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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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We all know the 50 Att / 50 Def bases where everyone does 120 damage / hit. But everyone DOESN'T receive the same badges for the same "work". How is it fair that 20th on a lvl 3 base gets 1 badge for 120 damage while 1st gets 3 badges for 120 damage, all because of a RNG?
Same damage, same badges, regardless. Just pop a limit on how many people get it in that case (example, on a lvl 3 base, 20 people get 3 badges for doing 120 dmg each, but the 21st 120 damager gets 0)
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Tue May 15, 2012 4:43 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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I would just set it to first come first served, I doubt we would be given additional badges for already being strong enough to hit a base for max. Although I do agree there should be some set order to how the badges are awarded when all dmg is equal
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Tue May 15, 2012 4:45 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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Follyuu wrote: I would just set it to first come first served, I doubt we would be given additional badges for already being strong enough to hit a base for max. Although I do agree there should be some set order to how the badges are awarded when all dmg is equal my legion constantly gets level 3 enemy bases scanned, and it currently seems to be the exact opposite of first come first served. If i am first to hit it i will come 19'th or 20th in damage and only get one badge, however if im late getting a hit in i will come in the top 5 or 10. we NEED first come first served for weak bases. if everyone does 120 to a base, the first person to hit it comes first in damage metres.
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Tue May 15, 2012 7:53 am |
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Dave_smith354
Joined: Mon Oct 24, 2011 9:58 pm Posts: 332
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Follyuu wrote: I would just set it to first come first served, I doubt we would be given additional badges for already being strong enough to hit a base for max. Although I do agree there should be some set order to how the badges are awarded when all dmg is equal I would agree with either this, or alternating between first come first served and the reverse order (because not everyone can be online constantly). As it stands though, if we're lucky enough to scan a weak level 3 I just take my chances, the biggest problem is keeping them alive long enough to get 20 players on.
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Tue May 15, 2012 11:22 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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Dave_smith354 wrote: Follyuu wrote: I would just set it to first come first served, I doubt we would be given additional badges for already being strong enough to hit a base for max. Although I do agree there should be some set order to how the badges are awarded when all dmg is equal I would agree with either this, or alternating between first come first served and the reverse order (because not everyone can be online constantly). As it stands though, if we're lucky enough to scan a weak level 3 I just take my chances, the biggest problem is keeping them alive long enough to get 20 players on. We also get that problem a lot, our ruling is now, if you do more than 120 to a 50/50 base you are required to spend any badges you get on exo-clamps.
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Wed May 16, 2012 3:56 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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NO to OP, abusable on so many levels
it SHOULD be first come first serve based on the last attack made by each player.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed May 16, 2012 7:10 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Actually, letting the RNG determine who gets how many badges in that situation IS the MOST fair way to do it. The OP mentions the first 20 on a level 3 each get 3 badges. That is 60 badges compared to a "normal" level 3 that gives out up to 35 badges. Obviously that would be abused. Someone else said "first come first served." So the guy that has dinner at the same time as the base battle automatically gets less badges? Or the guy that logs in on his coffee break at work? Since Dan can't program in the coffee break factor, he's gotta go with what is the fairest to everyone... The RNG. Another point I'd like to make about FCFS, you can set base scans for Leaders Only. Do that, the leaders do the scans and automatically get the extra silvers and 100% Raid chance (on level 4+). No... That can't be abused...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 16, 2012 3:04 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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kellmaster wrote: Dave_smith354 wrote: Follyuu wrote: I would just set it to first come first served, I doubt we would be given additional badges for already being strong enough to hit a base for max. Although I do agree there should be some set order to how the badges are awarded when all dmg is equal I would agree with either this, or alternating between first come first served and the reverse order (because not everyone can be online constantly). As it stands though, if we're lucky enough to scan a weak level 3 I just take my chances, the biggest problem is keeping them alive long enough to get 20 players on. We also get that problem a lot, our ruling is now, if you do more than 120 to a 50/50 base you are required to spend any badges you get on exo-clamps. It's not that tough. Locker gets 2 hits (they used their badges to lock it, they deserve top spot), nobody hits after the shields are down. They have to wait until the shields are back to 120 before hitting it. Some (few) people still ignore it, but generally they won't go below 500 or so hull until it's time for them to die.
