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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Basically the idea is you create a ship, it acts as an extension of yourself. It ranks, it fights and dies.
Creating one: new missions: requires 500 ship bots.
Ranking: Some tasks maybe disable enemy ships or something related to how you want to build it. Ie doing daily missions boosts it energy or something.
Modules, it gets it own modules from certain npcs but the npc found are based on what level tech you are at.
A new research branch. Simple advancements where the npc gains boost in its tech. Each level upgrades all the ship modules found, and the amount of stats gained per rank.
Fighting would be done in an arena against others of all ranks' drones.
Artifacts can be used on it ie nanite swarms crimson obelisks etc. additional shipbots maybe used on the pets to increase its stats as well ie an over all +1 att def cloak scan.
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Last edited by Wolfy Minion on Wed Aug 01, 2012 6:15 pm, edited 3 times in total.
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Sun Dec 04, 2011 8:59 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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i think this would take way too much coding, and that isnt worth it to dan and co. (just a Massive headache without a payoff)
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Sun Dec 04, 2011 9:17 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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RogueReign wrote: i think this would take way too much coding, and that isnt worth it to dan and co. (just a Massive headache without a payoff) Ya I agree, but I was thinking this would be over a very long span of time, not all at once.
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Sun Dec 04, 2011 9:39 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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-1 i don't like the idea i mean pets in space. Lets just leave it like it is.
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Sun Dec 04, 2011 11:48 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Zargor wrote: -1 i don't like the idea i mean pets in space. Lets just leave it like it is. I used pets because that's what they are called in another game I play, I would have said second ship, but that would probably have caused people to say I talking about multis, which this clearly does not have anything to do with. Your reason for a -1 is invalid I am disregarding it.
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Sun Dec 04, 2011 12:00 pm |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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sounds funny, but yeh could be cool. +1 i suppose.
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Sun Dec 04, 2011 12:12 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Littlefluffy wrote: Zargor wrote: -1 i don't like the idea i mean pets in space. Lets just leave it like it is. I used pets because that's what they are called in another game I play, I would have said second ship, but that would probably have caused people to say I talking about multis, which this clearly does not have anything to do with. Your reason for a -1 is invalid I am disregarding it. You can say what u like we all have our own opinions well IMO for y i don't like it is well this is not a pets game,this is a different game to the one u mention. Bringing pets into this is just gonna make the game is just gonna make this game less interesting it's gonna ruin the game. Pets don't suit this type of game which is a strategic online wargame. And my -1 is not invalid it's my opninion u don't have the right to take away someones opinion and by disregarding that's exactly what your doing. There is always gonna be people who agree or disagree if u can't take it u shouldn't have made the post.
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Sun Dec 04, 2011 12:18 pm |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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Let's call these fleet ships instead of pets. Or robot slave ships. Or destroyers of stuff or anything but pets which sounds really scary and war game like. *sheesh*
+1
The idea lets high rank players use up ship bots. It could add a new dimension to the game too.
I was thinking about an idea for base combat where two ships could join together to attack. Player A is online and repairs player B's ship (must be in the same legion). A ship module allows control of the other ship. Both ships fly very close together so the same shield covers them. Energy is redirected from the main ship to the other ships weapons. Both ships have the defence of the worst ship (because they'd only be able to move as quickly as the worse ship's engines and dampers). Not too sure about hull damage and how that would work.
Anyway, this idea is better.
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Sun Dec 04, 2011 12:24 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Remainder wrote: Let's call these fleet ships instead of pets. Or robot slave ships. Or destroyers of stuff or anything but pets which sounds really scary and war game like. *sheesh*
+1
The idea lets high rank players use up ship bots. It could add a new dimension to the game too.
I was thinking about an idea for base combat where two ships could join together to attack. Player A is online and repairs player B's ship (must be in the same legion). A ship module allows control of the other ship. Both ships fly very close together so the same shield covers them. Energy is redirected from the main ship to the other ships weapons. Both ships have the defence of the worst ship (because they'd only be able to move as quickly as the worse ship's engines and dampers). Not too sure about hull damage and how that would work.
Anyway, this idea is better. As I said was just taking the name from a different game. You can call it mercenary, lieutenant ship w/e I don't really care about the name. Ya its more of module that upgrades.
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Sun Dec 04, 2011 12:37 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Remainder wrote: Let's call these fleet ships instead of pets. Or robot slave ships. Or destroyers of stuff or anything but pets which sounds really scary and war game like. *sheesh*
+1
The idea lets high rank players use up ship bots. It could add a new dimension to the game too.
I was thinking about an idea for base combat where two ships could join together to attack. Player A is online and repairs player B's ship (must be in the same legion). A ship module allows control of the other ship. Both ships fly very close together so the same shield covers them. Energy is redirected from the main ship to the other ships weapons. Both ships have the defence of the worst ship (because they'd only be able to move as quickly as the worse ship's engines and dampers). Not too sure about hull damage and how that would work.
Anyway, this idea is better. It sounds a little bit better but i don't like the idea of me and say a "robot ship" having the worst def(if i misunderstood that bit plz correct me). I like the idea of while your offline it will repair u and that u could transfer the robots energy to yours,and that both could attack bases and NPC elites/bosses. But it would have to have it's own BT since its got it own ship too,which would also mean it could have it's own seperate scan database,but i do like the nerfed stats on the pet ship so it's not OP and this idea would have to come with it's own section in the leaderboard with kills/hacks/raids ect... The "robots" could be called "Kidnapped Stryll Prisoners". The way u could them is by a new boss a stryll boss of cousre and it's a drop a rare drop say 15% and once u have 1 u can't get another. Im having second thoughts on this because the original idea just didn't sound right, but this is alright.
