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{artifacts} Seasonal Artifacts for GP / Possible new NPC
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Deathgaze
Joined: Sun Oct 17, 2010 2:42 pm Posts: 267
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Hello all,
Basically this is a suggestion to make the Limited Edition Artifacts (Bane Generator, Scruuge Hoarding Vault, TO Harvest Facility etc) become added to the purchaseable items full time.
Theyre a lot more attractive than the standard storage facilities and wouldnt be too overpowered as theyd be available to everyone (see both suggestions)
I missed out on the chance to score the Scruuge artifacts and would love to acquire some now, I know more feel the same way and would love them on their planets
Its really a win-win, People spend more money - I know I would, as would a few of my friends, and Dan gains more revenue
Not hard to implement either as theyre already in the game
AND / OR
Or add a super rare NPC to the game (same level as TO Carriers) that drops 1 of them randomly, also a good possibility and adds some random spice to NPC Farming. Just a quick NPC idea off the top of my head.
Dark Antiquities Hoarder Info: The Dark Antiquties Hoarder is an extremely elusive and rare sight in the galaxy, dealing only with the wealthiest clients who want the rarest artifacts the Galaxy has to offer, they boast top of the line defences, and are more than capable of defending themselves. Level Range: 200-9999 Rarity: Extremely Rare Type: Elite, non shareable Rank: Matched Hull/Shield/Attack/Defence: Matched Cloak: 1500 Abilities: Stabilise In an attempt to protect the precious cargo aboard, the Antiquties Hoarder bolsters its crew into action, repairing any existing damage (full hull repair) and boosting defences by 100% for 30 minutes - Useable once per battle.
Given the drops I am implying this thing would provide, this should be a strong ship, with extremely high defences - Significantly more so than a Dark Iso Runner, as the rewards would be worth it.
Let me know what you think, or if you have anything to tweak the suggestion, as I would love to see these artifacts added to the game, and more NPC's is always welcome.
Cheers Deathgaze
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Thu Jan 19, 2012 12:54 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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I would prefer option 1 and i like the idea btw +1. Or if option 2 were to go in make it so defense isn't too high i mean u got the ability to double it's defense for 30mins, i don't see many people taking it down apart from the high ranks
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Thu Jan 19, 2012 2:03 am |
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Deathgaze
Joined: Sun Oct 17, 2010 2:42 pm Posts: 267
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Zargor wrote: I would prefer option 1 and i like the idea btw +1. Or if option 2 were to go in make it so defense isn't too high i mean u got the ability to double it's defense for 30mins, i don't see many people taking it down apart from the high ranks It would be matched, so for a lower player it would just be a stronger Dark Warper Also remember you can Sab it, Emp sphere it etc to take it down 60% on defence
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Thu Jan 19, 2012 2:11 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Deathgaze wrote: Zargor wrote: I would prefer option 1 and i like the idea btw +1. Or if option 2 were to go in make it so defense isn't too high i mean u got the ability to double it's defense for 30mins, i don't see many people taking it down apart from the high ranks It would be matched, so for a lower player it would just be a stronger Dark Warper Also remember you can Sab it, Emp sphere it etc to take it down 60% on defence I guess, i just didn't want it being like the broodmine clone NPC, with the ridiculous defense.
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Thu Jan 19, 2012 2:21 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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just give it double the defense of a dark arms carrier. that would be more along the lines of the difficulty i would expect from an npc that hordes ancient alien technology thats better than the standard tech from the current races. 
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Thu Jan 19, 2012 3:35 am |
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rafael.nicolaidis
Joined: Fri May 06, 2011 10:48 am Posts: 39
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Vekno wrote: just give it double the defense of a dark arms carrier. that would be more along the lines of the difficulty i would expect from an npc that hordes ancient alien technology thats better than the standard tech from the current races.  Like that idea (NPC). But dislike the idea of selling the things all year.
