etc.

It would have made me wary and to be honest, I probably would have written GL off as just another game trying to get you to suck others in to it, even if I did not have to invite friends.

The beauty of this game is the freedom it allows you to play in a style that suits you.

Trying to prevent that, in anyway, is a step backwards.

Now I was lucky enough to start playing at the same time as a friend who I work with, so we set up a Legion pretty much right off the bat as we are both similar in the way we play and our attitudes to the game. The ease of legion set up, for us, was one of the best things about this game.

No messing about, no trying to find people we could get along with, no need to post things on our walls, just bamn, here we are!


2-man legion or anything like that isn't a "play style" it's taking advantage of a flaw in the legion base system design. The amount of extra RP/AP a one man legion can get is just crazy.

Anyway, We can change it to something like this:
anyone over 50 can make a legion, it will be disbanded in 2-3 weeks if weeks unless it's "confirmed"
it's "confirmed" if the #(and lvl) requirements in the OP is met, and the players who made that happen get the "founder status"
Now, the legion can be used as normal in most cases and is only disbanded if it fails to be a REAL legion.

as for u not being on.... how do I put this.... Your fault?
although I don't mind the time extended to 4 weeks, 2 is a bit short sometimes

I actually like the guild/legion system of a game that costs CASH to make legion.... ofc, the ownership being transferable... it can be traded like many other things, so even free players can get it too.
Anyway, that was one of a few games that had legion/guilds "under control" all the other games eventually got inflated by failing ones and caused active player to spread too widely among the ones that are still alive, many barely, overall slowing the progress of most players and legion/guild. I don't feel that's a desirable end.

Anyway, that's just my opinion, you are free to disagree

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Mon Oct 24, 2011 9:19 pm
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i would like the tax to be mentioned, the best idea is a % taken from when players take mineral shipments, Also I think a good option would be having a % (even 100%) of the base production of minerals to go to the base fund to pay for upkeep. I dono about you all but when the upkeep is in the billions you need all the credits you can get. Maybe even taking % research and have it get converted to ec like the larger players have that option when they have spend 400m research...maybe have a special base module for that.

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Tue Oct 25, 2011 4:25 am
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From this thread?
viewtopic.php?f=6&t=14693

About 1/2 way down the first page?

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Wed Oct 26, 2011 5:37 pm
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The only problem I have is that in 1, level should not matter. And it should be 3 people instead of 5.


Thu Oct 27, 2011 12:06 am
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Cdv91 wrote:
The only problem I have is that in 1, level should not matter. And it should be 3 people instead of 5.


let's not make self-made-alt-legion ez...
pretty please?

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
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Thu Oct 27, 2011 3:38 am
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