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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Could we get the invasion time on planets reduced from 24 hours to 12 hours just like the alerts pls... Edit: cause I have so many planets to take with not enough time to do it... 
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Fri May 18, 2012 2:15 pm |
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TaylorX
Joined: Thu Dec 15, 2011 5:38 am Posts: 183
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As nice as that would be, if invade times were reduced, you could scan blitz, then quickly take several planets in a short amount of time. You could also fail an invasion, and not have to wait that long to make another attempt, meaning the person who own the planet has a less chance to get on and put up a fighting chance to keep their planet. Do you see how quickly this could become broken?
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Fri May 18, 2012 6:21 pm |
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Asheron
Joined: Sat Dec 03, 2011 10:28 am Posts: 580 Location: Asheron's Island, Dereth
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So only reduce invasion cooldown periods by using rare artifacts.
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Fri May 18, 2012 11:00 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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TaylorX wrote: As nice as that would be, if invade times were reduced, you could scan blitz, then quickly take several planets in a short amount of time. You could also fail an invasion, and not have to wait that long to make another attempt, meaning the person who own the planet has a less chance to get on and put up a fighting chance to keep their planet. Do you see how quickly this could become broken? Well I understand if you were to fail invasion on a planet and the timer is set at 24 hours so it would give the owner a fighting chance.. But I dont see why would you have to wait if you were to invade another planet and flux it and wait for another 24 hours to invade diferent planet..
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Sat May 19, 2012 11:50 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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also have the issue of invade(success) flux counter-invade(off the 12 hours "alert") counter-flux
normally that would mean a safe planet for the original owner..... if timer is 12 hours instead....
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Sat May 19, 2012 12:22 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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I can support this for successful invasions only.
If you fail the invade i agree it should still remain 24 hr.
SO +1 for success 12 timers resets
-1 for failed 12 hr timers..... should remain 24 hr.
_________________ as always Semper Fidelis (CPL USMC)
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Sat May 19, 2012 12:28 pm |
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Sahil667
Joined: Sun Jul 24, 2011 6:15 pm Posts: 385
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I think it should be 20 like the daily, or even 23 , so that the invasion doesnt keep getting pushed back until you have to skip invading for a day
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Sat May 19, 2012 5:07 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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as well as removing the planet abandon timer
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Sat May 19, 2012 5:08 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Sparky wrote: as well as removing the planet abandon timer +1 o yeah that needs to go for sure
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Sat May 19, 2012 5:12 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special. I used 2 on a X18 from a rank 1K+
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Sat May 19, 2012 5:20 pm |
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Sahil667
Joined: Sun Jul 24, 2011 6:15 pm Posts: 385
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icarium81 wrote: there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special. I used 2 on a X18 from a rank 1K+ you get 10
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Sat May 19, 2012 5:21 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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icarium81 wrote: there is an arti that lets you remove the invasion timer.. iirc yyou only get 5.. paradox generators.. better save them for something special. I used 2 on a X18 from a rank 1K+ that was a waste thought you said to save them for a good planet... at any rate yes there are only 5 and I lost them a long time ago. This thread has merit and a successful raid should be less that 24 hr, i will compromise 15hr on the reset timer, 20 hr at the very least but 12 hr is were I still think its fair, unless its a failed raid and then it should remain 24hr. PS timer on abandoning planets is a +1 as well, just think dan more money for you 5 gp is needed why restrict it!!!!
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Sat May 19, 2012 7:21 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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When you say raid do you by any chance mean invasion?
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Sat May 19, 2012 7:24 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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epic, its OBVIOUS that they mean invasion. theres no 24 hour timer on raids, and they're talking about PLANET!
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Sat May 19, 2012 7:28 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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icarium81 wrote: epic, its OBVIOUS that they mean invasion. theres no 24 hour timer on raids, and they're talking about PLANET! It's OBVIOUS I'm trying to be a troll here.
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Sat May 19, 2012 7:35 pm |
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