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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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I really have to admit that after playing around and going over a lot of things. I realized that we really have a good thing going here. The game is not perfect but it can be improved.
It occurred to me that one of the problem is too much clicking. Our generic of having only 1 option to attack is really tedious. [1 attack 5 energy. ] why not let us have other option. like [5 attacks 30 energy] [10 attacks 55 energy] of course damage will still be dealt to the ship and if the ship is below zero hull it should not deal damage even if the order was for 10 or 5 attacks. This can in turn will minimize server lag and make game play faster.
Why not also have a complete mission on the mission tab so we don't have to click 90 times if we have enough energy to do the mission anyway. (again this saves the server some load to do and improves the flow of the game)
Too much clicking is dangerous to one's fingers (carpal tunnel syndrome anyone?)
Comments, suggestions and Violent reactions are welcome.
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Tue May 22, 2012 1:45 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Yes, I can already get bored just continually clicking, can't imagine how bad it is for you guys with energy bars that can outlast small countrys
_________________  A Necromancer Design Senatus et Populusque Imminente
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Tue May 22, 2012 1:52 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Definitely agree with you on the missions. I'm pretty sure bigger attacks have been mentioned before and I agree that it would be nice, at least on the bigger NPCs (3+ person). The smaller NPCs, it wouldn't help as much as most are 2 or 3 hits.
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Tue May 22, 2012 1:59 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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I'm cool with it for missions and NPCs as long as PVP isn't affected. If this was implemented for PVP any player could kill any other player in 1-3 clicks (depending on how your specific system would be implemented.)
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Tue May 22, 2012 2:01 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Follyuu wrote: I'm cool with it for missions and NPCs as long as PVP isn't affected. If this was implemented for PVP any player could kill any other player in 1-3 clicks (depending on how your specific system would be implemented.) remember if you attacked 10 times then that other ship is also attacking you 10 times.
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Tue May 22, 2012 2:04 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Remric wrote: Follyuu wrote: I'm cool with it for missions and NPCs as long as PVP isn't affected. If this was implemented for PVP any player could kill any other player in 1-3 clicks (depending on how your specific system would be implemented.) remember if you attacked 10 times then that other ship is also attacking you 10 times. True, but a lot of times a 1 on 1 fight is more about who can react faster rather than who can withstand 10 attacks better. Being able to attack 10 times at once removes any advantage of being online while being attacked. You could just be killed in a matter of seconds even if you overpower the other ship.
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Tue May 22, 2012 2:08 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Not on bases though. That should still only have a 1 hit option.
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Tue May 22, 2012 2:41 am |
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Berran
Joined: Thu May 10, 2012 1:43 pm Posts: 53
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Follyuu wrote: Remric wrote: Follyuu wrote: I'm cool with it for missions and NPCs as long as PVP isn't affected. If this was implemented for PVP any player could kill any other player in 1-3 clicks (depending on how your specific system would be implemented.) remember if you attacked 10 times then that other ship is also attacking you 10 times. True, but a lot of times a 1 on 1 fight is more about who can react faster rather than who can withstand 10 attacks better. Being able to attack 10 times at once removes any advantage of being online while being attacked. You could just be killed in a matter of seconds even if you overpower the other ship. I agree, as long as this change only effects NPC battles and Missions, you will get a +1 from me.
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Wed May 23, 2012 8:52 pm |
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