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 Homeworlds 
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This idea is very simple, and easy to expand. I haven't put a ton of consideration into it but after seeing MLPs post earlier, I figured we could do with throwing around a new idea for the higher ups, so feel free to nitpick and change things until we figure out a way to implement it, or decide it just shouldn't happen.


So here it is, every race should have a Homeworld, such as the Human race has with the Earth right now. This stands to reason since isolation is one of the determining factors of what creates new species, so if a race came from one planet, it would most likely be genetically unique from a similar species from another planet.

The idea here is that after completing the mission chain to unlock a playable race, you also receive the location of that race's "Homeworld" similar to how the location of Exotica is shared. Once scanned, the planet is added to the player's database, and can then be Enemy or Friendly (No one ship owns the race's Homeworld.) The starter races will of course start out with their Homeworld in their database.

Now here's where the fun part starts. The Homeworld will appear friendly to any member of the race it governs, and hostile to any race it does not. If you belong to the race of the Homeworld in question, you can guard the planet as if you were guarding Exotica for a legion mate. You may guard the Homeworld regardless of your legion affiliation or level.

The Homeworld will apply a passive buff to all ships currently belonging to its race, scaling from the last time it was conquered (10% for 1 day since, 20% for 2 days, up to 100%) that directly applies to the ability or bonus pertaining to that race. In other words, the Kronyn Homeworld bonus might provide up to 1 hr. reduced cool-down on their ability (6min per day since last conquered) and the Zolazin Homeworld may boost the additional cloak (not total cloak, just the 40% bonus) by up to an additional 10%.

The Homeworld itself will be the product of a new repeatable mission (details will need to be discussed) that is available to anyone who is currently a member of that race. Every time the mission is completed, the Homeworld receives a bonus, such as 50 attack, 50 defense, 50 pop, etc. These bonuses are permanent, and infinitely stack-able (may need a set limit but with Mento around, I'm unsure what that should be) unless the planet is conquered.

The way the planet would be conquered (I say this and not invaded or captured on purpose) is from being attacked by members of any other playable race. If at any time, the planet population reaches 0, the planet is conquered, and the race bonus is reset to 0.

The actual defending of the Homeworld is where I need some guidance from my fellow players, so gimme a hand if you can.

Now since every Homeworld would be attackable by any ship belonging to another race who has already completed the mission, guards should be given immunity to being disabled off the planet to prevent high ranks from targeting the lowest ranked guards they can find. This does not however mean guards should be permanent on the planet.

I'm thinking it can go one of two ways:

1. A new artifact is introduced similar to the Unstable Wormhole Emitter, but only usable on enemy Homeworlds. This arti warps away 1 random guard, but is not an alertable offense (To protect low ranks from warping high ranks on accident and being 0'ed) and is rewarded for completing a new repeatable mission for your race (bringing the total of new repeatables mission up to at least 2 per race.) The warped guard is then unable to return to their Homeworld for a set duration (open to discussion) to account for the time needed to travel back to the Homeworld they were just warped away from.

2. To encourage cooperation on a galactic scale, and to limit the potential of guards being permanently ensconced on their Homeworld to the point it becomes invincible, anyone currently guarding the planet should receive none of the Homeworld's passive boost. I dislike this option since it doesn't make much sense as far as why it would be that way, and punishes those guarding the planet, but it does create more room for the Homeworld combat to play out.

Now if your race's Homeworld is conquered, several things happen. The first of which is that all ships of that race will lose their passive buff as I said earlier. The second is that the planet will be given a 1 day "rebuilding phase" during which time the energy cost (and xp gain) from that races repeatable missions will be cut in half, and the Homeworld will be immune to attack from other races. Thirdly, due to slash and burn tactics deployed by attacking races, when the planet is conquered all previous passive attack and defense boosts will be reduced by 25% (maybe more maybe less) and population will revert to 100 to encourage ships to join in on the rebuilding effort, but not cripple the already conquered planet. Finally, when any Homeworld in the Galaxy is conquered, all surviving Homeworlds will receive a final 10% boost to their own passive buff for 1 week. Chalk it up to celebrating victory, looting the losing Homeworld, whatever you want, but this is needed to in some way encourage attackers.

Obviously there are areas that still need some work, and feedback is appreciated. I don't care if this is shot down or not, I just want to get the creative ball rolling to keep our friends and legionmates coming back to the game.


