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 NPC group bonus's 
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Joined: Fri Sep 16, 2011 12:04 am
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the only problem i have with this is the 250 and 2500... I have a feeling this will lower my T.O.carriers....

If I wait for TOs and not kill other ships, my overall NPC kill count will drop a lot so I will encouter less carriers cause I fight less
If i dont wait for TOs and just NPC normally for the most part.... TO, being one of the rarest breed, will be lagged behind by points and the spawn chance modifier and end up showing up less overall

And frankly TO will likely not get pass the 1000 tier for a long time to come. I wonder how many peepz actually have killed over 1000 ships from TO.

that said, I'd like two modifications:
1. Any and all bonus gained should be optional and can be turned off
2. The requirement for each faction should corrospond with the common-ness of the faction.

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Thu May 31, 2012 9:09 pm
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good idea need more thought tho kinda unfair to someone who is rank 100 with a few k npc kills not to be able to kill a reward boss "efficiently"

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Thu May 31, 2012 10:54 pm
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Awesome813 wrote:
good idea need more thought tho kinda unfair to someone who is rank 100 with a few k npc kills not to be able to kill a reward boss "efficiently"



The 1K and 5K one can be moved up higher. I didn't think that many that low ranking would of killed that many of one type of NPC but then again when I was that rank we didn't have NPC's so I don't know how well I would of done. lol

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Thu May 31, 2012 11:51 pm
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mojo311 wrote:
Awesome813 wrote:
good idea need more thought tho kinda unfair to someone who is rank 100 with a few k npc kills not to be able to kill a reward boss "efficiently"



The 1K and 5K one can be moved up higher. I didn't think that many that low ranking would of killed that many of one type of NPC but then again when I was that rank we didn't have NPC's so I don't know how well I would of done. lol


really there was no NPC's back then !!! :shock: :o

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Thu May 31, 2012 11:54 pm
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As I was reading it all, I was thinking pretty much all of what Darth said, so that's saved me a job lol.

I do like the idea but I think it's getting a bit too complicated. I like having a bonus to attacking certain races the more you kill. After all, practice makes perfect! But can you imagine what these bonuses would look like on your buff screen? They are not exactly a gradual increase of the same buff. That and the need to store your buffs against each race. This may be managable as an attack and defence bonus of a couple of percent for every couple of hundred kills. I do like the idea that elites and bosses count as 2 or 3 kills too.

As it is though, I can see the only way this would be implemented is more as a single medal reward for each race... "Feared by..." with a set 10% bonus or something after killing a couple of thousand.

As I say, I like the concept, and I think there should be a way of encouraging NPC battling and will give this a +1... just the realistic side of me thinks its too much.


Fri Jun 01, 2012 12:05 am
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wavey_dave_76 wrote:
As I was reading it all, I was thinking pretty much all of what Darth said, so that's saved me a job lol.

I do like the idea but I think it's getting a bit too complicated. I like having a bonus to attacking certain races the more you kill. After all, practice makes perfect! But can you imagine what these bonuses would look like on your buff screen? They are not exactly a gradual increase of the same buff. That and the need to store your buffs against each race. This may be managable as an attack and defence bonus of a couple of percent for every couple of hundred kills. I do like the idea that elites and bosses count as 2 or 3 kills too.

As it is though, I can see the only way this would be implemented is more as a single medal reward for each race... "Feared by..." with a set 10% bonus or something after killing a couple of thousand.

As I say, I like the concept, and I think there should be a way of encouraging NPC battling and will give this a +1... just the realistic side of me thinks its too much.



This right here is why no really good new ideas come out any more. Because as soon as one comes out some one comes in and says its to much. But yet at the same time on other threads others are asking us to come out with a big game changing idea. The next Base idea that would take a lot of work and would be game changing. I think this idea could be it. I do see what you mean don't get me wrong but as I said I made it that way purposely. Everyone wants a new side of the game that would benefit everyone and again I do think this could be it.

