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 Base battle rewards 
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Joined: Sun Oct 24, 2010 1:09 am
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Anyone who has done 200k+ dmg to a base will agree with me, when I say that there needs to be a new reward system added.

Right now, a person who does 20k dmg can get the same reward as someone who does 200k. So, there is no incentive for anyone to put the time and resources to try and be top damager.

So, my idea is to give an extra reward for doing 100k dmg. Another reward for doing 200k, and so on.

This is also good for Dan in that people will have more incentive to spend real money to buy energy.


Wed Dec 28, 2011 10:49 pm
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i agree +1

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Wed Dec 28, 2011 10:51 pm
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Frail wrote:
Anyone who has done 200k+ dmg to a base will agree with me, when I say that there needs to be a new reward system added.

Right now, a person who does 20k dmg can get the same reward as someone who does 200k. So, there is no incentive for anyone to put the time and resources to try and be top damager.

So, my idea is to give an extra reward for doing 100k dmg. Another reward for doing 200k, and so on.

This is also good for Dan in that people will have more incentive to spend real money to buy energy.

there's already an extra reward for doing so much damage... shadin envoys drop a data terminal which gives you research points = 5% of the damage done by you to the base... 200k dmg = 10k research per terminal.... 20k dmg = 1k research

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Thu Dec 29, 2011 2:52 am
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Lone.Lycan wrote:
Frail wrote:
Anyone who has done 200k+ dmg to a base will agree with me, when I say that there needs to be a new reward system added.

Right now, a person who does 20k dmg can get the same reward as someone who does 200k. So, there is no incentive for anyone to put the time and resources to try and be top damager.

So, my idea is to give an extra reward for doing 100k dmg. Another reward for doing 200k, and so on.

This is also good for Dan in that people will have more incentive to spend real money to buy energy.

there's already an extra reward for doing so much damage... shadin envoys drop a data terminal which gives you research points = 5% of the damage done by you to the base... 200k dmg = 10k research per terminal.... 20k dmg = 1k research


Just curious. Have you done 200k+ dmg? It's tedious.

I get 46k+ research an hour. So, basically 1 to 2 hours of clicking a button to get 14 mins worth of research. I'll pass.

Early on, the novelty of killing a base got me to doing massive dmg to bases. Now, I just pass on any base that takes time and effort since it's not worth it. I'm sure a lot of other high ranks feel the same.


Thu Dec 29, 2011 3:07 am
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no but i've done over 60k, which for me at the time was quite a bit of work



maybe you should push for Dan to change the data terminal to give a reward that scales not only in relation to the damage you've done but also in relation to your research per hour
or... something

instead of just saying you want an extra reward for doing the most damage.... SUGGEST some IDEAS
Keep in mind YOU are at the end of the game.... what would YOU want?
there's not very many other people in your shoes right now

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Thu Dec 29, 2011 5:22 am
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Lone.Lycan wrote:
no but i've done over 60k, which for me at the time was quite a bit of work



maybe you should push for Dan to change the data terminal to give a reward that scales not only in relation to the damage you've done but also in relation to your research per hour
or... something

instead of just saying you want an extra reward for doing the most damage.... SUGGEST some IDEAS
Keep in mind YOU are at the end of the game.... what would YOU want?
there's not very many other people in your shoes right now


It's not about getting a reward for being top damager.

It's about giving an incentive to everyone to do more dmg to bases by hitting certain marks (Doesn't have to be 100k for the first one, could be 5k). Which in turn makes it more interesting having a goal.

The reward doesn't matter. What matters is making something that's become tedious into something more entertaining.

But, if I were to suggest a reward. Make the first reward random like 1 credit or up to 1 billion credit. That way you can talk to everyone else about what you got, wheter to boast or #$&*@. Just to get more player interaction going.


Thu Dec 29, 2011 7:31 am
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How about a variation of the % of drops as damage goes up? Ie below 5k you have 99% chance of a triphaser, 25k it drops to 75%, 100k drops to 50%, 200k 25%, with the remaining chance for rare items. Not a huge improvement, but it will at least give people motivation to hit bases harder.

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Thu Dec 29, 2011 8:26 am
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I still think the drop should be a multiple choice crate. Or crates. Or whatever would fix the "No parser again ???" issue.

P.S.

Even bringing "Sha'din Data Terminals" into discussion makes my heart bleed.

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Thu Dec 29, 2011 9:12 am
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I've done nearly 200K to a Base, but it was a level 4 so it had less defense. That's something to keep in mind though: some Bases can be tougher than others but take a lot less damage. Some better reward system would be good, but basing it on damage might not work the best.


Thu Dec 29, 2011 9:29 am
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My idea ages ago was to change the crates based on position. and have guaranteed drops:

eg:
top 1-10 = 2 drops, 1 Will be rare
top 11-20 = 2 random drops
top 21-30 = 1 random drop, could be anything
31> = 1 common drop.

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Fri Dec 30, 2011 11:20 am
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spyder wrote:
My idea ages ago was to change the crates based on position. and have guaranteed drops:

eg:
top 1-10 = 2 drops, 1 Will be rare
top 11-20 = 2 random drops
top 21-30 = 1 random drop, could be anything
31> = 1 common drop.

So on level 3 bases, just deal a few hundred damage, and get 1 rare & 1 common crate?

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Fri Dec 30, 2011 1:30 pm
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Bluecifer wrote:
spyder wrote:
My idea ages ago was to change the crates based on position. and have guaranteed drops:

eg:
top 1-10 = 2 drops, 1 Will be rare
top 11-20 = 2 random drops
top 21-30 = 1 random drop, could be anything
31> = 1 common drop.

So on level 3 bases, just deal a few hundred damage, and get 1 rare & 1 common crate?


3's don't drop crates

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Fri Dec 30, 2011 1:42 pm
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lvl2 - N/A
lvl3 - N/A
lvl4 - Rare = Triphase, Uncommon = 40 CTP, Common = 20 CTP.
lvl5 - Rare = phaser/Crystal, Uncommon = station, Common = Tri phase

And so on.

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Fri Dec 30, 2011 11:01 pm
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I'm a bit on the fense on this one.

Have I done more than 200K damage? Yes

Do I want a bigger incentive? Yes

Do I think its fair for the smaller player? No

If I'm just going to think about my self of course I want this new reward. But if this is implemented there are only a few ships that will earn this reward. Ships that are already uber will be the only ones to get this.

To name a few
Willitner
Remric
Mento
Frail
AFluffybunny
Psicore
Nocifier
Gallin
Oakland
Karrok

How will the other players feel if they were being prevented form gaining access to game content that only a few elite players have access to.

Again I do like this but I'm. Just not for it because not everyone will have access to it.

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Sat Dec 31, 2011 12:29 am
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Darth Flagitious wrote:
Bluecifer wrote:
spyder wrote:
My idea ages ago was to change the crates based on position. and have guaranteed drops:

eg:
top 1-10 = 2 drops, 1 Will be rare
top 11-20 = 2 random drops
top 21-30 = 1 random drop, could be anything
31> = 1 common drop.

So on level 3 bases, just deal a few hundred damage, and get 1 rare & 1 common crate?


3's don't drop crates

... oh yeah.

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Sat Dec 31, 2011 12:33 am
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