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 Cloak for planets, how does it work? 
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Joined: Wed Apr 13, 2011 11:39 am
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I understand there is a scan limit depending on how many planets are in your data base but how does cloak work?
Does it subtract the scan chance and the cloak or do they apply separately?

For instance if I have a medium chance to find a planet and I have say 1000 scan, does the scan apply a penalty for it being a medium difficulty, then apply the planets cloak? Or does it work as a direct thing like the scan goes through but they have around or over 1000 cloak so the planet stays hidden?

Does planet cloak work stronger then typical ship cloak, or at an equal level?


Thu Dec 15, 2011 6:30 am
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Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
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The generally accepted formula is that if your planet's cloak is greater than the scanner's scan, then they have absolutely no chance of finding your planet.

If your cloak is equal to or less than their scan, the first per-requisite is passed and they have the ability to find your planet, however the chances of actually finding your planet are reduced unless their scan is a good deal greater than your planet's cloaking.

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Last edited by RigorMortis on Thu Dec 15, 2011 4:04 pm, edited 1 time in total.



Thu Dec 15, 2011 6:32 am
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Joined: Wed Nov 10, 2010 2:44 am
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This is what Dan says about how it works
in Post# 26087, webguydan wrote:
During scanning, there is a first roll to check if the scan was successful. If it was, a random planet is picked from the galaxy. If the planet that was picked has cloaking, then a 2nd roll takes place.

As mentioned before, If the planet's cloak is greater than the ship's scan rating, the scan will fail.

If the ship's scan rating is greater than the planets cloak, than the formula is as follows:
CHANCE = (1 - (PLANET CLOAK / SHIP SCAN))

So, if the planet has 2000 cloak, and the ship's scan is 5000, then there is a 60% chance the scan will be successful.

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Thu Dec 15, 2011 12:34 pm
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