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 Achievement System 
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Joined: Thu Aug 11, 2011 9:48 pm
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Pack-Rat: Equip 10 special modules
Every Bit Counts: Equip 5 modules on your ship that add a % boost to your ship
You're On Your Way: Disable your first NPC Ship
The Elite Takedown: Disable your first Elite NPC ship

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Sun Mar 25, 2012 5:20 pm
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Here are all of the achievements come up with so far, enjoy:



Annihilator: Earn your 1000th kill (Reward X CTP)

Master Hacker: Earn your 500th Hack (Reward X RP)

Invader: Earn your 15th conquered planet (Reward Special Planet Mod)

Lock and Load: Use over 80% of your deckspace for NPCing/PvPing (Reward ???)

Kleptomaniac: Raid successfully 500 times (Reaward ???)

Defender: Successfully disable someone while being attacked (Reward ???)

High Roller: Spend 100% of your credit income (Reward ???)

The Brave: Disable someone who is 25% higher than your rank (Reward ???)

The Cowardly: Disable Someone who is 50% lower than your rank (Reward ???)

Precision Hacker: Obtain 5 critical hack successes (Reward ???)

Precision Raider: Obtain 5 critical raids (Reward ???)

Brick Wall: Have 15000 Hull points at once (Reward special hull mod)

Ensign!: Have 1000 or more of any crew type (Reward raiding bonus mod)

Obviator Defender: Research the entire shield module chain (Reward special shield mod)

Bronze Badge: Kill 500 different players

Silver Badge: Kill 1000 different players (Exterminator)

Gold Badge: Kill 2000 different players

Diamond Badge: Kill 5000 different players

Droid Crusher, What troop carriers?: Kill 10000 NPC's

Rank based achievements:
- 20: A brave new ship
- 50: Getting to grips with it
-100: Hitting a century
- 250: ?????
- 350: Now, things get tough
- 500: ?????
- 750: ?????
- 1000: ?????
- 1250: ?????
- 1500: ?????
- 1750:?????
- 2000, etc


Disables, Hacks, Raids, Invasions... pretty standard. (Any ideas here)??

Critical hacks: BOTH WAYS ("Map-nabber" for success, "I could read your database like a book" for failures/crit hacks against)

Crew deaths: ("How NOT to do it", "Suicide run", "It's your funeral - not mine", etc)

Ship class increases: ?????

Pacifist/Victim: Days without performing any offensive actions/being killed and not retaliating.

Space the final frontier: Have 1000 planets in your scanning range

Planets purger: "You purged HOW MANY?!?!", "Ungrateful"

Mission-Orientated: Missions completed, not finished.

NPC kills: For elites/bosses, total kills, AND faction based kills (eg "Stryll Stalker" - Kill X stryll ships. "Crimson Conqueror", "T.O. TerrOrizer")

Radio silence: Don't post a comm to ANYONE for a month.

Lone Wolf: Spend X days without a legion (total)

Focussed: FINISH a mission without spending ANY energy on ANYTHING else except that one mission (weeklies would make this up for people who've done everything already)

Untouchable: X days passed without being disabled

Wall-o-Fire: X days passed without being hacked

Trap-u-lous: Within 1 week, trigger 100 ship traps and don't put up a single ship trap of your own

Sharing is caring: Awarded for sending artifacts or resources to an ally or friend

We are legion: Awarded for joining a legion

Like punching a brick wall: Awarded for being involved in over 50 base kills

Every little helps: Awarded for using total of 10 or more Charged exo-clamps on your base

Shift worker: Collecting the daily reward within an hour for x days straight.

Cornucopia: At least 1 of each 'special' cargo

Olympian: Appearing on all 3 pvp leaderboards

This. Is'nt. FARMVILLE!: Captured 100 players planets

The great sphere: Find a Dyson in a scan run. (crit hacks and mission dyson's do not count.)

Collector I: Have 250 arti's in your cargo

Collector II: have 500 arti's in your cargo

Collector III: Have 1000 arti's in your cargo

Collector IV: Have 2000 arti's in your cargo

Collector V: Have 5000 arti's in your cargo

Collector VI: Have 10000 arti's in your cargo

Collector VII: Have 50000 arit's in your cargo

Now What?: Do every research all the way through.

