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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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make emps and disarming bombs unstackable debuffs, so you can only use 1 to a person at a time as at the moment anyone can easily disable anyone else.
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Wed Jan 18, 2012 5:57 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Or perhaps have a limit on how many you can use on someone (say 3 or 4) and count them as offensive actions. Don't know how hairy things get at higher ranks but I think this seems more reasonable than straight up 1 use per.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed Jan 18, 2012 6:01 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Xzien wrote: Or perhaps have a limit on how many you can use on someone (say 3 or 4) and count them as offensive actions. Don't know how hairy things get at higher ranks but I think this seems more reasonable than straight up 1 use per. Right now they do count as actions toward your TM limit, but I think making them increase your action count is going overboard; say you want to disable a player fairly higher than you in rank, perhaps because they took a planet or something, do you want to have all your actions go up an extra 2 points just because you needed to level the field a little?
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Wed Jan 18, 2012 6:06 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Ya or maybe limit it to one if they are within badging range and none if they are above badging range. I can see if a really low rank wants to take down a high rank for stealing a planet that is how he does it where as others near the players rank range should no be able to spam him with 15 of each debuff disable him and then say how easy he was to disable. lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Wed Jan 18, 2012 6:08 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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FerrusManus wrote: Xzien wrote: Or perhaps have a limit on how many you can use on someone (say 3 or 4) and count them as offensive actions. Don't know how hairy things get at higher ranks but I think this seems more reasonable than straight up 1 use per. Right now they do count as actions toward your TM limit, but I think making them increase your action count is going overboard; say you want to disable a player fairly higher than you in rank, perhaps because they took a planet or something, do you want to have all your actions go up an extra 2 points just because you needed to level the field a little? Guess I worded that last part wrong. A limit on how many you can use per day is what I meant.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed Jan 18, 2012 6:09 pm |
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bendover
Joined: Sat Aug 07, 2010 7:12 am Posts: 55
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You are stating that this should be changed but give no reasoning behind the change.
Its like the discussion is already over that this should be changed.
So should we also likewise stop stackable buffs? How about stackable debuffs on cloak and scan?
I mean you give no discussion at all on this, and expect the world to accept these changes without any kind of discussion, so why not just get rid of all stackable buffs while we are at it?
-1 on your reasoning and logic.
-1 for what looks like whining all the way around.
While we are at it,
Why don't we discuss how I could personally myself get rid of all ship weapons and still have more attack then most of the people in this game?
How does that make sense in a space game, do my tac officers spit out of the ship at enemy ships? I think this game has issues beyond emps and disarming bombs and I think you might have touched upon one of them, but not in a way you like. The tac officer issue is one that is going to pop up at some point, and like it or not, we all enjoy the benefits of having that free attack, but ....
at some point it is going to HAVE to be nerfed. The stackable buffs combined with linear increased in attack via tactical officers just will not work out indefinitly. Mark my words.
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Wed Jan 18, 2012 6:36 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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bendover wrote: You are stating that this should be changed but give no reasoning behind the change.
Its like the discussion is already over that this should be changed.
So should we also likewise stop stackable buffs? How about stackable debuffs on cloak and scan?
I mean you give no discussion at all on this, and expect the world to accept these changes without any kind of discussion, so why not just get rid of all stackable buffs while we are at it?
-1 on your reasoning and logic.
-1 for what looks like whining all the way around.
While we are at it,
Why don't we discuss how I could personally myself get rid of all ship weapons and still have more attack then most of the people in this game?
How does that make sense in a space game, do my tac officers spit out of the ship at enemy ships? I think this game has issues beyond emps and disarming bombs and I think you might have touched upon one of them, but not in a way you like. The tac officer issue is one that is going to pop up at some point, and like it or not, we all enjoy the benefits of having that free attack, but ....
at some point it is going to HAVE to be nerfed. The stackable buffs combined with linear increased in attack via tactical officers just will not work out indefinitly. Mark my words. hahaha wow man... ok first off I think I did touch up a little on the reasoning behind it if you would of read my post there. Next yes this game has "issues" as you said but your not looking at it the right way. its a game you start out the game with no energy modules and no hull or shield modules but guess what? You still have some of all of that. Just think of it as the base set. You may take off your heavy weapons but if you have enough tact officers to run all the mini guns you have around the ship they can still do damage with each. So it adds up over time. Yes it may make the high ranks have much much higher attack and such then lower ranks but that is who its going to be. I don't want to be rank 1300 and have the same attack and defense as a rank 700 just because I ran out of tech to do. You are not thinking it through. But this is not what this thread is about and sorry for going on a rant about it. If you want to talk about that make a new thread. He didn't post a reason behind this thread because I think it was just something most players knew. If he said "only use 1 to a person at a time" it prob means that some one has hit him with more then 1 at a time and "easily disabled" him. And again its not right that they can do that when they are at the same rank. If you look at mine above I said that they should do what he said if the are the same rank but if they are lower in rank it should be left as it is now. But even that could be abused in the end.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Wed Jan 18, 2012 6:54 pm |
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bendover
Joined: Sat Aug 07, 2010 7:12 am Posts: 55
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The reasoning here was just a bunch of whining about how people were disabling you guys. Your response was the same.