Where I need guidance.


Possible rewards to encourage players to attack other race's Homeworlds
Further rewards for keeping a Homeworld safe beyond a certain period of time
Possible limits to defenses/guards allowed on each Homeworld
Increased interactivity
Ideas for repeatable missions (Story-lines, rewards, energy/xp, etc)
Possible medals
I'm also thinking that any repeatable mission done for your Homeworld will reward 0 xp, and be considered a "Chartiable action" since you are giving back to your own people. This would also allow players to freeze rank while still accomplishing something tangible for the game community.

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Thu May 24, 2012 1:44 pm
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I'd prefer personal homeworlds, but still +1 to somethin new.

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Thu May 24, 2012 4:04 pm
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Bluecifer wrote:
I'd prefer personal homeworlds, but still +1 to somethin new.


Thu May 24, 2012 4:57 pm
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+1

i like the theme, but don't really have any useful suggestions.

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Thu May 24, 2012 6:12 pm
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Any ideas on how to make this more workable or interactive?

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Fri May 25, 2012 5:52 am
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Follyuu wrote:

The idea here is that after completing the mission chain to unlock a playable race, you also receive the location of that race's "Homeworld" similar to how the location of Exotica is shared. Once scanned, the planet is added to the player's database, and can then be Enemy or Friendly (No one ship owns the race's Homeworld.) The starter races will of course start out with their Homeworld in their database.



Atm I just have one question to you:

What about original races? Do Konqul have a homeworld? Or Aerlen? Will there be missions to unlock each race's Homeworld? (I know: FOUR questions lolz :mrgreen: )

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Fri May 25, 2012 7:19 am
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Astral wrote:
Follyuu wrote:

The idea here is that after completing the mission chain to unlock a playable race, you also receive the location of that race's "Homeworld" similar to how the location of Exotica is shared. Once scanned, the planet is added to the player's database, and can then be Enemy or Friendly (No one ship owns the race's Homeworld.) The starter races will of course start out with their Homeworld in their database.



Atm I just have one question to you:

What about original races? Do Konqul have a homeworld? Or Aerlen? Will there be missions to unlock each race's Homeworld? (I know: FOUR questions lolz :mrgreen: )


You quoted your own answer lol

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Fri May 25, 2012 7:21 am
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Follyuu wrote:
Astral wrote:
Follyuu wrote:

The idea here is that after completing the mission chain to unlock a playable race, you also receive the location of that race's "Homeworld" similar to how the location of Exotica is shared. Once scanned, the planet is added to the player's database, and can then be Enemy or Friendly (No one ship owns the race's Homeworld.) The starter races will of course start out with their Homeworld in their database.



Atm I just have one question to you:

What about original races? Do Konqul have a homeworld? Or Aerlen? Will there be missions to unlock each race's Homeworld? (I know: FOUR questions lolz :mrgreen: )


You quoted your own answer lol


That is exactly what I questioned. If I started as human, I will get to have my Earth. But to have a Konqul homeworld, your suggestion would compel me to change race to a Konqul. Let's say Dan implement this feature, I can have access to Drannik's HW without becoming a Drannik myself. By doing Drannik mission chain. But how do I get access to starter races' HW other than my own?

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Fri May 25, 2012 7:29 am
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That's the nature of the starter races, they will start out already having access to each others Homeworld the same as their own. The mission races would need to be unlocked along with the race they are tied to for a few reasons, but the starter races are so common, and known to everyone throughout the Galaxy already, so their Homeworld location would be pretty much common knowledge.

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Fri May 25, 2012 7:34 am
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Follyuu wrote:
That's the nature of the starter races, they will start out already having access to each others Homeworld the same as their own. The mission races would need to be unlocked along with the race they are tied to for a few reasons, but the starter races are so common, and known to everyone throughout the Galaxy already, so their Homeworld location would be pretty much common knowledge.


Then your suggestion will change the whole balance of the game. If a newbie has full access to the benefits of his HW, he would have a great benefit that could mean jumpstarting him. Would be comparable the benefit of a lv 10 joining a legion with lv 7 base. You would make the benefit of a HW worth fighting for it, don't you? So that a rank 400+ konqul like me would be interested in defending my HW against any attack? But if the HW is worth my time and energy, it would be a gigantic asset to the newbies who can do little to help defending it anyways.

