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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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Littlefluffy wrote: I know we are getting new planet stuff ring and moons, so why not have the shipbots make those.
100 shipbots + 100 unstable wormwholes emitters +200 crimson obelisks= 1 large moon 2 moons per planet hmm... maybe not make the moon. What if the artifact "moved" a small, very small, tiny planet into orbit to create the moon?
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Sun Nov 13, 2011 10:34 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Darklife wrote: Littlefluffy wrote: I know we are getting new planet stuff ring and moons, so why not have the shipbots make those.
100 shipbots + 100 unstable wormwholes emitters +200 crimson obelisks= 1 large moon 2 moons per planet hmm... maybe not make the moon. What if the artifact "moved" a small, very small, tiny planet into orbit to create the moon? That would double as a purger which is a bit too OP for a single artifact. Especially since it would pretty much be exclusive to the veterans of the game, who have already got max decks.
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Sun Nov 13, 2011 10:41 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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The moons need to be something that all of the players can get, not something that high ranks are reserved for.
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Sun Nov 13, 2011 2:31 pm |
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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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I agree they should be for everyone to get, Just an idea for Adv users to be able to get additional moons ....without knowing how the current setup will work i can only suggest ideas
As for the purger...yea it would but honestly how often do you acquire 100 ship-bots? I know i currently get about 2-3 purgers a day & only 1-2 bots... so maybe every 50 days i could use it to "purge" a planet into a moon
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Sun Nov 13, 2011 11:33 pm |
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Excelcier
Joined: Tue Feb 08, 2011 11:25 pm Posts: 33
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I think the ship bots should also be used for REPAIR of the HULL. Assign X amount of repair time to a ship bot and it acts like the recharge on the shields. Say they repair at a rate of 200 per hour for a max of 12 hours per ship bot. Thus for a full hull repair multiple may be needed and thus the USE of the ship bots for those who have many.
This gives everyone the use of the ship bots who want to use them for repair and have no other purpose from them due to they have already maxed out deck sizes; however also allow for them to be used to increase deck size as they are now.
This solves two fold issues; one those who want to use the bots for decks; and those who don't needs them or even may want to use them for repairs.
This keeps them from being traded as we believe Dan does NOT want to do and solves a usage problem for those who may have them and still do a lot of PvP or other battles where repairs on the ship would be needed.
Excelcier; Stormkyn Alliance
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Mon Nov 14, 2011 12:55 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Excelcier wrote: I think the ship bots should also be used for REPAIR of the HULL. Assign X amount of repair time to a ship bot and it acts like the recharge on the shields. Say they repair at a rate of 200 per hour for a max of 12 hours per ship bot. Thus for a full hull repair multiple may be needed and thus the USE of the ship bots for those who have many.
This gives everyone the use of the ship bots who want to use them for repair and have no other purpose from them due to they have already maxed out deck sizes; however also allow for them to be used to increase deck size as they are now.
This solves two fold issues; one those who want to use the bots for decks; and those who don't needs them or even may want to use them for repairs.
This keeps them from being traded as we believe Dan does NOT want to do and solves a usage problem for those who may have them and still do a lot of PvP or other battles where repairs on the ship would be needed.
Excelcier; Stormkyn Alliance Only issues I have with this is that you are giving ship bots two abilities and say you get disabled while you are sleeping they are still at work. little time goes by and suddenly you are on the bt with like 100 hull and almost no shields.
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Mon Nov 14, 2011 1:06 am |
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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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While im not sure how useful i would find the auto repair for a ship-bot (seems to little a gain for my rank & hull size) I think if you were disabled the bots would stop repairing to prevent being put back on the bt
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Mon Nov 14, 2011 2:43 am |
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Kyberman
Joined: Mon Aug 16, 2010 3:27 pm Posts: 20 Location: North Carolina
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CTP blueprint - What about 100 ship bot to create the Droid recycling center on you ship. Size 10 (Recovers 25% of credits when demo a planet structure or ship part) Special Ability to convert one deck bot into one rank point for 25 energy. Why waste when you can recycle?
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Tue Nov 15, 2011 5:15 am |
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LordK
Joined: Sun Oct 02, 2011 12:51 pm Posts: 42
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why create NEW items ?
what about that CTLab discoveries:
50 Ship-bot + X => 1 QSE 20 Ship-bot + X => 1 Terraformer
(X is anything that may be fit).