Mission killer: Complete every mission (save the repeatable ones)

A personal war: Kill 5 members of a single legion in a row without killing anyone else from another legion.

Assassin: Kill 5 members of a single legion in a row without being killed between attacks.

Assassin II: Kill 10 members of a single legion in a row without being killed between attacks.

Assassin III: Kill 15 members of a single legion in a row without being killed between attacks.

Assassin IV: Kill 20 members of a single legion in a row without being killed between attacks.

Assassin V: Kill 30 members of a single legion in a row without being killed between attacks.

So it begins: No disables in 24 hours

Hard to get: No disables for 7 days

Untouchable: No disables for 14 days

Invincible: No disables for 21 days

Perfection: No disables for 30 days

(Insert achievement name): Help kill 2 bases in a row
(Insert achievement name): Help kill 5 bases in a row
(Insert achievement name): Help kill 10 bases in a row
(Insert achievement name): Help kill 15 bases in a row
(Insert achievement name): Help kill 20 bases in a row

Legion thief: Take 3 legion alerted planets in a row

Planet thief: Conquer at least 3 planets in a row

Master thief: Conquer at least 10 planets in a row

Universal warlord: Conquer at least 20 planets in a row

Normandy, Super Reliable Too - i.e. Normandy SR2: Claim 2 daily rewards, claim 2 base shipments, disable 22 ships, hack 22 ships, raid 22 ships, invade 2 planets, help to kill 2 bases, lock 2 Boss NPCs, Use 22 different artifacts, Complete 22 rounds of missions, spend 22 rank points, and claim 22,222 of each resource.


Over The Top: Invade a legion-shared planet

Favours I: Send 100 CTP to someone

Favours II: Send 500 cTP or more to someone

Favours III: Send more then 1500 CTP in one wee

SR-71: Have a scan greater then 8k at onc

Pack-Rat: Equip 10 special modules

Every Bit Counts: Equip 5 modules on your ship that add a % boost to your ship

You're On Your Way: Disable your first NPC Ship

The Elite Takedown: Disable your first Elite NPC ship

Loyalist: Stay loyal to a legion for a year

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Mon Mar 26, 2012 11:49 am
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Sparky wrote:
I got one

Kill 500 different players-Bronze Badge

Kill 1000 different players-Silver Badge

Kill 2000 different players-Gold Badge

Kill 5000 different players-Diamond Badge


diamond badge? id prefer it if it were a platinum badge


Mon Mar 26, 2012 4:12 pm
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I hate to sound pessimistic or cynical, but I really hope there's something more to this whole system that Dan is creating than just notches on your gun handle. I'm going to withhold my final opinion on the whole thing until it's actually released, but right now I just don't see this as "the next big thing" like bases were a year ago. And I don't see it holding the attention of the higher ranks for very long based on the little bit of info Dan has leaked so far. It looks like it's going to be something that will be fun and new for a couple days to a week, then the only people that will care about it after that are the lowbies that still thing combat reputation has any meaning.

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Mon Mar 26, 2012 4:28 pm
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They will encompass a wide variety of different activities under different conditions. Although some rewards will be more visual than functional, players have been asking for more customization for a long time, so this is a great way to introduce it. New modules will also be included.

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Thanks for all the ideas posted so far. Although there will certainly be bare-bones stats achievements, we would like more achievement ideas based on some challenging tasks - things that will take time and planning to do at any level. The rewards will obviously need to match the challenge :)


Mon Mar 26, 2012 4:51 pm
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Different ships? Finally!

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Mon Mar 26, 2012 4:55 pm
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:D Thank You DAN !!! Customization and achievements. You have made my week!

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Mon Mar 26, 2012 4:55 pm
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There should be some for sending amounts and varieties of artifacts or minerals to people (send 1000 artifacts total, send artifacts to 5 different people, send 5 different artifacts to people, etc.).


Mon Mar 26, 2012 4:56 pm
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webguydan wrote:
They will encompass a wide variety of different activities under different conditions. Although some rewards will be more visual than functional, players have been asking for more customization for a long time, so this is a great way to introduce it. New modules will also be included.

