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 Invasion Time... 
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Joined: Wed Apr 13, 2011 8:09 pm
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Could we get the invasion time on planets reduced from 24 hours to 12 hours just like the alerts pls...

Edit: cause I have so many planets to take with not enough time to do it... :lol:

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Fri May 18, 2012 2:15 pm
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As nice as that would be, if invade times were reduced, you could scan blitz, then quickly take several planets in a short amount of time. You could also fail an invasion, and not have to wait that long to make another attempt, meaning the person who own the planet has a less chance to get on and put up a fighting chance to keep their planet. Do you see how quickly this could become broken?

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Fri May 18, 2012 6:21 pm
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So only reduce invasion cooldown periods by using rare artifacts.

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Fri May 18, 2012 11:00 pm
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TaylorX wrote:
As nice as that would be, if invade times were reduced, you could scan blitz, then quickly take several planets in a short amount of time. You could also fail an invasion, and not have to wait that long to make another attempt, meaning the person who own the planet has a less chance to get on and put up a fighting chance to keep their planet. Do you see how quickly this could become broken?


Well I understand if you were to fail invasion on a planet and the timer is set at 24 hours so it would give the owner a fighting chance..

But I dont see why would you have to wait if you were to invade another planet and flux it and wait for another 24 hours to invade diferent planet..

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Sat May 19, 2012 11:50 am
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also have the issue of
invade(success) flux
counter-invade(off the 12 hours "alert") counter-flux

normally that would mean a safe planet for the original owner..... if timer is 12 hours instead....

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Sat May 19, 2012 12:22 pm
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I can support this for successful invasions only.

If you fail the invade i agree it should still remain 24 hr.

SO +1 for success 12 timers resets

-1 for failed 12 hr timers..... should remain 24 hr.

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Sat May 19, 2012 12:28 pm
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I think it should be 20 like the daily, or even 23 , so that the invasion doesnt keep getting pushed back until you have to skip invading for a day

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Sat May 19, 2012 5:07 pm
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as well as removing the planet abandon timer

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Sat May 19, 2012 5:08 pm
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Sparky wrote:
as well as removing the planet abandon timer



+1 o yeah that needs to go for sure

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Sat May 19, 2012 5:12 pm
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there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special.
I used 2 on a X18 from a rank 1K+

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Sat May 19, 2012 5:20 pm
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icarium81 wrote:
there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special.
I used 2 on a X18 from a rank 1K+

you get 10

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Sat May 19, 2012 5:21 pm
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icarium81 wrote:
there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special.
I used 2 on a X18 from a rank 1K+


that was a waste thought you said to save them for a good planet... at any rate yes there are only 5 and I lost them a long time ago.

This thread has merit and a successful raid should be less that 24 hr, i will compromise 15hr on the reset timer, 20 hr at the very least


but 12 hr is were I still think its fair, unless its a failed raid and then it should remain 24hr.

PS timer on abandoning planets is a +1 as well, just think dan more money for you 5 gp is needed why restrict it!!!!

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Sat May 19, 2012 7:21 pm
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When you say raid do you by any chance mean invasion?


Sat May 19, 2012 7:24 pm
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epic, its OBVIOUS that they mean invasion.
theres no 24 hour timer on raids, and they're talking about PLANET!

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Sat May 19, 2012 7:28 pm
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icarium81 wrote:
epic, its OBVIOUS that they mean invasion.
theres no 24 hour timer on raids, and they're talking about PLANET!

It's OBVIOUS I'm trying to be a troll here.


Sat May 19, 2012 7:35 pm
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