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 New CT Lab: Repair-bots 
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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Actually Wavey, I think it's you that's missing the point. There is no reason to worry about repairing semi-damaged modules. Period. There's no difference in functionality between 100% and 10%. By using a "repair all" function, you would be spending credits without even realizing what exactly you're spending them on. Potentially screwing yourself into not making upkeep and have everything take damage again. That's not going to effectively solve your problem with repairing your weapons or any other mods. Having the pages stick where you are at instead of refreshing to the first page. That would solve your problem, and it's something that many of us have tried to get incorporated for a LONG time. You think you have it bad with 5 pages of weapons? I have 12 pages. And your relays, try clicking "Item" on the Energy tab once or twice. Your relays should pop straight to the first page. At least they always did for me. Here's another tip for your relays. Get the damage staggered so all 4 aren't trashed at the same time. It doesn't save any credits over the long term, but it saves the trouble of repairing everything at one time. Meaning you don't have to pay for 4 repairs at the same time, which once you get to the last couple sets of relays, can be pretty pricey. It's 3.6B to repair my relays at one time. I'd rather spend .9B today, .9B tomorrow, .9B on Tuesday and .9B on Thursday.

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Sat Jun 02, 2012 7:25 am
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Joined: Tue May 29, 2012 1:38 pm
Posts: 72
Location: UK (Preston)
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Problem is, once I research a new relay, I install four of them, and the only way to stagger them is to wastfully uninstall and install them a few times first.

I do understand what you are saying about it removing visibility of what you are actually doing. and I can see why repairing 10% on everything every day would probably end up cheaper than paying the upkeep, which obviously is not right. Even if it doesn't allow partial repairs though, you cannot deny the addition of a repair all button would be a massive time saver.


Sat Jun 02, 2012 10:13 am
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