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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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SMMARY: The idea=an added feature to the legion base to pvp against teammates.And is called "Training Simulator".Entry fee of 25 energy. A new badge type put in the game called "Light" badge(there are dark badges now so it makes sense to bring in light badges). Rewards for the light badge are. 50 badges-Security specialist(Allows a second raid attempt on a disabled base,cooldown time 24hrs) 100 badges-Training barracks(Planet building:Invasion defense boost by 50%)...With this one y not make it 50% more invasion def against players of same race. 150 badges-Trained tactical officers(+10 attack(+2 crew count under tactical officers)...) 200 badges-Reinforced crew(Special module:size 30,+50 all stats,except cargo and deck,limit=4 per ship) The daily limit for the light badges is 5. A lvl limit to who u can battle,which is 5-10 lvls below u and 15-20 maybe even 25 higher than u.You cannot forfit.You don't lose hull,shield,crew,and other stats,energy outside of the simulator,also if your disabled u can still enter providing u have 25 energy,once u leaved u r back to being disabled.No traps allowed or artifacts(maybe if they were unlimited inside the simulator).BOTH players need to agree to the battle b4 it takes place.If u win your hull,shield,energy restore to full. Winner stays on til he/she gains 5 badges. As of internet connection,well depends on the internet u get,plus if the game itself is fine the simulator should be too. When battling a teammate the hitting is done in rounds,(to determine who goes first u just send a comm or decide via legion chat)one goes thewn the other til there's a winner,winner gets a badge and stays on. And yes u do use energy inside the simulator but when your outside you won't have lost any,i mean this game is also based on using energy.Now the energy cost will be based on your lvl see for example a lvl 800 will mostlikely have all proxy-universe reactors mrkIV,whereas a rank say 20 would have for example would have 3 graviton cores mrkIV,so u will pay based on lvl range otherwise its no good paying 100 energy for entry when most of the rank 20's energy is gone. So my thought is from rank 1-99=50 energy,rank 100-299=100,rank 300-599=150 energy,rank 600-999=200 energy,rank 1k+=250 energy. Now if u don't like the energy cost and u have a better idea plz let me know thnx.And finally keep those thoughts coming .
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Last edited by Zargor on Fri Nov 04, 2011 5:41 am, edited 3 times in total.
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Tue Nov 01, 2011 6:55 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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so pretty much pvp against legionmates? that would be interesting. especially if there were new training badges involved.
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Tue Nov 01, 2011 7:20 am |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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like this , cool.
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Tue Nov 01, 2011 7:50 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Thnx im glad u guys like it,i also think its a great idea,especially the thought of also adding another type of badge,and the rewards that could come with them when getting a certain amount of them.
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Tue Nov 01, 2011 8:24 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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This idea is interesting Could be an easy way to get red badges, then repair them (if able) and do it again until you have what you need
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Tue Nov 01, 2011 8:41 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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No coz if u read what i said which is what Vekno suggested,and that was there could be another type of badge. And i have added to the idea,and that is so that people can't keep on getting the badges day in day out,there is a limit to how many u can get daily,which is 1-5. Now please people read all comments before posting.
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Tue Nov 01, 2011 10:45 am |
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Shadow0utlaw
Joined: Mon Jan 31, 2011 9:47 pm Posts: 445
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Maybe a Duel Section where Legion mates can settle there differences?
No Artifacts allowed, one person could issue a challenge to another (agreement from both players would be required for it to take place).
Shields and hull start on full on a duel (even if you issue a challenge with a disabled ship) and traps are not triggered
When one player is victoreous over another the hull and shields status would revert back to what is was before the duel started.
This would basicly be a battle of whoever has the best ship... I LOVE IT!
(This is my idea of what it would be like anyways)
Even if no reward was given i would love to see this put in.
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Tue Nov 01, 2011 11:46 am |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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How would this work with traps?
PvP is pretty limited when a person's offline but when they're online it's a different thing but the whole thing is about use of traps and null fuses and other artis as well as how fast your internet connection/mouse clicking is.
_________________  Rank 550+ officer. 31K+ NPC Kills. 270K+ battles. 1 very sore finger. Cool Text - Create Your Own Logo
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Tue Nov 01, 2011 12:42 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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if it was put in the game Dan would work out around the conection,find a way,so its fair for all. Secondly ShadowOutlaw suggested no artifact use,and no traps activate,which is another way for this idea to work. And also i can't take all the credit a legionmate asked me who would win if we dueled,and that sparked the idea,and i built on it,so thnx to him too,for asking that ?.
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Tue Nov 01, 2011 4:36 pm |
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Shadow0utlaw
Joined: Mon Jan 31, 2011 9:47 pm Posts: 445
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Secondly i think the best way for the battle system to work is if the hits were done in rounds. Both players would view but neither would press the attack button, the ships would simply attack eachother after 5 seconds of each hit (automaticly) until one became disabled, there for making it a fair fight  .
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Tue Nov 01, 2011 6:07 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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+1! Number of times I used to drop out to fight legionmates, but with loyalty it's not possible.
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Tue Nov 01, 2011 6:20 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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thunderbolta wrote: +1! Number of times I used to drop out to fight legionmates, but with loyalty it's not possible. ? I don't understand what you are saying or trying to say,sorry but could u plz re-phrase your comment so i can understand it lol.
