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 Tri-Matrix Emblem is Being Wierd 
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Joined: Thu Jul 28, 2011 2:56 pm
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I used a tri-matrix and didn't uninstall my ion ballistaes. Instead of staying at 1410/1490 it went up to 1490/1490.

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its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat Jan 07, 2012 2:40 pm
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the ion ballistaes already decreased your MAX energy.... tri-matrix just fills you to whatever your current max is at
Xzien... dude... are you awake yet this morning? maybe you need some coffee!

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Sat Jan 07, 2012 2:43 pm
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Yeah, so it should've stayed at 1410. Instead, when I uninstalled my ballistaes my CURRENT energy went UP with my MAX energy. IT WENT UP.

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat Jan 07, 2012 2:56 pm
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Xzien wrote:
Yeah, so it should've stayed at 1410. Instead, when I uninstalled my ballistaes my CURRENT energy went UP with my MAX energy. IT WENT UP.

yep, you must've still been sleeping cuz u forgot to mention in the first post that you bothered to uninstall the ballistaes after the trimatrix

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Sat Jan 07, 2012 2:59 pm
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...Fine, I'll take advantage of the glitch since you're more interested in complaining about my posts. :roll:

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat Jan 07, 2012 3:02 pm
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it's probably similar to the already reported issue where if your energy caps while you're offline and your first thing to do is uninstall relays, your current energy usually goes up with your max

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Sat Jan 07, 2012 3:12 pm
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The weird thing is, I've tried to replicate this to help track down where the glitch is. For experiments sake, I've allowed my relays to recharge me fully and theoretically beyond then uninstalled stuff. I've also intentionally refilled using all 4 methods (Ecube, Trimat, GP, Level-up) with Exotic Pulsers and/or Ion Ballistae still installed. I have yet to replicate this glitch. EVERY single time I've tried, when I've uninstalled the relays or pulsers or ballistae my current energy DID NOT change. I had even taken "before" screenshots in case it did happen so that I'd have evidence to present to Dan in a glitch report in the event that it DID occur.


PS: Xzien, don't mind Lycan, he's just a grumble bear since I banned Brony links in our legion comm ;)

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Sat Jan 07, 2012 4:19 pm
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Okay, I decided to test this, taking screenies on the way.

I started on this layout
Image
I then did 1 round of the lazuli chain, then donated the rest of the energy to the legion base.
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I uninstalled relays and pulse ballistae, but it didn't regenerate further.
Image
I then reinstalled my pulse ballistae and relays, and used an energy cube, leaving me at
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I then uninstalled my pulse ballistae and relays, this time it regenerated the 120 energy lost from the pulse ballistae, but not the energy lost from the relays.
Image

So yes, there is something wrong. It would be nice if Dan could fix this.

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Sat Jan 07, 2012 10:17 pm
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Yeah, so the problem is with the ballistaes when using energy cubes or tri-matrixes.
Darth Flagitious wrote:
PS: Xzien, don't mind Lycan, he's just a grumble bear since I banned Brony links in our legion comm ;)
You've just moved up a notch in my book ;)

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sun Jan 08, 2012 1:21 am
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Special Modules refill your ship..


If you uninstal Protean ARmoury and reinstall it, it refills your ship's hull and you won't have to repair.


Ex. Purple Nanosphere+Protean Armoury is 768 (with fixer), when i uninstall Protean it goes to 468, then when i reinstall it goes back to 768 without facilitating repair.


I believe it can be used to lower costs of repairs by healing 200 hull every instal/uninstall, but I am not sure, as demonstrated within my video:


(Link will be up at 16:28 Central time +8)


Mon Jan 16, 2012 8:16 pm
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The amount of hull you have does not affect your repair cost. Only your upkeep.


Mon Jan 16, 2012 10:47 pm
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watch my video in a short while:

http://www.youtube.com/watch?v=cu1r2XiH ... e=youtu.be

broken, but:


Step 1: Get full hull with an Equipped protean armory
Step 2: unequip protean armoury. hull should drop 200 points I'm a fixer so it drops 260
Step 3: reequip Protean armoury. you won't have to repair and your hull is replenished.

kinda like his glitch


Mon Jan 16, 2012 10:56 pm
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pwnbus wrote:
The amount of hull you have does not affect your repair cost. Only your upkeep.

current (modified) upkeep is divided by six then multiplied by the percentage of current max hull that is damaged.... and then capped at 200M....... that is the repair cost equation

so YES, the amount of max hull you have DOES affect repair cost...
not only that, upkeep modifiers affect repair cost...

altogether, it will determine how bad of a scratch it will take for you to hit a repair cost of 200M

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Last edited by Lone.Lycan on Tue Jan 17, 2012 2:47 pm, edited 1 time in total.



Tue Jan 17, 2012 2:54 am
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My bad then.


Tue Jan 17, 2012 10:38 am
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idk, try unequipping Protean armoury at max hull and reequipping it...no repair.

I think it has something to do with max and stored stuff... weird try to get dan to look into this


Tue Jan 17, 2012 11:32 pm
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