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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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I propose a new artifact: A Smart Terraformer. It increases planet richness in the same pattern as the Adaptive Spire improves production (say +2 research on a gas or +1 to each on an exotic). It is found on an NPC as rare as the T.O. Troop Carrier where we get terraformers today, but to make it harder it also has a large cloak bonus (2000?) to make it hard to find and is unusually tough for a single player fight (certainly moreso than the soft troop carriers).
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Thu Jan 12, 2012 1:09 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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tbh, i would expect T.O. and such to spawn even less if this was added... I would think dan would like to keep the number of production boosts per given amount of NPC kill to a fairly fixed level.
so tbh, while the design of the item is quite interesting, i would expect it to be useless statistically speaking, or to be just an GP purchasable item and/or task reward. we might see something like this in this new task chain that opened up, hoveroid increases all production so....
so i like the idea, but i doubt it's going to make much of a difference unless dan feels generous
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Jan 12, 2012 3:10 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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No don't touch it. It can only make it harder to upgrade stuff. I have only seen the drop rate and difficulty of getting them increase with each change. Even just adding new common NPCs (tech collector + assassin) reduces the spawn rate of these and it's not been adjusted up to compensate. Just .. leave it alone.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Fri Jan 13, 2012 2:05 am |
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