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Sun Dec 04, 2011 12:46 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Littlefluffy wrote: Remainder wrote: Let's call these fleet ships instead of pets. Or robot slave ships. Or destroyers of stuff or anything but pets which sounds really scary and war game like. *sheesh* i think the best word might be "drones"
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Sun Dec 04, 2011 3:32 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Okay aside from the name, which I don't personally care about and the massive coding, which can be easily turned into profit (look at bases those probably took a lot of coding and have a bunch of arts that are GP only) any other problems with this?
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Mon Dec 05, 2011 7:16 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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it is too much too soon (to ask GL players to pay up or be excluded from an aspect of gameplay) only the very high rankers maybe or cc'ers would be involved in this .. and i think dan and company would need to have more of the GL population to participate for this to be viable.
still -1
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Mon Dec 05, 2011 7:52 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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RogueReign wrote: it is too much too soon (to ask GL players to pay up or be excluded from an aspect of gameplay) only the very high rankers maybe or cc'ers would be involved in this .. and i think dan and company would need to have more of the GL population to participate for this to be viable.
still -1 You are assuming I am thinking in the next month or so. I was thinking much more long term. The bases took months and then combat between them were another like 5 months later. I was thinking implementing this over a course of like a year. As for people being excluded. People are not excluded from bases in that they will be weaker, but they still have them. Same with these. You can buy extra modules or things to improve them for GP. And yes this is meant for high rankers, due to the fact that content for them is very scarce.
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Mon Dec 05, 2011 8:02 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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 Since there are ship/allys now. Maybe we could get one that we can personalize and make them battle each other?
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Wed Aug 01, 2012 6:00 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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I agree with this thread coming back , now that we have allies I think we should look back in to this.
A new res branch would give us some thing to use our RP on and let us work on the medal .
A Drone will give upper ranks some thing to do . give it ok upkeep and let us work on it like a lower ranks ship it will be awesome fun and give us some thing to do . I think this would be a very good Upper ranks idea.
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Wed Aug 01, 2012 6:10 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Littlefluffy wrote: Remainder wrote: Let's call these fleet ships instead of pets. Or robot slave ships. Or destroyers of stuff or anything but pets which sounds really scary and war game like. *sheesh*
+1
The idea lets high rank players use up ship bots. It could add a new dimension to the game too.
I was thinking about an idea for base combat where two ships could join together to attack. Player A is online and repairs player B's ship (must be in the same legion). A ship module allows control of the other ship. Both ships fly very close together so the same shield covers them. Energy is redirected from the main ship to the other ships weapons. Both ships have the defence of the worst ship (because they'd only be able to move as quickly as the worse ship's engines and dampers). Not too sure about hull damage and how that would work.
Anyway, this idea is better. As I said was just taking the name from a different game. You can call it mercenary, lieutenant ship w/e I don't really care about the name. Ya its more of module that upgrades. that other game wouldn't be dream world would it ? i was #4 in pvp before they changed what counted as pvp. in that game, the pets provided a more even playing field for pvp when the owner was offline and could not respond to an attack. that model might work here, with drones specialized in a particular area. you could build multiple drones, but only one enabled at a time ... and they would only be engaged when your ship is under pvp attack. so you could have one that is all defense, one that blocks hacks / raids, one that self-destructs to do massive damage to the attacker, etc. they would be disposable use, but their initial strength / ability would be based on the number of ship-bots consumed in their creation.
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Wed Aug 01, 2012 7:15 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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senatorhung wrote: that other game wouldn't be dream world would it ? i was #4 in pvp before they changed what counted as pvp. in that game, the pets provided a more even playing field for pvp when the owner was offline and could not respond to an attack. that model might work here, with drones specialized in a particular area.
you could build multiple drones, but only one enabled at a time ... and they would only be engaged when your ship is under pvp attack. so you could have one that is all defense, one that blocks hacks / raids, one that self-destructs to do massive damage to the attacker, etc. they would be disposable use, but their initial strength / ability would be based on the number of ship-bots consumed in their creation. no idea tbh, i don't recall the name pets ever been used, I know mercs from Diablo II. I was actually thinking a single drone that you build up similar to a ship but scaled down and it can help fight others and what not. What you described is basically traps which I rather not limit the possibilities to that, because they have so much potential to be more.
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Wed Aug 01, 2012 7:41 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Littlefluffy wrote: no idea tbh, i don't recall the name pets ever been used, I know mercs from Diablo II.
I was actually thinking a single drone that you build up similar to a ship but scaled down and it can help fight others and what not. What you described is basically traps which I rather not limit the possibilities to that, because they have so much potential to be more. So, like a more personalized, and customizable Bioship ally? With a different name, obviously..
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Wed Aug 01, 2012 8:03 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Sereomontis wrote: Littlefluffy wrote: no idea tbh, i don't recall the name pets ever been used, I know mercs from Diablo II.
I was actually thinking a single drone that you build up similar to a ship but scaled down and it can help fight others and what not. What you described is basically traps which I rather not limit the possibilities to that, because they have so much potential to be more. So, like a more personalized, and customizable Bioship ally? With a different name, obviously.. ya, exactly. I rather name it then Dan or a random name generator. Not sure what I would name it though...littlelittlefluffy? tinyfluffy?
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Wed Aug 01, 2012 8:11 pm |
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