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Fri Jun 01, 2012 11:39 am
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mojo311 wrote:


This right here is why no really good new ideas come out any more. Because as soon as one comes out some one comes in and says its to much. But yet at the same time on other threads others are asking us to come out with a big game changing idea. The next Base idea that would take a lot of work and would be game changing. I think this idea could be it. I do see what you mean don't get me wrong but as I said I made it that way purposely. Everyone wants a new side of the game that would benefit everyone and again I do think this could be it.


I don't see how this is too much honestly, but even bases didn't come out complete. When I started there was no base battles, no scanning, no normal space extenders, warp arch thingies etc. It can be implemented slowly and adjusted. I still think it is an amazing idea, but do I think it will be in the next patch, or couple months...nope.

I would say the biggest issue with this is that it is individual and Dan is looking for my collaborative tasks. Simple fix is that the legion as a whole must kill the factions. Just change the numbers to be a bit higher and change a few of the rewards and maybe we will have a chance to get this in the game.

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Fri Jun 01, 2012 11:58 am
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Littlefluffy wrote:
mojo311 wrote:


This right here is why no really good new ideas come out any more. Because as soon as one comes out some one comes in and says its to much. But yet at the same time on other threads others are asking us to come out with a big game changing idea. The next Base idea that would take a lot of work and would be game changing. I think this idea could be it. I do see what you mean don't get me wrong but as I said I made it that way purposely. Everyone wants a new side of the game that would benefit everyone and again I do think this could be it.


I don't see how this is too much honestly, but even bases didn't come out complete. When I started there was no base battles, no scanning, no normal space extenders, warp arch thingies etc. It can be implemented slowly and adjusted. I still think it is an amazing idea, but do I think it will be in the next patch, or couple months...nope.

I would say the biggest issue with this is that it is individual and Dan is looking for my collaborative tasks. Simple fix is that the legion as a whole must kill the factions. Just change the numbers to be a bit higher and change a few of the rewards and maybe we will have a chance to get this in the game.


The prob with this then would be other jumbing legions to kill them for that legion. And then they would get the awards over again.

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Fri Jun 01, 2012 12:03 pm
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But this isnt really a new concept. It is offering bonuses based on the number of individual races hit, which IS new, but there is already a series of bonuses available, and there have already been comments elsewhere about the number of entries filling the effects page. If you imagine you have got only 1000 kills of each race, going off the list you supplied in the suggestion you would have 5 lines for each race of extra bonuses. Suddenly you effects page is dozens of lines long.

As I said, I'm all for the idea, but the current way you have listed it, it IS too much

A new concept would be something like a seperate stats page which tracks your favour with all the races. Favour which drops when you hit them, and raises when you do their missions. Both good favour and bad will give you different bonuses.


Fri Jun 01, 2012 1:07 pm
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wavey_dave_76 wrote:
But this isnt really a new concept. It is offering bonuses based on the number of individual races hit, which IS new, but there is already a series of bonuses available, and there have already been comments elsewhere about the number of entries filling the effects page. If you imagine you have got only 1000 kills of each race, going off the list you supplied in the suggestion you would have 5 lines for each race of extra bonuses. Suddenly you effects page is dozens of lines long.

As I said, I'm all for the idea, but the current way you have listed it, it IS too much

A new concept would be something like a seperate stats page which tracks your favour with all the races. Favour which drops when you hit them, and raises when you do their missions. Both good favour and bad will give you different bonuses.



