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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Hey Dan,
Look in the subject.. Ship-bots is one of few artifacts that are not being used at all by high rank players in any way. I even have 777 shipbots myself and I see many others with over 1k shipbots doing NOTHING.. So would be nice to add new artifact (whatever you want or players throw in ideas) to drain ship-bots for first time..
Thanks.
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Jan 19, 2012 5:36 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I think that a new mod for your ship that lets you raise one of your stats, of your choosing, by 5% but then it lowers one of your stats, also of your choosing, by 3%. This would include attack, defense, energy, scan, cloak, hull, and shield. Maybe even add decks in with all that.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jan 19, 2012 5:39 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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yah there has been a lot of us high ranking ships that has been asking for such Blue print. Will someone pls link all of those thead here??
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Thu Jan 19, 2012 5:40 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Remric wrote: yah there has been a lot of us high ranking ships that has been asking for such Blue print. Will someone pls link all of those thead here?? Aye. Gotta remind Dan again once in a while while he is developing new things. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Jan 19, 2012 5:50 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jan 19, 2012 5:52 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Well, I still need my shipbots, but at least this would give us a chance for Mento to accomplish something in our broken CTLab...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jan 19, 2012 5:57 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Darth Flagitious wrote: Well, I still need my shipbots, but at least this would give us a chance for Mento to accomplish something in our broken CTLab... Hahaha
_________________ Why hello there
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Thu Jan 19, 2012 6:02 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Another idea instead of the mod one is something that is consumable. Maybe have an arti that does what I said instead or if you don't like that idea then maybe something more like this. Have suicide bots made from the ship bots. Something that you can shoot at NPC's or other players and they do a large amount of damage to them. Allow them to be shoot at boss NPC's too so others can get locks on them even if they are out of energy or something.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jan 19, 2012 6:09 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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mojo311 wrote: Another idea instead of the mod one is something that is consumable. Maybe have an arti that does what I said instead or if you don't like that idea then maybe something more like this. Have suicide bots made from the ship bots. Something that you can shoot at NPC's or other players and they do a large amount of damage to them. Allow them to be shoot at boss NPC's too so others can get locks on them even if they are out of energy or something. A consumable is a much better way to go. Otherwise you'll be stuck again ten minutes after unlocking the recipe for a ship mod.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jan 19, 2012 6:25 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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CTL blue print that allows you to add to you base.. 500 ship bots. Additional Special slot or something. 
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Thu Jan 19, 2012 6:32 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Two CT-Lab Artifacts:
NPC Paradox Device - Artifact
Cost: 200 Energy - 10 Ship Bots / 50 Unstable Wormhole Emitters / 5 Interspacial Fold Generators
Ability: When Used Identical NPC's Appear Through A Tear In Space Time(Max. 8 NPC's). 1 Per 24 Hour Period. > Your NPC Tab could contain a Max of 16 NPC's after this is used, but returns to 8 once you have disabled the NPC's.
Replicator Time Dilation Field - Ship Module
Cost - 500 Energy - 500 Ship Bots(The Replicators) / 250 Time Manipulators(Create Time Dilation Field) / 5 Temporal Flux Orb's(Encases The Area In a Temporal Bubble)
Size: 200 - Ship Limit: 1
Ability: Once Per 24 Hours 10 Ship Bots(Replicators) can be exchanged for Human Form Replicators. 5% Chance Of Crew Death.
Human Form Replicators: Artifact: +5 Rank Points
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Thu Jan 19, 2012 6:50 pm |
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Deathgaze
Joined: Sun Oct 17, 2010 2:42 pm Posts: 267
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Or make them tradeable Ive got 1200 decks of crap to install!
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Thu Jan 19, 2012 8:25 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Deathgaze wrote: Or make them tradeable Ive got 1200 decks of crap to install! No tradeable please. What stops high rank ships to supply bots to alt accounts to make their low rank ships overpowered??
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Fri Jan 20, 2012 6:09 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I would still like to see this added I myself think small fighters would be cool give small benefits each ship or so many ships each takes up so much space
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Fri Jan 20, 2012 7:14 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Willeitner wrote: I would still like to see this added I myself think small fighters would be cool give small benefits each ship or so many ships each takes up so much space Hey good idea about small fighters that can cost decksize and has no limit to add fighters just like crew but difference is that fighters require decksize space while crew requires nothing.. Then we have every reason to increase our size without limit. Maybe add new tech tree that focus on fighter and any other unlimited item (such as repair bots, etc) size line?
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Fri Jan 20, 2012 9:22 pm |
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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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Wouldn't the addition of a new tech level (i.e. another layer of research added to all existing groups) create some use for the ship bots...not to mention research at high ranks?
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Fri Jan 20, 2012 9:28 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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maybe instead of tradeable make them shareable 1 shared every 24 hours cant be abused so easily?
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Fri Jan 20, 2012 9:36 pm |
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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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Fireblade225 wrote: maybe instead of tradeable make them shareable 1 shared every 24 hours cant be abused so easily? this wouldn't do anything for the problem being addressed. The issue is that high ranks have little to no use for ship bots once they have room for every module possible. Sharing would not get rid of that useless(for them) artifact.
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Fri Jan 20, 2012 9:59 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I would prefer to see a repeatable mission, where the reward is something like the Contact Coordinates. Make it available after rank 600 after the good NPCs have vanished and the have only a few to select from. Cost like 200 energy 1 ship bot, 10 rounds.
_________________ 
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Fri Jan 20, 2012 10:36 pm |
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Terrorize
Joined: Fri May 13, 2011 9:18 am Posts: 1086
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Release a Bi-Weekly mission chain that requires Ship Bots and is about Ship Bots gaining AI, and then becoming a super advance computer race hell bent on destroying the galaxy for the use and abuse there "people" suffered.
Then having a racial ability that use's Ship Bots to contruct a Death Star thus allowing the player to win GL.
(Serious suggestion)
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Fri Jan 20, 2012 11:11 pm |
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