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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Most of these have been discussed at some length, just thought it might be helpful to see the most popular things people would like to see. Obviously some of these things are harder to implement than others, but still this at least, is about opinion.
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Sat Dec 04, 2010 8:22 am |
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Arach Reul
Joined: Wed Nov 03, 2010 2:27 pm Posts: 373
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Very hard choice between the first two. Had to go with the bases due to the potential for so much more being done from it.
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Sat Dec 04, 2010 12:20 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Unfortunately I had to go with the war/alliance system, as this would prove to be much more valuable in the immediate. We're still having to keep track of our Naps on a facebook legion page. It could send a notification to the challenged legion that x legion declared war on them, and keep a score board of how many legion kills each legion has done, how many planets each has captured, etc. It could mabye allow you to openly target and attack other players in that legion w/o having to wait for alerts or finding them on the battle tab, but this might be too overpowered. I still would realy realy like to see legion bases though. Mabye a legion battle system could have a special bonus to capturing a legion base. And please please let it have a Legion bank. I'm certian Gagmaggot would love to unload all our legions artifacts from his ship. It's starting to get a little sluggish 
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Sat Dec 04, 2010 1:28 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I have to go with silentknight on this. Both of the first 2 choices have awesome potential, but since I (among other people) came up with a diplomacy-releated idea, it wins on tie-breaker. Everybody needs their ego stroked once in a while Truth be told though, I believe both the legion base/planet idea and the diplomacy thing could be rolled into one add-on some how. Not sure exactly how, but it could be done. Great idea Bob for consolidating the best of the recent ideas into one thread like this. Hopefully Dan can introduce something that the players really want instead of just tweaking what already exists.
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Sat Dec 04, 2010 7:48 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Yea I really love the legion bases, I hope it comes to life at some point, although I'm sure it would be a challenge to implement. The war/alliance deal probably has a better chance of making it sooner just because I imagine it would be easier to do. The other idea I love is the npc controlled planets, I think that could really expand the pve element of the game, and I think it would also be fairly simple to put in, that may be the most fruitful addition with the least amount of work in fact.
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Sat Dec 04, 2010 8:14 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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People haven't really come up with that great of ideas for what the point of a legion base should be or why it should be fought over or anything. Most people are just saying it should be some extra cargo storage, which is already a ship stat and in oversupply for a lot of people. Another idea was a defense bonus, which is pretty much going to be constantly used by everyone and just add one extra click to the game. It seems more like something that would be "cool" as opposed to anything that enhances actual gameplay. Of course there is probably a function it could serve that could do both, but I haven't seen anything like that.
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Sat Dec 04, 2010 8:30 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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When I originally posted it, i laid out some pretty extensive plans, maybe you missed it:P
Some of which included, having Bob's bar for bounty hunters (yea I just gave it a name) where you could visit the local bar, talk to other people and place bounties on peoples heads or see what bounties there were to collect yourself.
A place to dock your ship, possible reduced repair costs depending on upgradeable portions of your station.
A market where you can buy and sell goods maybe even set up a shop of your own to sell items.
Boards for that specific legion so they can post what they are currently doing, if they are recruiting and so forth.
The warehouse of course to house and store items.
Then the pvp component where you can attack and defend the base, either for some form of monetary bonus, or just some kind of leaderboard function.
I think this is plenty to start from, it can easily evolve from this.
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Sat Dec 04, 2010 9:06 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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bounties would have to function almost exactly the same as a share for it to not be a gaping loophole, and at that rate, it can be pretty much be done socially over the comm. Most ideas for stuff a base can do are precisely what the legion tab should be for. The only thing that would make it functionally different is if it could be disabled and you might lose some benefits from your base. Then whats the repair cost? It just seems like a big runaround unless it was something game-changing. I don't mean to poop on anyone's parade. It does seem nifty albeit pretty pointless.
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Sat Dec 04, 2010 9:22 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Great suggestions. I know this idea has been evolving over time, and we like the direction it is going.
Some other food for thought:
* How will a legion's base be found by enemies (or should it)? Should there be a similar rank restriction and action limits if this is the case? * Assuming a legion base is upgraded over time, what will happen to it if the legion disbands?