That is all I saw and continue to see.
"It was too easy to disable our ships which are stacked with tac officers."
If you read what I wrote, I went into this issue which as you try to shrug off, is a central part of the problem of why people are inclined to use debuffs to otherwise level the playing field in pvp.
In essence, you want to make it impossible to level this playing field of the army of tac officers you have. I mentioned the issue that exists and the reason these debuffs are necessary for some players. Not for all perhaps, but for some. I also have an army although maybe smaller army of tac officers and other players also use debuffs to disable me. I think this is fine with me and is a simple band-aid to the larger issue in the game that at some point will need to be fixed....but for now it allows pvp to still work.
In other words I repeat, stop the whining and get used to it. The rest of us get disabled and we deal with it. This is part of the game. Fix your ship for 200M credits and move on. I get debuffed multiple times all the time and I have not once complained or otherwise cared one iota.
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Wed Jan 18, 2012 7:30 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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...
Last edited by wolfprince01 on Fri Jan 20, 2012 9:06 pm, edited 1 time in total.
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Wed Jan 18, 2012 7:34 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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I honestly wouldn't mind an imposed limit of 0-4 debuffs which can be active on each player or as has been suggested a limit based on ranks.
Lower By 51 Ranks = 0 Debuffs Equal Rank(+-50 Ranks) = 1 Debuff Your Rank(+150) = 2 Debuffs Your Rank(+350) = 3 Debuffs Your Rank(+500) = 4 Debuffs
I get hit by players semi-regularly who are rank 700-900+ badge hunting, and i badge them back when i get back online, costs a bit of nrg to kill them. Sometimes its hard to do so effectively without debuffing, so i debuff them to do so, but i rarely need to use debuffs unless of course they've got buffs active(which i refuse to cm away).
I think a limit on the number that can be active on a player is a good idea, as it means that if your trying to protect your base you actually have to make an effort to cripple the other player by actually engaging them in battle rather than mindlessly chucking de-buffs their way, in much the same way i'd like to see a limit on CM's in that a player can use 1 CM per 15 minutes.
Last edited by kirkeastment on Wed Jan 18, 2012 8:13 pm, edited 1 time in total.
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Wed Jan 18, 2012 8:03 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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ok lets forget about others using them to disable you. Its not really to bad when they do that because thats, like you said, part of the game. However what gets at me the most is when they use them just to use them. They don't even try to disable you or attack you. They just debuff you and sit there and there is nothing you can do to them because they are either disabled or have zero disables left. (not for sure if you can debuff while disabled correct if I'm wrong) This is another reason why I think this would be a good idea.
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Wed Jan 18, 2012 8:06 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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mojo311 wrote: ok lets forget about others using them to disable you. Its not really to bad when they do that because thats, like you said, part of the game. However what gets at me the most is when they use them just to use them. They don't even try to disable you or attack you. They just debuff you and sit there and there is nothing you can do to them because they are either disabled or have zero disables left. (not for sure if you can debuff while disabled correct if I'm wrong) This is another reason why I think this would be a good idea. You can't use any enemy artifacts when disabled , you can't even use spy probes.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Wed Jan 18, 2012 8:15 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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wolfprince01 wrote: mojo311 wrote: ok lets forget about others using them to disable you. Its not really to bad when they do that because thats, like you said, part of the game. However what gets at me the most is when they use them just to use them. They don't even try to disable you or attack you. They just debuff you and sit there and there is nothing you can do to them because they are either disabled or have zero disables left. (not for sure if you can debuff while disabled correct if I'm wrong) This is another reason why I think this would be a good idea. You can't use any enemy artifacts when disabled , you can't even use spy probes. kk thanks wasn't sure about that one but doesn't change the fact that they can still use them when they have 0 disables left. Now if that is the only thing Dan would change about this it would be good enough for me.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Wed Jan 18, 2012 8:22 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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mojo311 wrote: wolfprince01 wrote: mojo311 wrote: ok lets forget about others using them to disable you. Its not really to bad when they do that because thats, like you said, part of the game. However what gets at me the most is when they use them just to use them. They don't even try to disable you or attack you. They just debuff you and sit there and there is nothing you can do to them because they are either disabled or have zero disables left. (not for sure if you can debuff while disabled correct if I'm wrong) This is another reason why I think this would be a good idea. You can't use any enemy artifacts when disabled , you can't even use spy probes. kk thanks wasn't sure about that one but doesn't change the fact that they can still use them when they have 0 disables left. Now if that is the only thing Dan would change about this it would be good enough for me. I agree with you on the not being able to use them (or any enemy artifacts) with 0 disables.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Wed Jan 18, 2012 8:32 pm |
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Vyger
Joined: Sat Aug 06, 2011 7:10 am Posts: 123
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mento wrote: make emps and disarming bombs unstackable debuffs, so you can only use 1 to a person at a time as at the moment anyone can easily disable anyone else. +1 to this. They're playing a disproportionate role in PVP: they're cheap to buy and use, commonly found and instantly cancel out months of patient work spent building up your Att/Def. Too often, PVP degenerates into a low brow arti spam-fest, rather than a test of who has built the stronger ship. They should be nerfed. ----------------- I am Vyger...