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Wed May 16, 2012 3:22 pm |
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Noirpa
Joined: Sun Apr 08, 2012 3:48 am Posts: 154
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I think the person with the most need for silver badges should be on the top. So if everyone hits for 120 the person with the least silvers total should be in the top 10. So lets say johnnyx has only 50 silvers each and everyone else who has hit the base has a total of more than 50 silver badges (spend or other wise) then johnnyx should have the 1st spot, and then sarah1234 should be number 2 because she only had 54 silver badges; so on and so forth. Instead of it being totally randomized.
_________________19th to become an Elite in the Galaxy Zane level 28th alert was a 26x artifact Dyson
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Wed May 16, 2012 3:36 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Noirpa wrote: I think the person with the most need for silver badges should be on the top. So if everyone hits for 120 the person with the least silvers total should be in the top 10. So lets say johnnyx has only 50 silvers each and everyone else who has hit the base has a total of more than 50 silver badges (spend or other wise) then johnnyx should have the 1st spot, and then sarah1234 should be number 2 because she only had 54 silver badges; so on and so forth. Instead of it being totally randomized. No. That's remedied simply by spending silver badges. The way it is (random) is fairest, everyone has an equal chance at landing in any spot.
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Wed May 16, 2012 3:49 pm |
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Noirpa
Joined: Sun Apr 08, 2012 3:48 am Posts: 154
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I did put spent or other wise. If someone has all the mods on their ship, they are spent and if players have bought the exo clamps, Barrier Nexus(s) or just holding slivers in the no-space cargo then it all counts towards how many badges you have total. So Like me who has 300+ silvers total would like to see some of the other players get their mods when it comes to a glass base. But not ruin the glass base for everyone.
_________________19th to become an Elite in the Galaxy Zane level 28th alert was a 26x artifact Dyson
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Wed May 16, 2012 4:07 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Noirpa wrote: I did put spent or other wise. If someone has all the mods on their ship, they are spent and if players have bought the exo clamps, Barrier Nexus(s) or just holding slivers in the no-space cargo then it all counts towards how many badges you have total. So Like me who has 300+ silvers total would like to see some of the other players get their mods when it comes to a glass base. But not ruin the glass base for everyone. Ok, so I have all my silver mods and use up my excess silvers on Barrier Nexus and Exo-clamps. Runs me down to 0 silvers. You mean to tell me that I legitimately deserve to get more silver badges from a base, for the same damage, than the guy that needs 3 more for his first Surge Plexus? Drugs are bad, son... You should stop using them...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 16, 2012 4:22 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Darth Flagitious wrote: Noirpa wrote: I did put spent or other wise. If someone has all the mods on their ship, they are spent and if players have bought the exo clamps, Barrier Nexus(s) or just holding slivers in the no-space cargo then it all counts towards how many badges you have total. So Like me who has 300+ silvers total would like to see some of the other players get their mods when it comes to a glass base. But not ruin the glass base for everyone. Ok, so I have all my silver mods and use up my excess silvers on Barrier Nexus and Exo-clamps. Runs me down to 0 silvers. You mean to tell me that I legitimately deserve to get more silver badges from a base, for the same damage, than the guy that needs 3 more for his first Surge Plexus? Drugs are bad, son... You should stop using them... You should read more carefully, he's saying TOTAL silver, not CURRENT silver thou for that method, I do believe it would be best if exo-clamp spent ones does not count against you, it's a "selfless act" so to speak, so it shouldn't possibly hurt you in any way. Darth Flagitious wrote: Actually, letting the RNG determine who gets how many badges in that situation IS the MOST fair way to do it. The OP mentions the first 20 on a level 3 each get 3 badges. That is 60 badges compared to a "normal" level 3 that gives out up to 35 badges. Obviously that would be abused. Someone else said "first come first served." So the guy that has dinner at the same time as the base battle automatically gets less badges? Or the guy that logs in on his coffee break at work? Since Dan can't program in the coffee break factor, he's gotta go with what is the fairest to everyone... The RNG. Another point I'd like to make about FCFS, you can set base scans for Leaders Only. Do that, the leaders do the scans and automatically get the extra silvers and 100% Raid chance (on level 4+). No... That can't be abused... And who are you gonna cry to when you are not on "at the right time" for elites? The more active bunch getting more stuff will only benefit the game as a whole by encouraging activity. Unless the base scan is on a VERY strict schedule(which is hardly true for all except the top most legions), everyone have pretty much equal oppertunity. and the "leaders get more" theory is just irrlevant. The scanner should get more regardless of whatever anyway. We always let scanner do extra damage if possible to give him the top spot on the weak bases. If you want to contribute red for extra silvers, ask ur leader to open scan to officer and become officer tempoarily to do scans. If ur leader is so selfish etc such that they wont accept the request, you probably should look for a different legion. So rly, the "leaders get more" theory, while possibly true, is irrlevant to the topic.