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 Wearing a Calming amp while attacking a base!! 
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Joined: Thu Nov 25, 2010 6:49 pm
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Frail wrote:
If you look at it logically, base battles should be considered pvp.

It requires a person to put up the buffs.

It requires a person to heal the base.

How easily a base goes down is dependent upon the opposing players.

Definition of pvp is player versus player. And that is what a base battle is.


Then we should be allowed to lob as many CMs, EMPs, and D-bombs at a base as we want.

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Fri Dec 30, 2011 7:50 pm
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Darth Flagitious wrote:
Frail wrote:
If you look at it logically, base battles should be considered pvp.

It requires a person to put up the buffs.

It requires a person to heal the base.

How easily a base goes down is dependent upon the opposing players.

Definition of pvp is player versus player. And that is what a base battle is.


Then we should be allowed to lob as many CMs, EMPs, and D-bombs at a base as we want.


nope they are against ships so the comment was useless sorry mate normally you got class but that one was a fail

Containment Missile
Removes most beneficial effects (except traps) from an enemy ship


Disarming Bomb
Disrupts the systems of a target ship, temporarily reducing attack by 10%


EMP Sphere
Disrupts the systems of a target ship, temporarily reducing defense by 10%


as yopu can see they all say ship


Fri Dec 30, 2011 9:28 pm
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That's the point bro lol Ship = pvp if it isn't a ship it isn't pvp.

Thanks for helping clear that up.

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Fri Dec 30, 2011 9:32 pm
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no pvp means player versus player hence planets are pvp and they are less player controlled than bases or shall we change it so we can all attack planets and invade while amped or halced

seriously just cos you dont want to lose an edge dont change meaning

if you dont want it changed -1 the idea and move on

but player versus player is definately base planet and ship especially since planets are pvp then bases need more player controll so have to be

so ship =pvp=fail

anything player controlled is technically by definition pvp


Fri Dec 30, 2011 9:35 pm
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zohano wrote:
Darth Flagitious wrote:
Frail wrote:
If you look at it logically, base battles should be considered pvp.

It requires a person to put up the buffs.

It requires a person to heal the base.

How easily a base goes down is dependent upon the opposing players.

Definition of pvp is player versus player. And that is what a base battle is.


Then we should be allowed to lob as many CMs, EMPs, and D-bombs at a base as we want.


nope they are against ships so the comment was useless sorry mate normally you got class but that one was a fail

Containment Missile
Removes most beneficial effects (except traps) from an enemy ship


Disarming Bomb
Disrupts the systems of a target ship, temporarily reducing attack by 10%


EMP Sphere
Disrupts the systems of a target ship, temporarily reducing defense by 10%


as yopu can see they all say ship


Image

Is that a rank 600 BASE with a EMP Sphere and Disarming Bomb on it? Why yes it is.

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Fri Dec 30, 2011 9:36 pm
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wolfprince01 wrote:

Image

Is that a rank 600 BASE with a EMP Sphere and Disarming Bomb on it? Why yes it is.



again read the description that is an "enemy ship" also an npc so not actually relavent other than its a base

i shall now take heed of yoyr sig line as its no use


Fri Dec 30, 2011 9:39 pm
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You dont get it lol

A player is pvp player vs player.

A base is legion controlled pvl if you like but it isn't a player.

If you wish to include it as pvp then you must want pvp artis to be used against it.. Can't have your cake and eat it.

Making more limitations must include limitations against the spamming of artifacts or even multiple browser windows if you want to spoil the game.

The fact I haven't attacked a player or their planet for over 24 hours means I can use the already limited Halcyon trap. I agree that calming amps should not be able to be used, but traps have a limited use and if I fit that criteria to use it I will.

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strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Fri Dec 30, 2011 9:53 pm
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PVP= Player A on defense VS Player B on offense.
PVE= Player A on offense VS Enviroment B with no player input

ship vs ship= PVP ( u can buff it )
ship vs npc = PVE ( u CANNOT buff it)
ship vs base = PVP ( u can buff it )
ship vs planet = PVP ( u can buff it)

ship vs Dan= O FECK!! ...

