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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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The Salvage ? Available from rank 400 Using ancient maps we have located the sector of space our ancestors stored technology they did not fully comprehend, go and retrieve what you can from there so that we can study it. Energy-100 Rewards-150 xp 100 rounds/completion Completion text - The Horror...What monstrosity have we awoken...it's coming straight for us... Spawns Boss-Galactic Horror Galactic Horror (Deformed mechanical beast)--couldn't think of a better name Rank 600 Boss creature Type-Mission 100,000 Shields 100,000 Hull Enemy Type Boss 20 Rewards Up to 20 Abilities Matter vaporizer---lowers the players defence by 50% for 15 minutes Matter Terraformer---Sabotages the players cargo...cannot use artifacts for 15 minutes.(low chance) Attack 10,000 Defense 10,000 This enemy will expire in: 2 hours Repeatable once every 8 hours Shields recharge at 10k per 5 minutes  Boss rewards 1 of 20 possible rewards ( as it is a repeatable mission and would take a long time for players to get what they want from it)
(I'll let others think of the rewards )So Modules, Planet structures, Enemy pvp artifacts... etc etc Ideas Salvaged Shield Battery Size: 15 Shield: 250 Defense: 75 Limit per ship ???Celestial Plating Base artifact Adds 2 to base hullAncient Halnos Matrix A huge piece of technology from a mysterious, ancient race Adds 500 attack and defence, and 300 hull to your base.
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Last edited by Sparky on Tue Mar 20, 2012 7:06 pm, edited 3 times in total.
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Tue Mar 20, 2012 6:37 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Sparky wrote: The Salvage ? Available from rank 400 Using ancient maps we have located the sector of space our ancestors stored technology they did not fully comprehend, go and retrieve what you can from there so that we can study it. Energy-100 Rewards-150 xp?100 rounds/completion Completion text - The Horror...What monstrosity have we awoken...it's coming straight for us... Spawns Boss-Galactic Junkyard Galactic Horror (Deformed mechanical beast)--couldn't think of a better name Rank 600 Boss creature Type-Mission 100,000 Shields 100,000 Hull Enemy Type Boss 20 Rewards Up to 20 Abilities Matter vaporizer---lowers the players defence by 50% for 15 minutes Matter Terraformer---Sabotages the players cargo...cannot use artifacts for 15 minutes.(low chance) Attack 10,000 Defense 10,000 This enemy will expire in: 2 hours Repeatable once every 8 hours Shields recharge at 10k per 5 minutes  Boss rewards 1 of 20 possible rewards ( as it is a repeatable mission and would take a long time for players to get what they want from it)
(I'll let others think of the rewards )So Modules, Planet structures, Enemy pvp artifacts... etc etc
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Tue Mar 20, 2012 6:39 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Yes rewards 150 xp not energy 
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Tue Mar 20, 2012 6:41 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Salvaged Shield Battery
Size: 15 Shield: 250 Defense: 75
_________________ Inventor of Invisible SandTM
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Tue Mar 20, 2012 6:45 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Celestial Plating Base artifact Adds 2 to base hull
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Tue Mar 20, 2012 6:54 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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You can get a TON more with exo-clamps, plus some shield and you can get one of those from being in the top five of a level 2!
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Tue Mar 20, 2012 6:57 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Epicownage wrote: You can get a TON more with exo-clamps, plus some shield and you can get one of those from being in the top five of a level 2! wouldn't want it too overpowered though, lets see what other item ideas get suggested here
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Tue Mar 20, 2012 7:02 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Ancient Halnos Matrix A huge piece of technology from a mysterious, ancient race Adds 500 attack and defence, and 300 hull to your base.
_________________ Inventor of Invisible SandTM
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Tue Mar 20, 2012 7:02 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Ancient star charts - Unlocks a mission which leads to Junkyard worlds.
Junkyard worlds are random - they have a fixed amount of "production points", which can be randomly re-allocated ("Recycled" once a week for an energy cost. (eg 30 points. This could give VSparse Mining, VSparse Artifact, 16X Mega Research, or Ex rich everything. it'd be random each "recycle". Always Massive.
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Tue Mar 20, 2012 7:06 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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spyder wrote: Ancient star charts - Unlocks a mission which leads to Junkyard worlds.