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Sun Dec 04, 2011 3:27 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Even with that, going by what Darklife said, someone could get a quasi or terraformer a day. That would be OP.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Dec 04, 2011 4:03 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I don't think the terra is too bad, but the QSE price is way too low. It need to be AT LEAST 200 bots, if not 500.
ideally speaking, it should double an active NPC hunter's rate of getting terra/QSE if they use all their ship bots this way(that is, the amount they make would be about equal to amount they arm off TO carriers). That would be my ideal balance point.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Dec 04, 2011 4:07 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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True, but I think terraformers and quasis are ridiculously rare on purpose. A CT Lab item for them would kinda lower Dan's budget, considering they are (I think) his best GP seller.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Dec 04, 2011 4:10 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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that's why I say it should more or less reflect a scaling increase as compared to NPC hunting ability. If you can get 1 a day off NPC hunting, it probably isn't "too much" to get another one of CT lab, or maybe like 0.5 extra per etc. So i'm not against it as a possible use of the bots, just the price. It gotta be high to keep terra and QSE rare, although slightly less
For this, perhaps make it use NPC drops as the other part of the formula to make it especially strict. For example, Orbital Disrupter is say... 50 times more common than terraformer(I'm just making this up randomly, it's probably not that amount XD) then the thing can use like 30 bots + 50 Orbital disrupter to make a terraformer.
or any other NPC dropped artifacts, especially ones that doesn't have much use right now. Cause it would be a good scaling element and give uses to once-useless stuff.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Dec 04, 2011 4:51 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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That would work. Only problem now is how to make the artifacts fit with terraformers and quasis, seeing as the other CT discoveries use items related to the artifact itself.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Dec 04, 2011 5:03 am |
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BlackheartedKnight
Joined: Sat Jul 02, 2011 3:43 am Posts: 460
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Xzien wrote: That would work. Only problem now is how to make the artifacts fit with terraformers and quasis, seeing as the other CT discoveries use items related to the artifact itself. Maybe Tesseract Containers, MSPs, or those storage planet artis.
_________________ Personal Non-Aggression StandardsI will not touch any member of Interstellar Alliance or Interstellar Allies. I got my start with that group. Won't touch any Stormkyn members, either, unless they touch me first.
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Sun Dec 04, 2011 5:08 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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definately not storage artis. the tesseracts and msps would work for the quasi, seeing as they are both expanders. Perhaps vortex deflecters? Their description on use is 'a thingamobob has appeared around your planet' or something like that. Maybe they could work.
As for terras... resource probes, cloning pods, and a drannik core. Resource probes to find cashes of resources Cloning Pods could be repurposed to clone the resource cashes Drannik Core (any type) to power the repurposed cloning pods.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Dec 04, 2011 5:15 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Sun Dec 04, 2011 9:00 am |
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LordK
Joined: Sun Oct 02, 2011 12:51 pm Posts: 42
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instead of a CT lab item, it could be a repeatable quest.
Terraformers :
5 ship-bot/quest + 100 energy. 10 required for completion. reward : 150 exp
QSE:
10ship-bot/quest + 200 energy. 10 required for completion. reward 250xp
adding energy to it reduce peoples energy budgets for NPC hunting. it also fit to a slow ranker pattern.
i totaly dislike complicated idea, they are hard to tweak and can imbalance a game easily. also make it painfull for devs to think about all the posibilities.
this idea would consume the rightfully owned shipbots. the number of bot/energy/xp/completion are to be tweak; but only Dan got the data to tweak them.
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Mon Dec 12, 2011 6:57 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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LordK wrote: instead of a CT lab item, it could be a repeatable quest.
Terraformers :
5 ship-bot/quest + 100 energy. 10 required for completion. reward : 150 exp
QSE:
10ship-bot/quest + 200 energy. 10 required for completion. reward 250xp
adding energy to it reduce peoples energy budgets for NPC hunting. it also fit to a slow ranker pattern.
i totaly dislike complicated idea, they are hard to tweak and can imbalance a game easily. also make it painfull for devs to think about all the posibilities.
this idea would consume the rightfully owned shipbots. the number of bot/energy/xp/completion are to be tweak; but only Dan got the data to tweak them. I think Shipbots are worth a lot (at my rank I don't see them often), but even I know that those are WAY too few shipbots for both of those quests. To make it fair, it would probably be 75-100 ShipBots for a Terraformer, and probably 300 or so for a QSE (IF this gets implemented, which I doubt it ever will be).
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Mon Dec 12, 2011 7:47 am |
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