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 Limit on what containment missiles take away. 
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Joined: Thu Jul 28, 2011 2:56 pm
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Been suggested before so I'll suggest it again.
The containment missiles should only remove buffs that affect pvp. Shockpulse chargers are a pain in the @$$ to get (for me anyway because I don't npc much). I don't mind losing crystal foci, grid consoles, or even a nanite swarm, but chargers are the one thing that get on my nerves when someone decides to cm me.

Dan, please make shockpulse chargers immune to containment missiles.

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Sat Nov 19, 2011 4:53 pm
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And xp buffs

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Sat Nov 19, 2011 5:02 pm
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Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

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Sat Nov 19, 2011 5:03 pm
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Xzien wrote:
Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

Wait some jackwagon drive-by's a cm your way and wipes an RSL implant... He's still on my KoS and alert-request lists...

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Nov 19, 2011 5:06 pm
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Never had it happen but do they affect Neural Interfaces and RSL Memory Implant as well?

That would suck.

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Sat Nov 19, 2011 5:08 pm
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Darth Flagitious wrote:
Xzien wrote:
Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

Wait some jackwagon drive-by's a cm your way and wipes an RSL implant... He's still on my KoS and alert-request lists...

nah, wasn't an rsl. He cmed me, then disabled me. I have 5 perfect fermionic layers, and kvt... there really are easier targets out there...

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Sat Nov 19, 2011 6:12 pm
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Done as of last update. Let us know if we missed anything applicable :)


Tue Nov 22, 2011 5:13 am
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Although it doesn't immediately come to mind, any single shot mission items. To wit, I can only think of the protogrid controller thing that lasts only a few minutes. Things like the mutagen cartridge which I don't know if they are removed but I suspect that they are. I would say any standard AP drop buff can be removed except we've already said no to neurals. Special npc drops probably should be exempt due to limited quantity, and in a lot of cases the long running buffs it is the case I think. Made items like Crux, dunno ? I've never had the displeasure and I don't have lab access atm to double check.

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Tue Nov 22, 2011 5:55 am
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