I'm sorry if I'm not very coherent. Writing during my lunch time. But if any newbie can have access to the same HW that gives me great bonus (and do little to help defending it), I would not be pleased.

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Fri May 25, 2012 7:50 am
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It's a double edged sword as well though, since everyone has access, every single ship in the game has the chance to attack that Homeworld, and since the majority of high rank players end up as one of the many unlockable races, it would essentially be a zerg of low to mid rank ships, vs the higher end players. (with a few exceptions of course.) Compared to the unlockable races who will have far less number to defend, but also far fewer ships with the ability to view the Homeworld.


Also, it wouldn't imbalance the game, since the benefit would be generically applied to all ships. For example as Konqul, that same 10% boost is arguably even more effective for higher level ships with a higher base attack, than the average starter player. Sure a lvl 50 might have 550 attacknow instead of 500, but if a ship with 5000 attack got the bonus, it would be a 500 attack boost. Basically this means that it won't unfairly affect any level, but allows for even further customization of game play styles.

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Fri May 25, 2012 7:59 am
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Anyone else? At the very least lets get a discussion going to help springboard other ideas.

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Fri May 25, 2012 1:30 pm
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+1 or even +many.

Perhaps distances can be cited from the homeworld to any other planet in your database, and so with that new dynamic, you/your planets get new bonuses for how close or far they are from it.

Is your planet within 100 light-years of your homeworld? Then bonuses for being close (the closer the greater.)

Is your planet over 1,000 light-years from your homeworld? Then other bonuses for being far (the farther the greater.)

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Fri May 25, 2012 4:45 pm
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So xecti would get 80% defense and attack bonus and kongul would would get a 40% attack boost? -1

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Fri May 25, 2012 5:07 pm
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TheTinomony wrote:
So xecti would get 80% defense and attack bonus and kongul would would get a 40% attack boost? -1


Actually no, I specified it's a multiplier of the boost they already get, and that the multiplier would be open to suggestions. So Xecti may get up to a 10% boost to their 40% existing, giving 44%. Preferably larger to encourage defending the Homeworld, but nothing so large as to be game breaking.

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Fri May 25, 2012 5:18 pm
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Follyuu wrote:
TheTinomony wrote:
So xecti would get 80% defense and attack bonus and kongul would would get a 40% attack boost? -1


Actually no, I specified it's a multiplier of the boost they already get, and that the multiplier would be open to suggestions. So Xecti may get up to a 10% boost to their 40% existing, giving 44%. Preferably larger to encourage defending the Homeworld, but nothing so large as to be game breaking.


Oh ok, I missed that part. Well then this idea is rather interesting. What about a loyalty system to prevent people from jumping from one race to another when they need a particular buff?

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Fri May 25, 2012 5:59 pm
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TheTinomony wrote:
Follyuu wrote:
TheTinomony wrote:
So xecti would get 80% defense and attack bonus and kongul would would get a 40% attack boost? -1


Actually no, I specified it's a multiplier of the boost they already get, and that the multiplier would be open to suggestions. So Xecti may get up to a 10% boost to their 40% existing, giving 44%. Preferably larger to encourage defending the Homeworld, but nothing so large as to be game breaking.


Oh ok, I missed that part. Well then this idea is rather interesting. What about a loyalty system to prevent people from jumping from one race to another when they need a particular buff?



Could work. I'm not sure of the coding side of it, but it could start the Homeworld timer (The one from being conquered) as if it has been 0 days when you first become that race? Since that player hasn't been around defending it they shouldn't immediately gain the benefit I suppose.

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Fri May 25, 2012 6:01 pm
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Any further suggestions or ideas?

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Mon May 28, 2012 9:25 pm
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I would say along with guards have npc battle stations that rebuild themselves in x amount of time. Rewards fro destroying the battle stations and guards help defense them so they get boost from the guards.
idea 2 crew moral bonus from your home world not being taken.

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Tue Jun 19, 2012 10:01 pm
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I support the idea of home worlds, but each race supposedly has territorial lines in space, so why not go one step further? Make not only home worlds, but also implement a risk style galaxy map, and have each race compete for galaxy supremacy. Battles would be planned with a time limit, say from day x to day y. Winning race would receive a passive bonus and title as galaxy supremacist or something until they lose their spot in the next war, same for the losing races would receive passive debuffs resulting from being dominated until the next war.

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Wed Jun 20, 2012 1:21 am
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