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 Max stats from modules 
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Joined: Thu Nov 03, 2011 7:14 am
Posts: 32
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I have spent the last few days making a spreadsheet to work out the maximum stats you get from modules. Here are my findings. This is with all modules installed so you could get a little more on some of the stats. I have also used the attack options for the composite and shadin security terminal A. I have added the size of the autonomous in the space field but not the any stat as they change. Im pretty sure i got everything in there.


Ship Stats No Race or Profession Bonus'


Energy 2,865
Energy Recharge Time 30
Hull 13,123
Shield 8,320
Shield Recharge Time 43
Shield Recharge Amount 166
Space 6,185
Basic Attack 9,236
NPC Attack 10,621
Base Attack 10,621
Invasion Attack 13,038
Basic Defense 12,465
NPC Defense 15,706
Base Defense 14,335
Defense Under Attack 14,833
Scan 9,295
Cloak 5,196

I think the most interesting point is the space needed for all Items its pretty darn huge!!


Last edited by Wyatthaplo on Thu May 24, 2012 10:14 pm, edited 1 time in total.



Thu May 24, 2012 8:37 pm
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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Check your energy. I think you are off. I know there are at least 3,125 (plus at least the newest weekly mission).


Thu May 24, 2012 8:43 pm
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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I'm not even going to argue any of the other numbers, but I know for a fact that you have a wrong number for max energy. I've got 3160 from modules. That's with no relays or energy draining weapons installed. I also do not have a few modules. Max energy just from modules is at least 3535. Knock off 670 for top end relays and the weapons, and max is at least 2865.

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Thu May 24, 2012 8:48 pm
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Joined: Thu Nov 03, 2011 7:14 am
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I make the max energy with no relays or energy draining weapons to be 3400 exactly. I mostly checked i had all the modules by scouring the wiki and checking legion mates' fit out's


Thu May 24, 2012 9:21 pm
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Joined: Thu Nov 03, 2011 7:14 am
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Also i am not taking any default stats into consideration, it is purely modules.


Thu May 24, 2012 9:24 pm
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Joined: Fri Jun 25, 2010 1:16 am
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Darth Flagitious wrote:
Max energy just from modules is at least 3535.

I just updated my sheet. I get 3535 if you are not a cyborg race, 3575 if you are.

38 items in the Energy tab, 2 from Defense tab and 7 from Devices tab.


Thu May 24, 2012 9:48 pm
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Joined: Thu Nov 03, 2011 7:14 am
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Im missing 4 items from the devices tab not sure how 4 adds an extra 135 energy though... I have the two zortahs and the tachyon router... Which one am i missing please?


Thu May 24, 2012 9:58 pm
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Joined: Fri Jun 25, 2010 1:16 am
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Wyatthaplo wrote:
Im missing 4 items from the devices tab not sure how 4 adds an extra 135 energy though... I have the two zortahs and the tachyon router... Which one am i missing please?


Energy
Dark Mutagen Battery
Exotic Dynamo
Q-Pedd Logic Servo
Genetarr Transmitter - Mark II
Encephalon Core
Lazuli Tevrazon Core
XRP Warp-Charge Pack
Surge Plexus
Dark Warp Coil
TitanCore Reactor
T-Plasma Dynamo
Proxy-Universe Reactor - Mark IV

Defenses
Q-Phase Battery Array
Subspace Compressor

Devices
Tachyon Router
Voliir Modulator - Mark II
Zortah's Interface Jack v.2


Thu May 24, 2012 10:04 pm
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Joined: Thu Nov 03, 2011 7:14 am
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Got them missed the vollir i now have it at 3535 :) Thanks


Thu May 24, 2012 10:12 pm
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Joined: Thu Nov 03, 2011 7:14 am
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I have edited the first post :) thanks guys


Thu May 24, 2012 10:14 pm
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