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 Small Energy Canisters 
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Joined: Sun Sep 05, 2010 12:46 am
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CaptainQuirk wrote:
Understood. It still does not stop all completely and since everything is already in game why not keep it that way? Do we have to end up like every other FB game? A bunch of beggers?
That is how it looks to me. I am one person so...


In my opinion GL has too little "begging" involved. FB games need those random requests in order to bring new players in. It is either that or FB advertisement on the right hand corner. If everything only circulates in-game, no matter how much Energy canisters Dan offers, it is not going to do Dan any good, and in turn does not do any good to the growth of GL.

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Sat Nov 06, 2010 11:19 pm
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My opinion is:

Yes to the idea of small energy cubes that you would be able to share.

No, and NEVER to the idea of "Please send me an energy canister" requests on Facebook. If this game turns into a Zynga copy in terms of spam(I already get tons of requests a day from the other FB games I play, and no i do not want to remove them) I will leave and probably the 100 million other people who hate Farmville will too. I have 50 game requests right now. If that turns into 60 because of energy canisters I will either leave my legion, or remove the game.
sinsa wrote:
CaptainQuirk wrote:
Understood. It still does not stop all completely and since everything is already in game why not keep it that way? Do we have to end up like every other FB game? A bunch of beggers?
That is how it looks to me. I am one person so...


In my opinion GL has too little "begging" involved. FB games need those random requests in order to bring new players in. It is either that or FB advertisement on the right hand corner. If everything only circulates in-game, no matter how much Energy canisters Dan offers, it is not going to do Dan any good, and in turn does not do any good to the growth of GL.


We already do have an ad sinsa, that is how I started playing, I saw the epic ship getting blown up by a phaser and instantly(being the sci-fi nerd that i am) clicked the ad. And for the "begging" part view above paragraph.

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Sun Nov 07, 2010 6:55 am
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Sinsa,

I agree that each of us should support the game by trying to get others to play. You do send notices when you rank up or kill an NPC, right?
Does that not send the notice out to others who don't play currently? I think it does. That serves the purpose of bringing others in. Also we should be marketing the game actively to those we think will be interested.

In essence having to go to your home page to respond to requests for energy and to get those shared with you takes you out of the game when you might be in a bit of a hurry! How many times have you been on the brink of securing an NPC drop and you don't because when you are trying to get more energy by dropping weapons and installing conduits etcetera and someone comes along and hits the NPC for exp only and kills it. The same would happen if you tried to get energy in a hurry from a legion member and had to post a request then wait and hope someone responds!

Better if you simply go to chat or your teams IRC or other team comms and say anyone got energy? Ten seconds later you got it and use it.

We are arguing over how to get the energy shared when the point here really is getting opportunities for more. Whether it is as I suggested, 25 and 75 sized canisters from arts and a full cube and a 100 energy canister from daily, or the ideas of others here, does not matter, and really it does not matter if it is in facebook beg requests or in game. Just as long as daily credits go away and energy is more abundant.


Sun Nov 07, 2010 7:27 am
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Robert wrote:
We already do have an ad sinsa

duly noted and stand corrected :)


CaptainQuirk wrote:
You do send notices when you rank up or kill an NPC, right?

CaptainQuark,
I am somewhat offended by this line if you are trying to imply something that I think you are trying to imply. Anyways, it is directed toward off-topic so I will pretend as if I never saw it :shock: It will also save both of us our time and energy.

CaptainQuirk wrote:
Also we should be marketing the game actively to those we think will be interested.

Entirely agreed.

CaptainQuirk wrote:
Does that not send the notice out to others who don't play currently? I think it does.

In short, I agree. Yes, it works like a way to pull new population in to GL.
However the degree of its effectiveness is questionable compared to "begging."
When we encourage other people to send those notice, we are encouraging "bragging."

First is motivation. When begging happens, there's usually a pretty good motivation given to users, so they are much more likely to send other people requests. (and this part is what bothers some of you.) So a developer can expect higher rate of new posts in begging. If everyone does something good toward the community for no reward, the world will be a paradise. However it is only an ideal. More realistic approach when directing a population is to give them some incentive do something that is proportional to their trouble and effort.

Second is the exposure. The exposure is almost as important. When I brag about my new achievement, not many people are going to see it because it is not very visible, unless these non-players click "home" and click "most recent" tab, which is not a lot. For a non-gamer, there is very little reason to click recent tabs to see all these game posts, while s/he can see significant posts with 'likes' and comments that are not game related, on the Top News. For a gamer, there are countless number of random game app posts coming up and won't get much attention, especially if the post is someone bragging on something (which brings to my third point). On the other hand, when you beg, they get a notification on top of any screen of FB, and they have to see it, and click it (which brings to my last point.. refer accordingly).