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Sat Dec 31, 2011 1:30 am
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I haven't commented on this except for the once ... even though I was the reason Muadib brought it up ...

If y'all want bases to be PvP, then we should be able to debuff bases as well. You cannot debuff a base. Therefor, it is a little reconciliation to be able to have a halcyon trap or calming amp up if you qualify for it.

So, if y'all want people fighting bases to be unable to use halcyons or calming amps, then there should be an artifact to debuff bases as well.

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Sat Dec 31, 2011 1:36 am
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Vette wrote:
I haven't commented on this except for the once ... even though I was the reason Muadib brought it up ...

If y'all want bases to be PvP, then we should be able to debuff bases as well. You cannot debuff a base. Therefor, it is a little reconciliation to be able to have a halcyon trap or calming amp up if you qualify for it.

So, if y'all want people fighting bases to be unable to use halcyons or calming amps, then there should be an artifact to debuff bases as well.


Exactly the point I was making.

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Sat Dec 31, 2011 1:37 am
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Darth Flagitious wrote:
Vette wrote:
I haven't commented on this except for the once ... even though I was the reason Muadib brought it up ...

If y'all want bases to be PvP, then we should be able to debuff bases as well. You cannot debuff a base. Therefor, it is a little reconciliation to be able to have a halcyon trap or calming amp up if you qualify for it.

So, if y'all want people fighting bases to be unable to use halcyons or calming amps, then there should be an artifact to debuff bases as well.


Exactly the point I was making.


Well, they say great minds think alike :P

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Sat Dec 31, 2011 1:38 am
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biz387 wrote:
You dont get it lol

A player is pvp player vs player.

A base is legion controlled pvl if you like but it isn't a player.

If you wish to include it as pvp then you must want pvp artis to be used against it.. Can't have your cake and eat it.

Making more limitations must include limitations against the spamming of artifacts or even multiple browser windows if you want to spoil the game.

The fact I haven't attacked a player or their planet for over 24 hours means I can use the already limited Halcyon trap. I agree that calming amps should not be able to be used, but traps have a limited use and if I fit that criteria to use it I will.



i agree ther should be a Debuff system BUT it would have to be either A a really RARE npc drop, B a CT lab item that requires say... the base defense artifact and the DMG=RP module to make.
or C it requires YOUR OWN BASES AP ( such as a module Emp Pulse array: fires a concentrated EMP blast at a long range target using ship scanners to paint a target. ( effect - 20% defense for 4h on currently locked base. cost 10 AP. ) the value of this system is cant Farm hard bases without penalty. u leave your own base at a disadvantage if u decide to do this. perhaps u can even make it so the effect stacks ( if u want to take down a lvl 7) but u can only use the debuff if ONLY your legion has locked the target.( for balance) also ther would be a removal effect that costs say .. 5-8 AP ( not as much but still a lot)

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Sat Dec 31, 2011 1:42 am
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blackknightmare wrote:
biz387 wrote:
You dont get it lol

A player is pvp player vs player.

A base is legion controlled pvl if you like but it isn't a player.

If you wish to include it as pvp then you must want pvp artis to be used against it.. Can't have your cake and eat it.

Making more limitations must include limitations against the spamming of artifacts or even multiple browser windows if you want to spoil the game.

The fact I haven't attacked a player or their planet for over 24 hours means I can use the already limited Halcyon trap. I agree that calming amps should not be able to be used, but traps have a limited use and if I fit that criteria to use it I will.



i agree ther should be a Debuff system BUT it would have to be either A a really RARE npc drop, B a CT lab item that requires say... the base defense artifact and the DMG=RP module to make.
or C it requires YOUR OWN BASES AP ( such as a module Emp Pulse array: fires a concentrated EMP blast at a long range target using ship scanners to paint a target. ( effect - 20% defense for 4h on currently locked base. cost 10 AP. ) the value of this system is cant Farm hard bases without penalty. u leave your own base at a disadvantage if u decide to do this. perhaps u can even make it so the effect stacks ( if u want to take down a lvl 7) but u can only use the debuff if ONLY your legion has locked the target.( for balance) also ther would be a removal effect that costs say .. 5-8 AP ( not as much but still a lot)


That sounds like Base vs Base battle... Doesn't seem logical that our base would be in such close spacial proximity to an enemy base that it could actively participate in a battle.