Junkyard worlds are random - they have a fixed amount of "production points", which can be randomly re-allocated ("Recycled" once a week for an energy cost. (eg 30 points. This could give VSparse Mining, VSparse Artifact, 16X Mega Research, or Ex rich everything. it'd be random each "recycle". Always Massive. Thats a pretty good idea, the mission with a 5% chance to unlock the follow up mission in the chain  that would keep players going for a while
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Tue Mar 20, 2012 7:09 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Sparky wrote: spyder wrote: Ancient star charts - Unlocks a mission which leads to Junkyard worlds.
Junkyard worlds are random - they have a fixed amount of "production points", which can be randomly re-allocated ("Recycled" once a week for an energy cost. (eg 30 points. This could give VSparse Mining, VSparse Artifact, 16X Mega Research, or Ex rich everything. it'd be random each "recycle". Always Massive. Thats a pretty good idea, the mission with a 5% chance to unlock the follow up mission in the chain  that would keep players going for a while Or even you need the ancient star charts to start one round of the mission - each time you get it, you eventually get another junkyard world. Stops the reward from being redundant.
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Tue Mar 20, 2012 7:10 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Deformed mechanical beast eh?
In that case:
Artifact: Deformation Serum Converts 10 of each type of your crew into random types of crew. (so -10 scientist, -10 engineer, -10 tactic and -10 helmsman, and +40 random crews, kinda like the junk world random roll) If used while having less than the maximal amount, a smaller number is rolled(for example, if only have 5 tactics, then -10 all except -5 tactic, then +35 random)
Horror Swarm Grants 15 minutes of non-removable debuff immunity and 3 hours of immunity against all except CM.
Scrap Core 80% chance to +200 energy 20% chance to explode and cause massive damage to ship. If ship is disabled by this effect, -300 energy. If there is insufficent energy, energy recharge reduced to 0 for 5 hours. Cannot use while disabled Massive damage=MIN(100000, 99%*(Maxhull+Maxshield), rand(1000, 10000+10%*(Maxhull+Maxshield)))
Basically: if ur ship is fully repaired and shield fully recharged, there is no risk of losing energy, but if you want to be a cheapstick about it and avoid damage by having unfull hull/shield, u will suffer.
Unknown Device 1% chance to summon super horror 40% chance to summon another Galactic Horror 50% chance to get one other random lootable drop from the Galactic Horror according to its loot table and proc 9% chance to explode and instantly disable your ship Cannot used while disabled. (Super horror, a 24 hours NPC with 20x hull and shield and 5x atk/def as the galactic horror. If it expires without being killed, all your planet production is reduced by 40% for 24 hours. Same loot table and slots as Galactic Horror, but with better chance to get the more elusive drops OR with a unique super drop of some sort)
Planet Structure Beast Den Size 3 Invasion defence +500, +40% invasion defence(40% bonus only apply to pure invasion defence structures, not general invasion defence, OR 10% to all if that is not possible) Limit 1
Cyber Pet Facility Size 6 Population +80%
Scrapyard Size 5 Provide you with the "scrap" ability Limit 2 Scrap: 50 energy, 20 hours cooldown. when used, you are allowed to convert AP artifacts upto the total AP value of 5,000*(number of scrap yard you own) into 85% of their value in AP. (exactly how this scrap ability work, I'll leave that up to Dan if he picks this) Note: multiple scrapyard will ONLY increase the capacity of the scrap ability, it is always just one ability with one timer.
Module Decimation Cannon Size 35, Atk +100 while installed, chance to lower target player defence by 50% on hit for 30 seconds(pretty long considering you can click spam~), debuff non-stackable. Chance to proc stacks if multiple equipped Limit 3
Multiphase conversion device Size 45 While installed, lower the higher of your hull or shield by 20% of the difference and increase the lower one by 50% of the difference. Amount change is calculated using stats BEFORE the effect of this device. Limit 1
Ruined plating Size 30 Hull +25-800 When first installed, the hull is +25, then for each WHOLE day(24 hour period with no unistallation in between) installed, increase the amount of hull this device provides by MIN(25, MAX(1, engineer/100)) until it reaches maximal capacity of 800.
Chaostic Prisim Size 40 Atk+30, Def+25, Hull+50, Shield+40, Scan+25, Cloak+20, Energy+15 Each attack made you have a small proc to apply a random debuff in the game to either you or your opponent. (CM is not a debuff~, but it does include trap debuffs)
Note: some of the items might be OP, so perhaps lower drop rate than others~
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Mar 20, 2012 8:03 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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How about a second mission for players ranked below 400, we still only have the 1st mission.
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Wed Mar 21, 2012 10:39 pm |
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