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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Do to the fact many players dont have the scan to fined it, and the because you STILL... STILL have hyper grinds clogging our tabs I would ask the fallowing .
Suggestion A -Just make them a bit more common. In around 100K nrg I only fond 1 . I all so fond like a DOZEN HYPER GRINDS. kinda lame. Dont make it like some kind of limited time way cool npc that unlocks a mod for lower upkeep less tariff ot a gun that deals extra damage when your ship gets attacked. New uper rank npc make it like the XPR warps. I fond like 8 of them as well.
Suggestion B - maybe after rank 1000 you can take off the hyper ginneds and replace it with this. Kinda like how the DARK RING was turned in to the DARK umm what was it complex or some thing then what was made into the DARK MEGA COMPLEX . <--- see that there very cool thing would be grate if the hypers could do it to. Suggestion C- A and B are good dont need a C. All so if there to hard for people just lower your scan OR Purg them with that NPC ability.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Apr 01, 2012 2:28 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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B would be my choice. By the time you get to rank 600 and are able to see the new Hyperpigs, you probably skip Grids anyway. Some degree of overlap would be fine, maybe stop Grids at 750 or 800.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Apr 01, 2012 2:50 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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your spelling is horrible, but +1
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Sun Apr 01, 2012 3:17 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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kellmaster wrote: your spelling is horrible, but +1 What is speling? 
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Apr 01, 2012 5:05 am |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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+11111112313
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Sun Apr 01, 2012 5:06 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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+1 to making them more common
-1 to making hypergrids disappear after rank 1000. The hypergrid is the only NPC where the drops actually have a regular scrap rate for CTP(19-38), so i still think there worth keeping till rank 2000.
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Sun Apr 01, 2012 7:48 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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kirkeastment wrote: +1 to making them more common
-1 to making hypergrids disappear after rank 1000. The hypergrid is the only NPC where the drops actually have a regular scrap rate for CTP(19-38), so i still think there worth keeping till rank 2000. SAY WHAT??? for the nrg to lock you can prob kill tech collectors . Allso with the Hyper port why .. Why have 2 hypers at that point. I can solo a hyper before my shields even drop. There annoying. At least XPR drops warp fule and nexus can drop a descent drop , they have limitless uniqueness. The 2 hyper will only drop the same kind of art 1 will just have a better visions. I like B. Dont know why I suggested A. C is not that bad.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Apr 01, 2012 9:57 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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itsSoulPLayAgain wrote: kirkeastment wrote: +1 to making them more common
-1 to making hypergrids disappear after rank 1000. The hypergrid is the only NPC where the drops actually have a regular scrap rate for CTP(19-38), so i still think there worth keeping till rank 2000. SAY WHAT??? for the nrg to lock you can prob kill tech collectors . Allso with the Hyper port why .. Why have 2 hypers at that point. I can solo a hyper before my shields even drop. There annoying. At least XPR drops warp fule and nexus can drop a descent drop , they have limitless uniqueness. The 2 hyper will only drop the same kind of art 1 will just have a better visions. I like B. Dont know why I suggested A. C is not that bad. It takes me 15-20 nrg to kill a tech collector for 1 or 2 ctp It takes me 120-130 nrg to lock a hypergrid for 19-38 ctp(unless i get the network of course). I'd have to use 150 nrg to get 20 ctp from tech collectors, against only 120-130 nrg to get a 19-38 ctp drop. I know which one i'd choose. Its called personal preference.
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Sun Apr 01, 2012 11:24 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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kirkeastment wrote: itsSoulPLayAgain wrote: kirkeastment wrote: +1 to making them more common
-1 to making hypergrids disappear after rank 1000. The hypergrid is the only NPC where the drops actually have a regular scrap rate for CTP(19-38), so i still think there worth keeping till rank 2000. SAY WHAT??? for the nrg to lock you can prob kill tech collectors . Allso with the Hyper port why .. Why have 2 hypers at that point. I can solo a hyper before my shields even drop. There annoying. At least XPR drops warp fule and nexus can drop a descent drop , they have limitless uniqueness. The 2 hyper will only drop the same kind of art 1 will just have a better visions. I like B. Dont know why I suggested A. C is not that bad. It takes me 15-20 nrg to kill a tech collector for 1 or 2 ctp It takes me 120-130 nrg to lock a hypergrid for 19-38 ctp(unless i get the network of course). I'd have to use 150 nrg to get 20 ctp from tech collectors, against only 120-130 nrg to get a 19-38 ctp drop. I know which one i'd choose. Its called personal preference. I have know idea what half them words mean , How ever i got the part about less nrg for more tech .never counted before . 
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Apr 01, 2012 6:28 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I would rather have the grids gone even if you get more ctp out of them. oh just a option to remove them from your sight in settings so you can change it back if you feel like it.
_________________
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Mon Apr 02, 2012 2:43 am |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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Hyperport? I can find no Hyperport on the Wiki.
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Tue Apr 03, 2012 8:04 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Check the GL pud, pppl posted some things on it there.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Tue Apr 03, 2012 8:25 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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I just found two of them this morning : P
EDIT: Only 3 of us can get rewards, so if someone wanted to stop by in the next few hours to get in on it I would not mind, though we should be fine on our own.
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Thu Apr 05, 2012 7:24 pm |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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FerrusManus wrote: I just found two of them this morning : P
EDIT: Only 3 of us can get rewards, so if someone wanted to stop by in the next few hours to get in on it I would not mind, though we should be fine on our own. NOO don't make them more common! only Manus here can find them in our legion yet 3 have been posted in the past couple days, but two at once when only 3 of us can see it? gah......like manus said, if a rank 600+ wants to join to lock on to them both, by all means do it as it stands we're wasting 7 rewards for each hyperport
_________________ Galactic Alliance
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Thu Apr 05, 2012 8:20 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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TheSpartan wrote: FerrusManus wrote: I just found two of them this morning : P
EDIT: Only 3 of us can get rewards, so if someone wanted to stop by in the next few hours to get in on it I would not mind, though we should be fine on our own. NOO don't make them more common! only Manus here can find them in our legion yet 3 have been posted in the past couple days, but two at once when only 3 of us can see it? gah......like manus said, if a rank 600+ wants to join to lock on to them both, by all means do it as it stands we're wasting 7 rewards for each hyperport Well, I did my 60% to each : P If the Schematics can be used more than once then I'd certainly like to see these pretty often, though right now we're getting them pretty well anyway.
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Fri Apr 06, 2012 4:00 am |
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