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed May 16, 2012 4:30 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Uy23e wrote: Darth Flagitious wrote: Noirpa wrote: I did put spent or other wise. If someone has all the mods on their ship, they are spent and if players have bought the exo clamps, Barrier Nexus(s) or just holding slivers in the no-space cargo then it all counts towards how many badges you have total. So Like me who has 300+ silvers total would like to see some of the other players get their mods when it comes to a glass base. But not ruin the glass base for everyone. Ok, so I have all my silver mods and use up my excess silvers on Barrier Nexus and Exo-clamps. Runs me down to 0 silvers. You mean to tell me that I legitimately deserve to get more silver badges from a base, for the same damage, than the guy that needs 3 more for his first Surge Plexus? Drugs are bad, son... You should stop using them... You should read more carefully, he's saying TOTAL silver, not CURRENT silver thou for that method, I do believe it would be best if exo-clamp spent ones does not count against you, it's a "selfless act" so to speak, so it shouldn't possibly hurt you in any way. Darth Flagitious wrote: Actually, letting the RNG determine who gets how many badges in that situation IS the MOST fair way to do it. The OP mentions the first 20 on a level 3 each get 3 badges. That is 60 badges compared to a "normal" level 3 that gives out up to 35 badges. Obviously that would be abused. Someone else said "first come first served." So the guy that has dinner at the same time as the base battle automatically gets less badges? Or the guy that logs in on his coffee break at work? Since Dan can't program in the coffee break factor, he's gotta go with what is the fairest to everyone... The RNG. Another point I'd like to make about FCFS, you can set base scans for Leaders Only. Do that, the leaders do the scans and automatically get the extra silvers and 100% Raid chance (on level 4+). No... That can't be abused... And who are you gonna cry to when you are not on "at the right time" for elites? The more active bunch getting more stuff will only benefit the game as a whole by encouraging activity. Unless the base scan is on a VERY strict schedule(which is hardly true for all except the top most legions), everyone have pretty much equal oppertunity. and the "leaders get more" theory is just irrlevant. The scanner should get more regardless of whatever anyway. We always let scanner do extra damage if possible to give him the top spot on the weak bases. If you want to contribute red for extra silvers, ask ur leader to open scan to officer and become officer tempoarily to do scans. If ur leader is so selfish etc such that they wont accept the request, you probably should look for a different legion. So rly, the "leaders get more" theory, while possibly true, is irrlevant to the topic. First point... Without trying to be rude, I DID read the suggestion. But I also know a little bit about how the game works. The game does not track spent badges. That's a known fact. Therefore there is no way of calculating TOTAL silvers and everything would have to be based on CURRENT counts. Second point... I don't condone or encourage the example I made about the scan rules. I'm just pointing out the very relevant exploitability of it. Third point... How your legion handles base locking is up to you. However, being the scanner should not automatically give you claims to extra silvers. Spending reds is for the legion's benefit, not your own. Many times I have been sitting with very minimal energy but a lot of red badges. I would volunteer to do the scan knowing I'm not going to be able to do much damage. This saves the red badges for those that do have the energy for the battle who might be short on energy the next time around and can do the same. That's called being a team player. Keep in mind that this whole suggestion would have to apply to ALL base battles, not just the special case of abandoned bases. Therefore, also keep in mind that the damage you do every shot is determined by the RNG.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 16, 2012 5:10 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Darth Flagitious wrote: First point... Without trying to be rude, I DID read the suggestion. But I also know a little bit about how the game works. The game does not track spent badges. That's a known fact. Therefore there is no way of calculating TOTAL silvers and everything would have to be based on CURRENT counts.