This is like another game I used to play. I get what your saying and the bonus can be changed how Dan see's fit so it doesn't effect the amount of lines on there any more. Granted I all ready have 43 effects and thats not even all of them that I could have so whats a few more on top of that? lol

I did not go with the favor idea simply because it is used in other games and is not how I want to see this game really go. This game is different and unique. All ways has been and I hope all ways will be. That is why I went this way. Its very script based game and having a place you can go that simply lists the number of points you got with each race would be supper helpful. Maybe even have it so it shows how many points you got from commons, uncommons, rares, and ext. rares. I do like having missions introduced and maybe instead of one of my ideas we could add in that where it would unlock a new mission chain for the NPC group that would be really long and take a very long time to do. Only way I can see that happen is if it took arti's you get from NPC's or if you have to find NPC's from the group. Maybe use the mods the boss types of the NPC's drop in part of it and such as well. When you kill a NPC from a group I don't want it to even tell you in the disable award area that you got a point I want it to just give you one like the medals are. I don't want to gain favor with NPC groups either. I want to smash them all down to nothing. They are all pirates and should be treated as such. You should not be able to make nice with them. At least thats how I see it.

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Fri Jun 01, 2012 1:23 pm
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mojo311 wrote:
The prob with this then would be other jumbing legions to kill them for that legion. And then they would get the awards over again.


make them medals. have a running total, and only loyal members' kills count to the total. If you change legions to one with a lower count the kills don't start being added until they exceed the ones you have already. If you go to one with a larger count, you don't get the bonus kills for just being loyal, but you get the extra kills as they are added.

So say I get 1009 dark smuggler kills in TU

pop over to WDE where they have 807, wait a week and start massacring DS ships only when their count exceeds 1009 does it count toward my medal kills

where as if I was to jump over to the dysonians where they have 5133 after being there for a week I will start to add but it will be the 1010 not 5134th for the first loyal kill.

That should cover repeating kill counts and jumping legions and if medals are part of this then initial rewards would just be more points and maybe a title or ship design. Higher count ones could be ship mods or planet structures.

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Fri Jun 01, 2012 5:08 pm
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+1 :D :D :D :D :D :D :D :D :D :D :D :D


Fri Jun 01, 2012 5:24 pm
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+1

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Fri Jun 01, 2012 7:48 pm
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I would enjoy this.

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Tue Jun 19, 2012 9:23 pm
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You know you can see in this game when you add incentives for whatever reason the activity on a temp basis at least increases incredibly. Two weeks ago we hunted for npc's and it was amazing the amount of elites that popped up was just crazy.

When a legion especially one like ours has 10 or so active players hunting the elites popup really fast and when a command is killed in about 60 second you should know.

I support any incentive program that encourages this sort of game play, i think its great for the game its exciting to see that in an hour there have been over 60 elites or more.

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Fri Oct 26, 2012 1:32 am
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I like this!

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Fri Oct 26, 2012 1:37 am
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I still think it would be a great idea. Would love to have a real reason to kill all these darn common NPC's. lol

Another idea here. Instead of having them be passive bonus's making it easier to find a NPC in that class we should get it as a setting we have on our ship. You can pick one you have there and that is the only one you can have on till you switch it in your settings again.

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Fri Oct 26, 2012 1:38 am
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mojo311 wrote:
I still think it would be a great idea. Would love to have a real reason to kill all these darn common NPC's. lol


You not killing them for the joy. the fun in making the Jedi feel a disturbance in the force, hearing millions of voices silents like mouses. When you attack legion bases do you not target themDay cares and schools first, then the medical decks . Do you not randomly kill 50% the population of plants. Leaving thousands of orphans. If not, I think your doing it wrong! 8-)

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Fri Oct 26, 2012 1:54 am
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I like this idea alot... would really get people playing longer.

It also sounds similar to the new legion wide competitions/tasks dan mentioned recently.

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Fri Oct 26, 2012 2:08 am
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+1 I've hoped for something like this for awhile, a way to basically make the NPC factions angry with you and later make them fear you. The only thing I could think to add was that somewhere along the line (not for all of them but some) it spawns an NPC that you only get to fight one of, that's guaranteed to drop some type of ship module that's supposed to be so powerful only one can be safely installed on a ship, or possibly blueprints for a new ship design from that faction or stolen from one of that factions known enemies.


Fri Oct 26, 2012 3:51 pm
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