View unanswered posts | View active topics It is currently Sun Jul 27, 2025 10:24 pm



Reply to topic  [ 43 posts ]  Go to page 1, 2, 3  Next
 Abandoning Planets 
Author Message
User avatar

Joined: Wed Apr 21, 2010 9:38 pm
Posts: 499
Reply with quote
The cost to abandon (5 GP) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion for an alternative solution:

Abandoning a planet still costs 5 GP. OR it costs the price of your next colonization x2.

Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GP, but people with no points or people with multiple crap planets would have another option available - invest in paying off the population.

Edit - fixed my terminology.

_________________
The poster formerly known as Headless


Last edited by Rasanova on Fri May 07, 2010 11:48 pm, edited 2 times in total.



Fri May 07, 2010 11:16 pm
Profile
User avatar

Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
Reply with quote
Headless wrote:
The cost to abandon (5 credits) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion on an alternative solution:

Abandoning a planet costs 5 credits. OR it costs the price of your next colonization x2.

Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GC, but people with no credits or people with multiple crap planets would have another option available - invest in paying off the population.


5 credits? You do realize thats nothing, even at rank 1. Now if it was like triple what colonization costs then maybe, juuuust maybe. I mean we got to feed Dan somehow.

_________________
Your right to an opinion does not mean your opinion is right.


Fri May 07, 2010 11:39 pm
Profile
User avatar

Joined: Wed Apr 21, 2010 9:38 pm
Posts: 499
Reply with quote
Cothordin wrote:
Headless wrote:
The cost to abandon (5 credits) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion on an alternative solution:

Abandoning a planet costs 5 credits. OR it costs the price of your next colonization x2.

Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GC, but people with no credits or people with multiple crap planets would have another option available - invest in paying off the population.


5 credits? You do realize thats nothing, even at rank 1. Now if it was like triple what colonization costs then maybe, juuuust maybe. I mean we got to feed Dan somehow.


My terms were mixed up. When I said credits, I meant Galaxy Points.

_________________
The poster formerly known as Headless


Fri May 07, 2010 11:46 pm
Profile
User avatar

Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
Reply with quote
Ok for a sec there I thought you were insane, as for cost, as awesome as that would be we got to feed Dan!

_________________
Your right to an opinion does not mean your opinion is right.


Fri May 07, 2010 11:48 pm
Profile
User avatar

Joined: Mon Feb 15, 2010 8:10 pm
Posts: 350
Reply with quote
I still think it's good that it's 5 GP ... It makes you think twice before colonising ... Besides, you start with 10 GP if I remember or even 15 ... So you have some GP to spare in case you make such mystake at the beginning as colonising a crap planet. (And I think I did at the time on my very first planet ... I used the GPs I had from the start to get rid of it)

so you do have options ... If you used the GPs another way ... well that's your choice to assume :)


Sat May 08, 2010 1:21 am
Profile
User avatar

Joined: Sat May 01, 2010 11:39 am
Posts: 1217
Reply with quote
Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?

Change it so that abandoning a planet costs something reasonable and moves everything to a new planet.

_________________
Galactic Paladins - Recruiting Select Rank 300+
- #3 with level 6 base and #3 in Legion strength (not just NPC fighters)
- 13 Lab creations (all the best)
- Our base gives 22000 RP a day


Sat May 08, 2010 1:38 pm
Profile WWW
User avatar

Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
Reply with quote
Kaos wrote:
Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?

Change it so that abandoning a planet costs something reasonable and moves everything to a new planet.

Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up.

_________________
Your right to an opinion does not mean your opinion is right.


Sat May 08, 2010 10:01 pm
Profile
User avatar

Joined: Wed Apr 21, 2010 9:38 pm
Posts: 499
Reply with quote
Cothordin wrote:
Kaos wrote:
Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?

Change it so that abandoning a planet costs something reasonable and moves everything to a new planet.

Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up.


Yes yes yes yes yes.

_________________
The poster formerly known as Headless


Sat May 08, 2010 10:34 pm
Profile
User avatar

Joined: Fri Dec 30, 2011 10:45 am
Posts: 148
Reply with quote
im stuck now with few bad planets. And dollar exchange rate is heavy for south african users

_________________
Image


Sun Jan 01, 2012 11:38 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
a bunch of ppl waste the 10 GP they start with early on.....
often the same bunch of ppl who colonizes bad planet noobishly

frankly, it's very likely for someone who is new to make both mistakes, and then they end up unable to correct the problem w/o paying (fb free offers can help some ppl, but not all)

i know there is gp in daily reward, but it's so rare you can hardly count on it.

might be good to have a limited artifact that gets unlocked via mission at ~rank 100-150 that allows you to abondon 3-5 planets or so.

Being limited ppl would still have to think twice before colonzing, but this would be fairly safe from "noobish error"

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Mon Jan 02, 2012 12:05 am
Profile
User avatar

Joined: Mon Oct 10, 2011 1:31 am
Posts: 115
Reply with quote
Headless wrote:
Cothordin wrote:
Kaos wrote:
Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?