Image

Thanks for all the ideas posted so far. Although there will certainly be bare-bones stats achievements, we would like more achievement ideas based on some challenging tasks - things that will take time and planning to do at any level. The rewards will obviously need to match the challenge :)


I think it is awesome that you have choosen to add the title, and different ship designs to the game :) And as you already can see, there are alot of achievements from different players that you can choose from, if you don't figure them all out yourself :)
Just wondering about one thing though, how long will it take to get the achievements out in the game??

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Mon Mar 26, 2012 4:58 pm
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Thunderflare wrote:
how long will it take to get the achievements out in the game??


No 'for-sure' date yet, but we'll keep posting our progress. We have about 20 achievements coded, but not all of them have their rewards finished.


Mon Mar 26, 2012 5:06 pm
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webguydan wrote:
Thunderflare wrote:
how long will it take to get the achievements out in the game??


No 'for-sure' date yet, but we'll keep posting our progress. We have about 20 achievements coded, but not all of them have their rewards finished.



Can you add a new stickied post at the top of the page and add all screenshots and updates/ pictures into it like you did with the planet events.

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Mon Mar 26, 2012 5:08 pm
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I am sorry but I have not seen anyone comment on how FREAKING awesome those ships look, just like I always kew he would Dan has once again brought something incredible out of the bag. Also in regards to another thread anyone else noticed he's doing an awful lot of commenting these days? lol. Anyway fine by me and again Dan thankyou it looks amazing.


Mon Mar 26, 2012 5:09 pm
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I remember one night I ran into so many NPC bosses of the same faction (Drannik Encephalons, perhaps) that I joked that I had killed so many of that faction that they had finally just given up and wanted me to finish them off quickly and mercifully. Perhaps achievements for disabling a certain number of NPCs of the same faction within a certain time frame, or within a certain amount of attacks (such as, "Disable 10 Drannik ships within 5 minutes" or "Disable 20 Crimson Blades ships within 1000 attacks).


Mon Mar 26, 2012 5:11 pm
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Got a question about the achievements - what will the awarded points accumulate to? I see something like "10" in a star on the achievement but will those points (i assume they're points) do for us? :)

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Mon Mar 26, 2012 5:20 pm
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DarkPrince95 wrote:
Got a question about the achievements - what will the awarded points accumulate to? I see something like "10" in a star on the achievement but will those points (i assume they're points) do for us? :)


I too would very much like to know what these points can be used for.


Mon Mar 26, 2012 5:24 pm
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webguydan wrote:
Thunderflare wrote:
how long will it take to get the achievements out in the game??


No 'for-sure' date yet, but we'll keep posting our progress. We have about 20 achievements coded, but not all of them have their rewards finished.

what about the dark smuggler thing if you have it on noone can see your new design will there be an option for this

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Mon Mar 26, 2012 5:31 pm
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Epicownage wrote:
Also in regards to another thread anyone else noticed he's doing an awful lot of commenting these days? lol.


Back in the day, Dan used to comment quite regularly, just like a normal player. See this thread from way back when.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Mon Mar 26, 2012 5:33 pm
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bemos wrote:
webguydan wrote:
Thunderflare wrote:
how long will it take to get the achievements out in the game??


No 'for-sure' date yet, but we'll keep posting our progress. We have about 20 achievements coded, but not all of them have their rewards finished.

what about the dark smuggler thing if you have it on noone can see your new design will there be an option for this


I think the most important thing for people with that device installed, besides some new designs for Dark Smuggler Disguises, would be some coding that makes them appear as Dark Smuggler on Legion Lists, Leaderboards and on the Battle Tab, afterall whats the point of a disguise if your enemy knows what you are anyway.


Last edited by kirkeastment on Mon Mar 26, 2012 5:37 pm, edited 1 time in total.



Mon Mar 26, 2012 5:36 pm
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The good ole days :)

New achievement:

"This. Is. My planet!!!"- Successfully invade a planet within 48 hours of it being stolen from you

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Mon Mar 26, 2012 5:37 pm
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Scan a very well cloaked planet (perhaps if you had <50% chance of successful scan).


Mon Mar 26, 2012 6:09 pm
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