Second point... I don't condone or encourage the example I made about the scan rules. I'm just pointing out the very relevant exploitability of it.
Third point... How your legion handles base locking is up to you. However, being the scanner should not automatically give you claims to extra silvers. Spending reds is for the legion's benefit, not your own. Many times I have been sitting with very minimal energy but a lot of red badges. I would volunteer to do the scan knowing I'm not going to be able to do much damage. This saves the red badges for those that do have the energy for the battle who might be short on energy the next time around and can do the same. That's called being a team player.
Keep in mind that this whole suggestion would have to apply to ALL base battles, not just the special case of abandoned bases. Therefore, also keep in mind that the damage you do every shot is determined by the RNG. In particular, the third point: Depends on the bases you're locking. Generally we lock soft level 3s/4s so as to help our members get the silver modules easily, and while it's for the legion's overall benefit, we feel that in these cases since the locker is spending his badges, he may as well get more badges from the base he scanned. Obviously, on not-so-abandoned bases, this probably wouldn't work out quite so easily.
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Wed May 16, 2012 5:17 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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while it might be possible to salvage spent badges from log info, we can leave that aside until it can be confirmed.
The suggestion, as far as I can see, is only regarding damage ties on bases, which rarely occurs in anything except abondoned bases. So while it's possible for RNG on dmg to play a part, it's of insigificant value.
If FCFS is implemented for tie badges, it is also a choice on the scanner to do the dmg right away for more badges or if he wish to serve the legion instead, to do dmg at a later time. It does not explicitly makes the scanner get more badge right away.
And in the case of the weak bases, one can always request to leader to be allowed to extra dmg if he is in desperate need of badges to ensure a better spot.
So I believe with proper management, FCFS is the fairest method, because it provide an equal oppertunity enviroment for the "greed" roll of the dice while encouraging activity.
I won't mind some kind of a round robin system if you want a true "fair for all", but I dislike badge by RNG because it could and probably will(given the large player population) end up *beeping* someone and give them low badges every single time. While we can explain it away calmly with statistics, some ppl will rage at it and that's not good for the cumminty.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed May 16, 2012 5:26 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Changing a system that works for 99.99% of situations for the benefit of that .01% and at the same time adding potential exploits is ludicrous.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 16, 2012 5:46 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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I think people should stop whining. You''l get your badges eventually.
_________________ Inventor of Invisible SandTM
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Wed May 16, 2012 5:47 pm |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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ok most of you dont seem to get it, it is currently the OPPOSITE of FCFS on 50/50 bases atm. so if everyone does 120, the first 9-10 to hit it will get 1 badge. which is just stupid. i do NOT think that equal badges for all is ok. nor do i think that "only leaders can target bases exploit herp derp" is a legitimate argument. I don't even think "punishing players for not being as active" is legitimate. They already miss out on elites, they get disabled, etc etc. Obviously being highly active is an advantage. My point, is it is punishing people for being first on a weak base. First come first served will give players good reason to try and be on every 8 hours for the new base lock, thus increasing traffic to the site, which is a good thing for Dan. OR if for whatever reason that is not acceptable then shuffle the players that all have 120 damage so it is completely random who gets top spot and who gets shoved to last. Bluecifer wrote: I think people should stop whining. You''l get your badges eventually. thats true, i have all of the modules apart from the new badge unlocked one. I'm simply trying to balance an odd game mechanic for everyone.
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Wed May 16, 2012 11:15 pm |
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Dave_smith354
Joined: Mon Oct 24, 2011 9:58 pm Posts: 332
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kellmaster wrote: ok most of you dont seem to get it, it is currently the OPPOSITE of FCFS on 50/50 bases atm. so if everyone does 120, the first 9-10 to hit it will get 1 badge. which is just stupid. That's not actually true, it really is random. kellmaster wrote: Bluecifer wrote: I think people should stop whining. You''l get your badges eventually. thats true, i have all of the modules apart from the new badge unlocked one. I'm simply trying to balance an odd game mechanic for everyone. I agree with Bluecifer here.
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Thu May 17, 2012 4:53 pm |
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