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 Wearing a Calming amp while attacking a base!! 
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Joined: Fri Sep 16, 2011 12:04 am
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while we are at it... shouldn't zeroed ppl unable to attack base too?
or are they unable to/get action bumped up now?

about remote intrusion...
if it is a "when they attack the base" thing like xecti effect(sorta)
now their top 4 ppl just have to rotate and take turns in doing dmg.... a lot of good that will do...

or it is applied to the player who is top 3 at the moment, as a debuff. if that is the case, then it need to be -90% base attack(as opposed to just attack). otherwise... either it will be able to be caged or it's OP.... 2 hour non-removable debuff of -90% attack, that is too much regardless of condition.

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Sun Jan 01, 2012 8:08 pm
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Uy23e wrote:
while we are at it... shouldn't zeroed ppl unable to attack base too?
or are they unable to/get action bumped up now?

about remote intrusion...
if it is a "when they attack the base" thing like xecti effect(sorta)
now their top 4 ppl just have to rotate and take turns in doing dmg.... a lot of good that will do...

or it is applied to the player who is top 3 at the moment, as a debuff. if that is the case, then it need to be -90% base attack(as opposed to just attack). otherwise... either it will be able to be caged or it's OP.... 2 hour non-removable debuff of -90% attack, that is too much regardless of condition.


It shouldn't be able to be caged but I agree that 2 hours is too much. It should be dropped to 30 minutes, the same as a KVT, and only be removable with a Null Fuse. I brought up the remote intrusion on the previous page of this thread.

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Sun Jan 01, 2012 8:10 pm
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note that Remote Intrusion is an instant effect,...
it doesn't wait for the next damagers to trigger it,
so it is not a trap, simply a debuff-style countermeasure...
this is why cages can remove it... it's not a bug

(and it's also not very useful anyways, because whoever does get affected, whether it requires a null or cage, doesn't stop hitting for long.... you seriously want to waste the AP on such a thing?)

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Mon Jan 02, 2012 12:29 am
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Lone.Lycan wrote:
note that Remote Intrusion is an instant effect,...
it doesn't wait for the next damagers to trigger it,
so it is not a trap, simply a debuff-style countermeasure...
this is why cages can remove it... it's not a bug

(and it's also not very useful anyways, because whoever does get affected, whether it requires a null or cage, doesn't stop hitting for long.... you seriously want to waste the AP on such a thing?)


that's why a non-removable -90% base attack debuff would be a better idea.
it stops the attack of those players for about 2 hours, and it won't be broken.

it would help the smaller bases, which usually(when locked) are only attacked by a few ppl.
but i doubt it would do much for the bigger bases which get attacked by 50-100 ppl who are all pretty good damagers, removing 3 won't do much.

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Mon Jan 02, 2012 12:41 am
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Uy23e wrote:
Lone.Lycan wrote:
note that Remote Intrusion is an instant effect,...
it doesn't wait for the next damagers to trigger it,
so it is not a trap, simply a debuff-style countermeasure...
this is why cages can remove it... it's not a bug

(and it's also not very useful anyways, because whoever does get affected, whether it requires a null or cage, doesn't stop hitting for long.... you seriously want to waste the AP on such a thing?)


that's why a non-removable -90% base attack debuff would be a better idea.
it stops the attack of those players for about 2 hours, and it won't be broken.

it would help the smaller bases, which usually(when locked) are only attacked by a few ppl.
but i doubt it would do much for the bigger bases which get attacked by 50-100 ppl who are all pretty good damagers, removing 3 won't do much.


I have to disagree. I'm sure it would be fun to put remric in the corner for 30 minutes ;)

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Mon Jan 02, 2012 1:02 am
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Nobody puts Remric in the corner!!!! :twisted: :twisted: :twisted:

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Mon Jan 02, 2012 5:40 am
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XMuadibX wrote:
Nobody puts Remric in the corner!!!! :twisted: :twisted: :twisted:


Wonder if his wife agrees with that.

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Mon Jan 02, 2012 5:51 am
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Littlefluffy wrote:
XMuadibX wrote:
Nobody puts Remric in the corner!!!! :twisted: :twisted: :twisted:


Wonder if his wife agrees with that.


After seeing the base post, Remic is clearly .. Chuck noris .. And the 40,ooo ship in GL are only alive case Remic lets them live.