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Wed Jan 18, 2012 9:27 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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mojo311 wrote: ok lets forget about others using them to disable you. Its not really to bad when they do that because thats, like you said, part of the game. However what gets at me the most is when they use them just to use them. They don't even try to disable you or attack you. They just debuff you and sit there and there is nothing you can do to them because they are either disabled or have zero disables left. (not for sure if you can debuff while disabled correct if I'm wrong) This is another reason why I think this would be a good idea. +1 to this It's already easy enough to disable enemy ships. Disabling another ship means absolutely nothing since you can just repair and go. The bad part is when you get players that are mad for some reason and just hurl debuffs and stack them and you can either cage (and they do it again) or do nothing (and either get disabled and stop playing for a while). I think an imposed limit would be good. It should be enough to level a playing field for a single disable, but it shouldn't be able to be used infinitely and repeatedly without some sort of knock back.
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Wed Jan 18, 2012 10:43 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i agree with this idea.
now, mento is well over rank 1000. he knows what he's talking about. i havent personally experianced this because there are many people higher level than me, and many people lower than me. so, i have quite a selection on my battle tab and its usually a 'fair' fight (within my 40% range). however, the situation i recall explicitly that this mechanic was abused was back when kaos was playing and declared war on a lower level legion. They all spammed him with hundreds, if not what amounted to a thousand, debuffs. then, they all had a ffa on his ship and attacked him with whatever energy they had left. he was over rank 900 and got disabled by some rank 100s. thats not fair. at all. so, i completely agree. debuffs allow lower levels to fight back against their higher level counterparts, but being able to fire an infinite number of these at an enemy is completely imbalanced. as was stated previously, we work to gain the artifact points to get rank points to make our ships good. its not fair that someone can just erase all that hard work and make our ships weak and useless.
also, mento isnt asking this only affect him. this would affect everyone in the game. which means both the triumverate AND the dominion, and everyone else. he isnt asking for special treatment, he's asking for a fix to what is a loophole in the game that allows players his own rank to make his ship comparable to mine, and then move in for an easy kill, and thats not right.
I liked the idea of the rank difference adding extra counters to the amount of debuffs able to be used, as that would still allow lower levels to fight back against their higher level counterparts, while making it harder for similar level ships to do the same thing and then beat up on the player. The only suggestion i have to the bonus counters to the level difference idea is that if a player is currently debuffed, then the same effect cannot be used by a different ship on the same player. ie, if a rank 1000 gets debuffed by a rank 500, and thus has maybe 7? debuffs on him, then another rank 1000 cannot still fire more debuffs to debuff him further. if the effects are wiped, then he would be able to use the max debuffs for his level range, but it would still prevent high levels from spamming other high levels. it would require teamwork from the lower level members of the legion to get the max debuffs possible.
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Wed Jan 18, 2012 11:00 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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You may be able to use as many as you want but they become a waste of energy after a point , if you look at the 2 example ships from the last time I did the math on this(The link in my first post on this post). The most they would need for a nerf is to have there energy cost doubled , so they become an energy waste sooner.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Thu Jan 19, 2012 9:56 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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wolfprince01 wrote: You may be able to use as many as you want but they become a waste of energy after a point , if you look at the 2 example ships from the last time I did the math on this(The link in my first post on this post). The most they would need for a nerf is to have there energy cost doubled , so they become an energy waste sooner. See you may think this but even with 2 debuffs on me it will still take them a lot more energy to take me down then if they used 3 or 4 more. With high ranks it takes more it just does. And having 70K unbuffed hull on some of us doesn't help either.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jan 19, 2012 1:01 pm |
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bendover
Joined: Sat Aug 07, 2010 7:12 am Posts: 55
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mojo311 wrote: wolfprince01 wrote: You may be able to use as many as you want but they become a waste of energy after a point , if you look at the 2 example ships from the last time I did the math on this(The link in my first post on this post). The most they would need for a nerf is to have there energy cost doubled , so they become an energy waste sooner. See you may think this but even with 2 debuffs on me it will still take them a lot more energy to take me down then if they used 3 or 4 more. With high ranks it takes more it just does. And having 70K unbuffed hull on some of us doesn't help either. You are still whining about this mojo? Seriously? I know this seriously bothers you, but come on. You got me back for disabling you by using 10 of these on you. 65 raids. I think you showed how much you hate this. Did you see me whining about time manipulaters and raiding someone 65 times? No, its a part of the game and I don't whine and complain about how unfair the game is whenever someone does something that upsets me. But go ahead and complain all you want. I will just laugh at you whenever you whine on these forums. I have plenty of popcorn and I enjoy it when someone tells the world what bothers them. So what else irks you in this game? I would really like to know so I know what to do to you next. Its fun to watch people get so excited over a game and wet themselves. Anyone else have popcorn available? I am starting to run low and the drama and excitement makes this game a great outlet for fun.
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Thu Jan 19, 2012 7:30 pm |
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