Third is the content. When a random person sees someone saying "New Rank! Sinsa just reached rank 32 in Galaxy Legion" or "Renegar, the lazuli station disabled!" they would probably think nothing, or think "good for you" and move on in most cases. However when somebody asks you to "Sinsa wants you to help him unlocking a reward!" or "Sinsa needs your help receiving a valuable treasure!", then there is more punch into it, at least more than the alternative.

Last is the action step. When somebody is bragging, there is no need for you to do anything other than just ignoring it, if that person was weird enough to find that post. On the other hand, if they receive a request, they have to actually do something about it to make it go away (which seem to be another reason why some of you not like it). Now they might block the game if they are not interested in playing, but if these are not interested to begin with, there is no reason why they would click a post called "New Rank! Sinsa just reached rank 32 in Galaxy Legion!"


In any case, to prevent confusion, I am not saying we should make the energy canisters something we should beg to receive. I can see why sending requests like "Help me get an energy canister that refills energy!" can be a hassle and ineffective. What I am saying is that there is no begging involved in playing GL in general, whether they are canisters or something else. There is probably something more appropriate that is worth begging and bothering other non-players for it, and help the game grow in the process.

On the final note, it seems people are more focused in expressing what they want (which is not necessarily a bad thing, since it is the suggestions board) too much compared to convincing Dan why he should accept this suggestion and give free energy to everyone. Actually, I like this suggestion and maybe with some polishing, it might grab Dan's interest as well as my support.
(although I doubt my support weighs much, lol :D )

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Sun Nov 07, 2010 8:49 am
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I might just be a little paranoid here, but I just wanted to be sure I was clear in that I totally agree that 'begging' posts are irritating and degrade a game, and that I only advocate energy canisters to share on fb. I mean you can share an artifact now to illicit new players, why not a canister? I know my tesseracts would certainly fill up with them.

Imagine;
~ No more waiting for energy to refill when you come up short in PVP or against an NPC. Especially if you turn off your relays at any point.

~ No more saving 100 to 150 energy at any given time to be sure you can counter if attacked.

~ No more coming up short to level either due to bad math or something sinister like a failure during a mission.

Having dedicated sized canisters just make sense... VOTE TODAY!

:P
~ Drake


Sun Nov 07, 2010 4:57 pm
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Another good incentive if energy canisters are implemented, is that when ever a new player joins, the new player gets a 5 energy canister for every friend that already plays, and every friend that plays also gets one as well. That way new players are rewarded for jumping on the bandwagon and old players are rewarded for convincing their friends.

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Sun Nov 07, 2010 5:22 pm
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Sharing is good enough though limited. However the canister size have to be less than 100 in order to balance the game.
Currently a Rank 300 Extremely rare NPC drops 100 energy sac.
The canisters twill have to be around 50 energy.
Also there should be some kind of a limit, like you can only get one canister a day (and save up, etc), otherwise it will be farmed and defeat the purpose of energy refills :)

And for the energy canister promotion for recruting new players, I think one canister for new and old player should suffice for a motivation. I think Zophah suggested the best idea on distribution of canisters so far :)

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Sun Nov 07, 2010 5:27 pm
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The point of my first post included two ways to get the energy and limits on distribution I think we have somewhat polished the size and limits side of things. Dan can pick the right sizes.

Having a full cube and the 100 sized in daily and reducing or eliminating the annoying credits as a reward gets rid of this annoying issue and adds some value to the daily reward.
Having a 25 and 50 or 75 in the arts part and making it a cost in proportion to it's value also limits them and does not unbalance the game.

Having a max in and a max out of 2 per day effectively limits a legion from loading up a new player to artificially rank them up etc.

There is no way to stop that sort of thing once you make it something you can share. But at such low amounts it will not unbalance things.

I still think, and did not mention in first post, that the energy cube itself should never be trad-able! That would unbalance things a bit....

Other limiting ideas:

The cube and the 100 canister from daily not tradable.
The 25, 50 and/or 75, from artifacts would be limited to 2 in and 2 out and all three or four of the new canisters 25, 50,75, from arts and the 100 from daily should have a shelf life of one week.
This would truly limit it to the use we all propose it is for. Help a player out when short on energy or assist another in a small way but not allow stockpiling 1000s of energy for some big run against someone or another destructive use.

Sinsa I was not saying you when I said you. I try to write for all the readers not the poster I am replying to. Unintentional error in wording on my part. Thanks for understanding.
Trying to get others to ensure these look at me posts go out more often.


Sun Nov 07, 2010 8:43 pm
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