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[ 7 posts ] |
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10 NPC slots , another +2 chain
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Need 10 to fill it up once it goes into its own page 
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sun Nov 27, 2011 11:50 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Where as I'm not against this from a personal perspective(that is, for my own gains)
Won't this effectively defeat the purpose of some of the annoying hard to kill auto-rank-stopper NPC dan put in? So unlikely to happen.....
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Nov 28, 2011 2:01 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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no... more npc slots just means it takes a few more npcs before he has to stop
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Nov 28, 2011 2:04 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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although i would love to see 10 slots of npc I feel that scrolling down is a downer. if the npc slot can lose the scroll bar and then add + 2 slots. It would be gerat.
So + 1 (if the scroll bar can be removed)
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Mon Nov 28, 2011 2:47 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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that requires splitting pvp and npc into 2 separate areas, which I am for since I don't pvp and I'd like to have max npc slots.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Mon Nov 28, 2011 4:57 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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BinaryMan wrote: that requires splitting pvp and npc into 2 separate areas, which I am for since I don't pvp and I'd like to have max npc slots. I hate to say this, but they need another 'Easy' NPC slot chain. Zolazin was easy, and Lazuli and Sha'din are considered 'hard'
_________________ Why hello there
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Mon Nov 28, 2011 5:47 am |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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MitchellN wrote: BinaryMan wrote: that requires splitting pvp and npc into 2 separate areas, which I am for since I don't pvp and I'd like to have max npc slots. I hate to say this, but they need another 'Easy' NPC slot chain. Zolazin was easy, and Lazuli and Sha'din are considered 'hard' I have to agree!
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Mon Nov 28, 2011 5:48 am |
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