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 Too many halcs in BT 
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Joined: Mon Oct 10, 2011 1:31 am
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I've burned through at least 25 players, ALL of them had halcs on. The BT needs to change how it loads because at this rate the PVP element of the game is just long gone. I'd suggest adding a few functions to check so that at least 3-4 players that load up in your BT do not have Halcs.

I don't care about burning nulls on Krionus traps but this is ridiculous, it's the same thing every time I try PVP'ing again lol


Wed Apr 04, 2012 2:57 pm
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It never has been there... catch someone offline...

They should make it where it only loads people actually logged in the game.


Wed Apr 04, 2012 3:02 pm
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Unfortunately, Halcs are way too profitable to use, so naturally, anyone who's done with PVP will use them. You WILL find Halc users, it's inevitable.

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Wed Apr 04, 2012 3:12 pm
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Today I was going after someone on a personal vendetta that I've been holding forever, got 3/4 of the way through his hull, krionus, omicron, then wham halced. That is the only real problem I see with them, they need to trip first hit. Now I have to wait a day, try and catch him asleep, then complete my revenge :twisted:

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Wed Apr 04, 2012 3:18 pm
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How about changing how Halcs work so that while you have one equipped you don't appear on the battle tab. YOu just have to use one once per day, but it means you can't attack PCs or Planets while one is active, in addition to not having done so in the last 2 days.


Thu Apr 05, 2012 3:32 am
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Or even a super stryll trap probe to detect them...

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Thu Apr 05, 2012 3:37 am
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Thon-Ni-Maa wrote:
How about changing how Halcs work so that while you have one equipped you don't appear on the battle tab. YOu just have to use one once per day, but it means you can't attack PCs or Planets while one is active, in addition to not having done so in the last 2 days.



Well, you could use a calming amplifier, works almost like that, except you still appear on the BT. And it only lasts 4 hours...

Cant be attacked, cant attack.
Saves attackers a bit of energy, they simply cant hit you, rather than hitting you for a while, then hitting the halcyons.


Thu Apr 05, 2012 1:30 pm
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Billik wrote:
Today I was going after someone on a personal vendetta that I've been holding forever, got 3/4 of the way through his hull, krionus, omicron, then wham halced. That is the only real problem I see with them, they need to trip first hit. Now I have to wait a day, try and catch him asleep, then complete my revenge :twisted:

Traps go off in the order that they are set. I always put on my Omicron... then Krionus... and then my Halc (only at the moment, because I am slow ranking). The point of that is to deter people from hitting my ship because they will (hopefully) remember that they are just going to waste a null.

As to the entire point, use a stryll trap probe, that is what they are there for. I have no sympathy for people who don't use them. If you don't have any, either go NPCing or tough luck.

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Fri Apr 06, 2012 12:17 am
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Hansolocal wrote:
Billik wrote:
Today I was going after someone on a personal vendetta that I've been holding forever, got 3/4 of the way through his hull, krionus, omicron, then wham halced. That is the only real problem I see with them, they need to trip first hit. Now I have to wait a day, try and catch him asleep, then complete my revenge :twisted:

Traps go off in the order that they are set. I always put on my Omicron... then Krionus... and then my Halc (only at the moment, because I am slow ranking). The point of that is to deter people from hitting my ship because they will (hopefully) remember that they are just going to waste a null.

As to the entire point, use a stryll trap probe, that is what they are there for. I have no sympathy for people who don't use them. If you don't have any, either go NPCing or tough luck.


Ummm I did, he set these as I was fighting him, Probe came up negative. It's just infuriating that I can get around all the other traps so easily then that just stops me cold.

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Fri Apr 06, 2012 5:15 am
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Billik wrote:
Hansolocal wrote:
Billik wrote:
Today I was going after someone on a personal vendetta that I've been holding forever, got 3/4 of the way through his hull, krionus, omicron, then wham halced. That is the only real problem I see with them, they need to trip first hit. Now I have to wait a day, try and catch him asleep, then complete my revenge :twisted:

Traps go off in the order that they are set. I always put on my Omicron... then Krionus... and then my Halc (only at the moment, because I am slow ranking). The point of that is to deter people from hitting my ship because they will (hopefully) remember that they are just going to waste a null.

As to the entire point, use a stryll trap probe, that is what they are there for. I have no sympathy for people who don't use them. If you don't have any, either go NPCing or tough luck.


Ummm I did, he set these as I was fighting him, Probe came up negative. It's just infuriating that I can get around all the other traps so easily then that just stops me cold.

Would you have preferred he put up Krionuses whilst he was defending his ship?

Be glad you got the halc, because I would have gone for multi Krios... and then halced.

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Fri Apr 06, 2012 6:23 am
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.

The simplest solution is to avoid anyone with 3/5/5 actions when choosing a target. Anyone with higher actions (say 4/6/6) cannot have a halc set, so no worries

.

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Fri Apr 06, 2012 6:03 pm
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Chloron wrote:
.

The simplest solution is to avoid anyone with 3/5/5 actions when choosing a target. Anyone with higher actions (say 4/6/6) cannot have a halc set, so no worries

.

+ 1
i started using halcs cos i was sick of being farmed by people 3-400 ranks above me who wouldn't know a fair fight if it bit them on the a** and these are the guys who alert you or zero you just for trying to defend yourself. I now only PVP to protect my legionmates from harrasment.

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Fri Apr 06, 2012 6:39 pm
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