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Sat Dec 04, 2010 9:27 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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If the base is taken in the direction where others can visit then sure it should be found. I had proposed the idea of having some form of list of those who were allowed in, maybe they would have to ask for access. Those who were not allowed in would have to scan for the base, which of course requires you to up your cloak on the base.
The bases should be extremely hard to take down, it should take a coordinated group effort, and maybe take time to repair to even further limit how many times it can be attacked. If it is difficult enough then actions wouldn't be needed. But there should be enough benefits to being friendly with someone's base as being enemies with it, that way people really have to decide whether or not its worth it to be friend or foe.
If the legion disbands, it should be powered down and the scavengers take over taking it away piece by piece.
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Sat Dec 04, 2010 9:38 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I guess they should be like planets for the most part. Legionmate's bases could be auto-shared and show up on some list in the legion tab. You might find them plannet scanning or NPC hunting and they would be owned by NPCs and they would need to be conquered for the base to be legion owned. They could have different basic stats or just bonuses going towards whichever upgrades your legion might apply.
A legion could have multiple bases like some kind of network, but there should be incentive for concentrating on a central base to upgrade. The upgrades could be like group missions and provide specific ship benefits, like cloak, defense, discounted repairs or whatever else someone might think of. I would think that they should be fluxable considering how much people hate losing investments in this game and how annoying it would be to constantly defend one. There might be a 3 day timer on conquering a base for it to be owned so they only get legitimately stolen and fluxed. I think the upgrades should take resources as opposed to energy, or at least more resources than energy so that credits are more of the limiting factor. I'm pretty sure people would just buy the best one possible with GP and do it again whenever they lost one.
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Sat Dec 04, 2010 10:03 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Yea along these lines, my original idea was not to limit it to a planet, but to make it a station. Something like the Renegar Lazuli Station, but you could colonize planets specifically to be used by the station. So the station would act as a giant player collecting planets and increasing its own resources. Everything on a much larger scale of course. I like the idea of group missions for the base or as a separate idea altogether, could be something new and fun.
I was thinking of these as permanent bases, not something that could be stolen. The idea being you could reduce it's defenses to zero and raid it's warehouse and whatnot, but not actually take it. This also helps for legions that go through players like revolving doors. They may not be able to hold onto players but at least they would have something permanent for their efforts. These things should be massive and take immense amounts of work. Maybe if people had their ships stored there when it was taken the ships could also be blown up, like if your in the station it's a no trap zone.
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Sat Dec 04, 2010 10:24 pm |
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Plamok
Joined: Wed Jul 28, 2010 11:16 pm Posts: 824
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A shoutbox would be nice for legion bases. I know the PHP code already exists for it, so there wouldn't be a need to write all the code.
Legion bases. Hard choice, very good suggestions.
Regards, Plamok
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Tue Dec 07, 2010 12:05 am |
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green_phoenix
Joined: Tue Dec 07, 2010 2:21 am Posts: 1
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I think the legion bases woulb be a good addition
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Tue Dec 07, 2010 2:22 am |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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I choosen legion base, because i think it would promote team work more however in-game diplomacy would be so much fun.
I still think this game should be on a website on it's on though.
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Tue Dec 07, 2010 9:50 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Hey Dan, if you want to see all my suggestions for legion base combat, it's all in here. viewtopic.php?f=6&t=1969If you want to see my first post regarding "Labs" and modules that would be placed on these bases, scroll down a little, here. viewtopic.php?f=6&t=1939
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Tue Dec 07, 2010 11:23 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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The legion base details in there along with the combat are great. A lot of details worked out that seem reasonable. I don't like the idea of spending energy to keep the modules functioning however, I think all the other costs would be adequate enough.
Never saw the post before, very nice.
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Wed Dec 08, 2010 12:26 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Wed Dec 08, 2010 12:33 am |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Chose diplomacy because it makes more sense having diplo in an MMO like this. Of course, players can make up their own diplo but it's hard to enforce in a game like GL.
The bases.. not too keen because like spoony i don't see what the real reason or need for them is. They seem like more of a gimmick.. and i'm not a gimmicky person.
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Wed Dec 08, 2010 5:02 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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if i could vote for all the ideas i would, but out of those 4 the #1 would be the bases. #2 would be the diplomacy system, #3 would be NPC controlled planets, #4 would be more new modules.
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Wed Dec 08, 2010 5:04 am |
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