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Sat Dec 31, 2011 1:46 am
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Instead of complaining about this, why not exploit it? You guys are going to go after their base son any way, might as well have everyone in the legions get the badges needed to scan their base and then take a day off of pvp so that everyone attack their base with calming amps on and attack without worry of emps, bombs, CMs etc. Instead of making it harder for them make it easier for you, you're going to need it, especially if they are the cheaters you say they are.

It's a strategy and from the sounds of it a really good one.

Good job Vette.

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Sat Dec 31, 2011 1:52 am
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LET IT STAY. I for one will be EPICALLY PISSED off of things change for base fights. A group of people dont get to kill all the non allied bases then have the game play change . The change after ROO's death and not having it undone makes it a false kill in my book. But add more changes not after the fact of things happening is TO LATE.

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Sat Dec 31, 2011 2:22 am
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itsSoulPLayAgain wrote:
LET IT STAY. I for one will be EPICALLY PISSED off of things change for base fights. A group of people dont get to kill all the non allied bases then have the game play change . The change after ROO's death and not having it undone makes it a false kill in my book. But add more changes not after the fact of things happening is TO LATE.

the worst that can happen is people would have to go hack someone to force the truce to drop before starting on a base (since you can't attack while truced)


make sure to do it before the base is locked... otherwise, this will happen:

what? i can't attack the base cuz i'm truced?
*close base window, click first enemy that i don't recognize the icon of as a napped legion, click hack, close enemy window, click enemy bases, click target, click attack*
what? the base is already disabled??? but i didn't even get a hit in yet!!

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Sat Dec 31, 2011 5:45 am
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Lone.Lycan wrote:
itsSoulPLayAgain wrote:
LET IT STAY. I for one will be EPICALLY PISSED off of things change for base fights. A group of people dont get to kill all the non allied bases then have the game play change . The change after ROO's death and not having it undone makes it a false kill in my book. But add more changes not after the fact of things happening is TO LATE.

the worst that can happen is people would have to go hack someone to force the truce to drop before starting on a base (since you can't attack while truced)


make sure to do it before the base is locked... otherwise, this will happen:

what? i can't attack the base cuz i'm truced?
*close base window, click first enemy that i don't recognize the icon of as a napped legion, click hack, close enemy window, click enemy bases, click target, click attack*
what? the base is already disabled??? but i didn't even get a hit in yet!!


IT'S to late to make it so you can not.

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Sat Dec 31, 2011 5:52 am
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If the Dysonians base was disabled like this, You would be all for it. Quit the complaining, It is how it is. I'm sure any of you will use this same thing someday.

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Sat Dec 31, 2011 9:07 am
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While we're on this subject...

Remote Intrusion
Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours.
Costs: 3 Ability Points

That is like a TRAP, you set it, the player gets hit with it. It functions exactly like a KVT. However, Unlike a trap it can be removed with a containment cage. How about we revamp that so that a player who gets hit with it will require a null fuse to remove it?

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Last edited by A Fluffy Bunny on Sun Jan 01, 2012 7:57 pm, edited 1 time in total.



Sun Jan 01, 2012 7:57 pm
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well.. i guess we will jus tkill the dyso base and see how they like having 50 halc'd ppl attacking it. bet this will get more support then ;)

A Fluffy Bunny wrote:
While we're on this subject...

Remote Intrusion
Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours.
Costs: 3 Ability Points

That is like a TRAP, you set it, the player gets hit with it. However, Unlike a trap it can be removed with a containment cage. How about we revamp that so that a player who gets hit with it will require a null fuse to remove it?


+1

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Sun Jan 01, 2012 7:57 pm
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