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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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I am not sure if this is a bug just affecting me or everyone, the % stable column doesnt show correctly. I did 400 damage to a Dark Trafficker(Yes thats spelled right) but it still showed 100% stable.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun Aug 08, 2010 6:10 am |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Robert wrote: I am not sure if this is a bug just affecting me or everyone, the % stable column doesnt show correctly. I did 400 damage to a Dark Trafficker(Yes thats spelled right) but it still showed 100% stable. Noticed the same, 2 of my rare's stays at 100% until shields are gone. EDIT: 0/1000 shield and 283/1000 Hull Rank 94 Station = 50% Stable, same when hull was a bit lower then 500
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Sun Aug 08, 2010 8:03 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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I noticed the same yesterday against the Zolazin Shroud Base. It's stats showed at 100% until I took down it's shields. It then showed at 50% until I killed it. I assumed it was something to do with its' cloaking ability lol.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Aug 08, 2010 11:13 am |
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spacecowboy
Joined: Tue Jun 22, 2010 1:25 am Posts: 164
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Quote: I am not sure if this is a bug just affecting me or everyone, the % stable column doesnt show correctly. I did 400 damage to a Dark Trafficker(Yes thats spelled right) but it still showed 100% stable. I am experiencing the same thing. Although it does update occassionally, but even then it is still out of date.
_________________
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Mon Aug 09, 2010 10:19 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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This seems to affect 'Matched' NPCs only. Let me know if you spot any other types of NPCs that have this issue.
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Mon Aug 09, 2010 11:47 pm |
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spacecowboy
Joined: Tue Jun 22, 2010 1:25 am Posts: 164
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Quote: This seems to affect 'Matched' NPCs only. Let me know if you spot any other types of NPCs that have this issue. yes, this is where i noticed it.
_________________
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Tue Aug 10, 2010 12:32 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Yeah, I saw them from the last 3 matched NPC's I got. Are all uncommons and rares "matched" now? I have only seen matched ones since last week.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Tue Aug 10, 2010 4:58 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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The only matched enemies i've seen so far have been Zolazin Shroud bases and i've killed four of them now. All of them were affected by this problem.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Wed Aug 11, 2010 10:51 am |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Every NPC i fight currently seems to suffer from this bug... not just rares, uncommons too as well as elites :/
It's sort of annoying more than anything else really
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Wed Sep 29, 2010 5:46 pm |
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ThunderSoul
Joined: Tue Jul 27, 2010 4:58 am Posts: 78
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webguydan wrote: This seems to affect 'Matched' NPCs only. Let me know if you spot any other types of NPCs that have this issue. Yeah, it happens to all my NPCs. I never reported it because I don't think it is a big deal, though... sorry...
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Thu Sep 30, 2010 7:37 pm |
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ThunderSoul
Joined: Tue Jul 27, 2010 4:58 am Posts: 78
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Joppsta wrote: Every NPC i fight currently seems to suffer from this bug... not just rares, uncommons too as well as elites :/
It's sort of annoying more than anything else really Why do you find it annoying? Hmm... I personally don't pay attention to the stable variable, you can just add up the shields/hull values...
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Thu Sep 30, 2010 7:38 pm |
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