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Thu Jan 19, 2012 3:48 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I like it. I'd love to get my hands on some of those seasonal goodies, but never have the cash to buy them. I think an NPC dropping stuff like that would be great. Uber-rare of course. On par with the Rogue Experimenter. Matched of course, with stats better than any other solo NPC. I mean really... this is GP stuff you're gonna get for free... It has to be HARD......
+1
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jan 19, 2012 4:02 am |
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Dark10c
Joined: Tue Jan 03, 2012 10:10 pm Posts: 81
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Give it immunity to artifacts and an ability that negates the player's ability while battling, so a Konqul or Drannik bonus wouldn't go in play for this VERY SPECIAL npc
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Thu Jan 19, 2012 4:34 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Dark10c wrote: Give it immunity to artifacts and an ability that negates the player's ability while battling, so a Konqul or Drannik bonus wouldn't go in play for this VERY SPECIAL npc that could potentially cost an inergon hundreds of energy... that would suck... i like that it would be immune to artifacts, but i would like some unremoveable effects to come into play... or, effects that must be removed with a null fuse. a -30% to -50% attack/defense debuff would work nicely. especially if these debuffs stacked.
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Thu Jan 19, 2012 6:16 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Vekno wrote: Dark10c wrote: Give it immunity to artifacts and an ability that negates the player's ability while battling, so a Konqul or Drannik bonus wouldn't go in play for this VERY SPECIAL npc that could potentially cost an inergon hundreds of energy... that would suck... i like that it would be immune to artifacts, but i would like some unremoveable effects to come into play... or, effects that must be removed with a null fuse. a -30% to -50% attack/defense debuff would work nicely. especially if these debuffs stacked. IMO the rank range to see it should be 1-9999, they give free GP items y not give everyone a go not just the rank 200+. Also i think the high defense and the 100% defense buff is enough beyond that is going to far, if u add the -30% to -50% att/def buff then not even a rank 200 could kill it considering how much def it has plus the double def buff. And only removing them by nulls,if that effect were to be used then make that effect come into play at say rank 250, since the lowbies including me have trouble pulling nulls, and rank 250 is bout the rank where players shouldn't have much trouble pulling most arti's. Other than that it's good, also just thought of this then make it drop 2 random GP items instead. And plz lol no more added effects and what not to this NPC. I know they are just ideas but some ideas do get implemented. And i do not want that effect on my lvl otherwise it's impossible to kill, and yes i am aware of it being matched.
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Thu Jan 19, 2012 7:47 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Zargor wrote: IMO the rank range to see it should be 1-9999, they give free GP items y not give everyone a go not just the rank 200+.
Also i think the high defense and the 100% defense buff is enough beyond that is going to far, if u add the -30% to -50% att/def buff then not even a rank 200 could kill it considering how much def it has plus the double def buff. And only removing them by nulls,if that effect were to be used then make that effect come into play at say rank 250, since the lowbies including me have trouble pulling nulls, and rank 250 is bout the rank where players shouldn't have much trouble pulling most arti's. Other than that it's good, also just thought of this then make it drop 2 random GP items instead. And plz lol no more added effects and what not to this NPC. I know they are just ideas but some ideas do get implemented. And i do not want that effect on my lvl otherwise it's impossible to kill, and yes i am aware of it being matched. i dont see anyone suggesting it be only available to 200+... also, these are FREE GP items. not only free gp items, but LIMITED EDITION gp items. if this was implemented, it would have to be the hardest npc by far to kill. everyone has trouble pulling nulls. especially pvpers who go through them rather quickly. double the defense of a dark arms carrier only helps so much, it HAS to have something to keep the player from blowing through it easily. that would be the (potentially) stacking debuff of -30 to -50% attack defense. i would think the npc would have a 24-72 hour timer, so waiting for the effects to wear off wouldnt be a problem. its killing one while npcing that would make it difficult, especially if youre out of nulls. also, because this is a matched npc, it would have less and less effect on a players ship the lower they are. right now my dark arms carriers have between 7k and 8k defense. dont remember which it was closer to. making this have 14-16k defense (for my level) would make it mildly challenging. BUT if it had a stacking debuff that required null fuses to remove, then it would truely be a challenge and require both strategy and planning on my part to take down. thats why i suggested the debuff in accordance with the high defense. and people would kill them whenever they showed up, because they gave out limited edition gp items. imo any free gp item is well worth almost any amount of energy required to kill them. I'm not sure what level you are zargor, but matched npcs get much easier to kill as you level as i'm sure youre aware. we need more 'challenging' high level npcs. while it would be unfair to restrict an npc of this magnitude to just higher levels, i feel it needs to have stats that would challenge a high level when matched with them. plus, it would give lower levels something to work towards, and really help them out in the long run because they would have the artifact longer than a higher level would when they manage to kill one.