Change it so that abandoning a planet costs something reasonable and moves everything to a new planet.

Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up.


Yes yes yes yes yes.

Like Uy23e said, there already is ways to get free GP. Do free surveys for FB cred. All you need to do is put some time aside. One of the survey sites in the 'earn' list are crowdflower, I've used it a few times to get some GP.


Mon Jan 02, 2012 1:23 am
Profile
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
Cothordin wrote:
Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up.


How about daily acheivements like say "Be one of the top 20 damagers", reward=10GP that was just an example so i don't want anyone complaining that 10 is too much for that achievement. Now there could be a max of say 5-10 each day and they could be random.

_________________
Image


Mon Jan 02, 2012 1:41 am
Profile
User avatar

Joined: Mon Oct 10, 2011 1:31 am
Posts: 115
Reply with quote
Top 20 damagers of the entire game? All the GP would go to the high ranks, which defeats the purpose of previously mentioned GP suggestions - or even giving newbies a chance to lose the nasty planets.


Mon Jan 02, 2012 1:44 am
Profile
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
I have to say I spent more GP on abandon than almost anything else in GL; after I reset I don't need to do it for my own planets, but mostly now I abandon to give stuff to friends, and there is the reason I think for its cost as an anti-abuse measure, although I forget the exact reason. I don't really see it changing.

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Mon Jan 02, 2012 2:10 am
Profile
User avatar

Joined: Mon Aug 29, 2011 12:14 pm
Posts: 516
Reply with quote
that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in)
but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free.
also mission should be "This mission can be repeated at any time." but dead expensive.
1k energy a pop and lets say 50k energy total + some bunch of artis

_________________
Image


Mon Jan 02, 2012 2:30 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
romanoid wrote:
that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in)
but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free.
also mission should be "This mission can be repeated at any time." but dead expensive.
1k energy a pop and lets say 50k energy total + some bunch of artis


that would be purge, not flux~
although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?)
in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful
but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost.
something like 20x100 for the first 5(maybe first link in chain)
and then 200x300 for the repeatable(maybe second and final part of the chain)

sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?)

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Mon Jan 02, 2012 2:58 am
Profile
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
Drekentai wrote:
Top 20 damagers of the entire game? All the GP would go to the high ranks, which defeats the purpose of previously mentioned GP suggestions - or even giving newbies a chance to lose the nasty planets.


Oops lol i meant top 20 damagers in a base fight,i 4got to put that bit in.

_________________
Image


Mon Jan 02, 2012 4:15 am
Profile
User avatar

Joined: Mon Aug 29, 2011 12:14 pm
Posts: 516
Reply with quote
Uy23e wrote:
romanoid wrote:
that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in)
but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free.
also mission should be "This mission can be repeated at any time." but dead expensive.
1k energy a pop and lets say 50k energy total + some bunch of artis


that would be purge, not flux~
although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?)
in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful
but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost.
something like 20x100 for the first 5(maybe first link in chain)
and then 200x300 for the repeatable(maybe second and final part of the chain)


sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?)

or something like Decrypting the Vault mission, which go to ridiculous amounts of energy...
also by planet flux i meant, that even if that "crappy" planet is on other ppl scan list it purges from there also, i have some ppl who ask me to sell some of my planets cuz they have scanned it, so abandoning+purge dont really work... just completely reset the planet nobody have it on scans and its unocc

_________________
Image


Mon Jan 02, 2012 4:30 am
Profile

Joined: Thu Dec 08, 2011 5:01 pm
Posts: 31
Reply with quote
possible solution. Put a mission in, fairly early.. say lvl 25-40 range. offer 'planetary evacuation plan' as a reward artifact. 2 or 3 reps, offers a free abandon to help those players who choose badly on their first 5-10 planets because they were noobs instead of spending 10 GP. this offers a limited solution so people can't just planet hop willy-nilly. but helps noobs like I was live and learn instead of crippling themselves.


Mon Jan 02, 2012 4:34 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
romanoid wrote:
Uy23e wrote:
romanoid wrote:
that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in)
but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free.
also mission should be "This mission can be repeated at any time." but dead expensive.
1k energy a pop and lets say 50k energy total + some bunch of artis


that would be purge, not flux~
although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?)
in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful
but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost.
something like 20x100 for the first 5(maybe first link in chain)
and then 200x300 for the repeatable(maybe second and final part of the chain)


sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?)

or something like Decrypting the Vault mission, which go to ridiculous amounts of energy...
also by planet flux i meant, that even if that "crappy" planet is on other ppl scan list it purges from there also, i have some ppl who ask me to sell some of my planets cuz they have scanned it, so abandoning+purge dont really work... just completely reset the planet nobody have it on scans and its unocc


they could just invade it after u remove all def/atk buildings such that it's 90% chance. u don't really lose anything if u fail and it's hard to fail
free badge too

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Mon Jan 02, 2012 4:43 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 43 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.