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Mon Jan 02, 2012 8:34 am
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Why is it that every single Dominion player that are attacking the Unknown base right now are immune to attacks and any retaliation with truces on? If thats not a game exploit, I'm gonna start laying golden eggs! So I guess we should all make ourselves invulnerable to attacks right before attacking a base. I'm I the only one to see all the #&$# in this?

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Fri Jan 27, 2012 2:59 am
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Yeah you also can't use artifacts against them. I noticed this attacking Exotica in the past.

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Fri Jan 27, 2012 3:01 am
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wow , what if the entire legion got banned ?

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Fri Jan 27, 2012 3:11 am
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There was already a thread about this, when one of the Legions had their Base disabled by at least one member of the Triumvirate doing the same thing.


Fri Jan 27, 2012 3:13 am
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detregets wrote:
wow , what if the entire legion got banned ?




I do not think it is a question of getting banned just a request to Dan to change this if you are pacified you cannot attack a base . I think the word pacified says it all change it now.

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Fri Jan 27, 2012 3:14 am
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gert wrote:
detregets wrote:
wow , what if the entire legion got banned ?




I do not think it is a question of getting banned just a request to Dan to change this if you are pacified you cannot attack a base . I think the word pacified says it all change it now.


To be honest, this really only affects the high levels, low levels have a lot more people clogging their Battle Tab and much fewer resources to stop people from attacking their Base, this "exploit" just forces higher levels to defend their Base the same way everybody else does: relying solely on ability points because they don't have access to other options.


Fri Jan 27, 2012 3:19 am
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It means that if we cant hit them, the unknown cant hit them either, this is just wrong no matter how you look at it. Same thing for people with the truce guarding exotica, it cannot be taken until the truced player's buff wears off.

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Fri Jan 27, 2012 3:30 am
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DFRELAT wrote:
It means that if we cant hit them, the unknown cant hit them either, this is just wrong no matter how you look at it. Same thing for people with the truce guarding exotica, it cannot be taken until the truced player's buff wears off.


You can disable them if you target them from the planet.

EDIT: And it's not really wrong, that's how Base fighting works: you have the Base defend itself, if you were supposed to fight ships attacking it then Dan would let us target them like people have asked before. Base fighting isn't about ship fighting, the top few Legions are the only ones that would have that option anyway.


Last edited by FerrusManus on Fri Jan 27, 2012 3:35 am, edited 1 time in total.



Fri Jan 27, 2012 3:32 am
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DFRELAT wrote:
It means that if we cant hit them, the unknown cant hit them either, this is just wrong no matter how you look at it. Same thing for people with the truce guarding exotica, it cannot be taken until the truced player's buff wears off.

that's not entirely true....if you access a player from a planet tab, you can attack him regardless of pacification. besides, when we're defending our base we can't even FIND players in the attacking legion, so while you're complaining about not being able to HIT the players, maybe I should start complaining about not being able to FIND them

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Fri Jan 27, 2012 3:34 am
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FerrusManus wrote:
DFRELAT wrote:
It means that if we cant hit them, the unknown cant hit them either, this is just wrong no matter how you look at it. Same thing for people with the truce guarding exotica, it cannot be taken until the truced player's buff wears off.


You can disable them if you target them from the planet.


You still cant use artifacts - if they buff then halcyon the buffs are frozen and you can't remove them.

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Fri Jan 27, 2012 3:35 am
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DeathMuffin wrote:
FerrusManus wrote:
DFRELAT wrote:
It means that if we cant hit them, the unknown cant hit them either, this is just wrong no matter how you look at it. Same thing for people with the truce guarding exotica, it cannot be taken until the truced player's buff wears off.


You can disable them if you target them from the planet.


You still cant use artifacts - if they buff then halcyon the buffs are frozen and you can't remove them.


Indeed, it is something of a bug, if you go to the Artifacts pages it won't recognize that you're targeting them from the planet, it does the same if they're below your level range. I don't think it's intended to work that way, that's just how it happens with the design and would require a good bit of work to be fixed. I think it should be fixed, I just don't know how tough it might be.


Fri Jan 27, 2012 3:40 am
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All the dominions on my log are untouchable so that means the the dominion players on the unknown players log cant be touched either. A legion shouldn't be denied fighting the ships attacking their own base! And also what is wrong with other legions trying to help an ally by disabling some of the ships attacking them? Simply ridiculous!

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Fri Jan 27, 2012 3:46 am
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