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Thu Jan 19, 2012 8:04 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Deathgaze wrote: Dark Antiquities Hoarder Info: The Dark Antiquties Hoarder is an extremely elusive and rare sight in the galaxy, dealing only with the wealthiest clients who want the rarest artifacts the Galaxy has to offer, they boast top of the line defences, and are more than capable of defending themselves. Level Range: 200-9999 Rarity: Extremely Rare Type: Elite, non shareable Rank: Matched Hull/Shield/Attack/Defence: Matched Cloak: 1500 Abilities: Stabilise In an attempt to protect the precious cargo aboard, the Antiquties Hoarder bolsters its crew into action, repairing any existing damage (full hull repair) and boosting defences by 100% for 30 minutes - Useable once per battle.
@Vekno ^^^ that is the lvl range that was suggested. And yes i understand now fully what u are saying.
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Thu Jan 19, 2012 8:18 am |
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Deathgaze
Joined: Sun Oct 17, 2010 2:42 pm Posts: 267
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Yeah the idea of the NPC is that it would be bloody hard to take down should such a thing ever be implemented given its drops which to me outweigh Terraformers in some aspects
Its rarity means that its 1 off difficulty would be manageable, its not going to be as active as a Stryll Assassin, these things would be a rare sight
Im glad its getting people talking though, keep the ideas coming
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Thu Jan 19, 2012 8:54 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Deathgaze wrote: Yeah the idea of the NPC is that it would be bloody hard to take down should such a thing ever be implemented given its drops which to me outweigh Terraformers in some aspects
Its rarity means that its 1 off difficulty would be manageable, its not going to be as active as a Stryll Assassin, these things would be a rare sight I agree, did u see the part where i suggeested it dropping 2 of the GP items and them being a random drop? What do u think.
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Thu Jan 19, 2012 9:48 am |
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Deathgaze
Joined: Sun Oct 17, 2010 2:42 pm Posts: 267
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Zargor wrote: Deathgaze wrote: Yeah the idea of the NPC is that it would be bloody hard to take down should such a thing ever be implemented given its drops which to me outweigh Terraformers in some aspects
Its rarity means that its 1 off difficulty would be manageable, its not going to be as active as a Stryll Assassin, these things would be a rare sight I agree, did u see the part where i suggeested it dropping 2 of the GP items and them being a random drop? What do u think. I personally would prefer to see it being random with all the artifacts included as Scruuge Hoarding Vault is clearly the best, having a solid chance of that would be overpowered The bane generator, and TO Vaults are still awesome though, and I would love to be able to buy them or have a chance at 1 of the every few 100-1000 NPC's
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Thu Jan 19, 2012 7:32 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Deathgaze wrote: Zargor wrote: I agree, did u see the part where i suggeested it dropping 2 of the GP items and them being a random drop? What do u think. I personally would prefer to see it being random with all the artifacts included as Scruuge Hoarding Vault is clearly the best, having a solid chance of that would be overpowered The bane generator, and TO Vaults are still awesome though, and I would love to be able to buy them or have a chance at 1 of the every few 100-1000 NPC's As i have high lighted, i did say it being random.
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Thu Jan 19, 2012 10:49 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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+ 1
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Fri Jan 20, 2012 12:21 am |
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