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Wed Nov 02, 2011 5:05 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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Zargor wrote: No coz if u read what i said which is what Vekno suggested,and that was there could be another type of badge. And i have added to the idea,and that is so that people can't keep on getting the badges day in day out,there is a limit to how many u can get daily,which is 1-5. Now please people read all comments before posting. Don't worry, I read the posts, lame joke, thats all Even so, what kinds of rewards would there be?
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Wed Nov 02, 2011 5:49 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Module: pvp xp boost by 2% up to 5 installable. *150 Training Badges
Planet Building: Training Barracks- Invasion defense boosted 50% players with the same legion symbol (so players that use the same legion symbol will have to deal with 150% invasion defense (defense+attack on a planet) instead on 100% OR completely the opposite. Players with a different legion symbol will have to deal with 150% invasion defense, while players with the same symbol will have to deal will 100% *60 Training Badges
Artifact: Trained Tactical Officers- +10 attack (+2 to crew count under tactical officers) *5 Training Badges
Ability: Tactical Infiltration- Crew count is doubled when raiding and being raided for 2 hours. 300 minute cooldown. (5 hours) *350 Training Badges
Ability: Security Specialist- Allows a second raid attempt on a disabled base. Cooldown 24 hours. *500 Training Badges
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Wed Nov 02, 2011 6:16 am |
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yappy
Joined: Wed Nov 02, 2011 6:28 am Posts: 37
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It should be more like a training simulator, where two players enter and fight each other. It should be made so that battles in the simulators do not affect anything outside the simulator e.g. if you die, it doesn't effect your death by players on ur stats. Also, if your hull gets damaged, it doesn't get damaged outside the simulator so pretty much anything you do inside the simulator does not effect anything outside the simulator.
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Wed Nov 02, 2011 6:33 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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yappy wrote: It should be more like a training simulator, where two players enter and fight each other. It should be made so that battles in the simulators do not affect anything outside the simulator e.g. if you die, it doesn't effect your death by players on ur stats. Also, if your hull gets damaged, it doesn't get damaged outside the simulator so pretty much anything you do inside the simulator does not effect anything outside the simulator. Vekno wrote: Module: pvp xp boost by 2% up to 5 installable. *150 Training Badges
Planet Building: Training Barracks- Invasion defense boosted 50% players with the same legion symbol (so players that use the same legion symbol will have to deal with 150% invasion defense (defense+attack on a planet) instead on 100% OR completely the opposite. Players with a different legion symbol will have to deal with 150% invasion defense, while players with the same symbol will have to deal will 100% *60 Training Badges
Artifact: Trained Tactical Officers- +10 attack (+2 to crew count under tactical officers) *5 Training Badges
Ability: Tactical Infiltration- Crew count is doubled when raiding and being raided for 2 hours. 300 minute cooldown. (5 hours) *350 Training Badges
Ability: Security Specialist- Allows a second raid attempt on a disabled base. Cooldown 24 hours. *500 Training Badges WOW those ideas are great Vekno,although i don't really like the trained tactical officers,coz people would mostly only focus on it,i would make it 1000 badges or somthing like that coz otherwise u know five badges eveyones gonna have a bricked up ship,and that is just too easy,getting a bricked up ship should be earned via the whole game. But the ideas are prety good,and thnx yappy i was on the right track but u nailed it spot on and the name is good. Can't wait for Dan to see this,and keep the ideas coming for rewards and other features to go with the simulator. As i said Yappy u will take half the credit coz u sparked the idea, if u hadn't asked who would win out of u and i,i never would have thought bout it.
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Wed Nov 02, 2011 6:51 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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thnx zargor. perhaps an alternate artifact can be +50% defense against players of the same race, an unremovable artifact that lasts for 8 hours. same price, 5 badges.
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Wed Nov 02, 2011 7:04 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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yappy wrote: It should be more like a training simulator, where two players enter and fight each other. It should be made so that battles in the simulators do not affect anything outside the simulator e.g. if you die, it doesn't effect your death by players on ur stats. Also, if your hull gets damaged, it doesn't get damaged outside the simulator so pretty much anything you do inside the simulator does not effect anything outside the simulator. This would be cool. No stat change, no energy used, no reward, just a way to test your ship against a legion mate for fun.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Nov 02, 2011 7:11 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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DarthRavadge wrote: yappy wrote: It should be more like a training simulator, where two players enter and fight each other. It should be made so that battles in the simulators do not affect anything outside the simulator e.g. if you die, it doesn't effect your death by players on ur stats. Also, if your hull gets damaged, it doesn't get damaged outside the simulator so pretty much anything you do inside the simulator does not effect anything outside the simulator. This would be cool. No stat change, no energy used, no reward, just a way to test your ship against a legion mate for fun. perhaps a 25 energy cost to run the simulator so people dont gain a billion badges in one day?
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Wed Nov 02, 2011 7:16 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Vekno wrote: DarthRavadge wrote: yappy wrote: It should be more like a training simulator, where two players enter and fight each other. It should be made so that battles in the simulators do not affect anything outside the simulator e.g. if you die, it doesn't effect your death by players on ur stats. Also, if your hull gets damaged, it doesn't get damaged outside the simulator so pretty much anything you do inside the simulator does not effect anything outside the simulator. This would be cool. No stat change, no energy used, no reward, just a way to test your ship against a legion mate for fun. perhaps a 25 energy cost to run the simulator so people dont gain a billion badges in one day? I'd prefer it with no badges gained at all. Just sparring for fun. Although those are cool sounding items.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Nov 02, 2011 7:32 am |
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