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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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New CTLab idea: Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 Provides 1% bonus to energy, 2% bonus to hull, or 5% bonus to shield
***EDITED FOR IMPROVEMENT***
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Last edited by playret0195x on Tue Jun 05, 2012 7:27 pm, edited 2 times in total.
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Mon Jun 04, 2012 10:45 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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I like the idea with this.. maybe make it more ship bots though.. 5% increase in energy could be quite a LARGE increase. we've already got shield % though. so drop that part of it.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Mon Jun 04, 2012 10:59 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me
Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100
when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Mon Jun 04, 2012 11:12 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me
Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100
when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand.
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Mon Jun 04, 2012 11:14 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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playret0195x wrote: KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me
Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100
when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand. in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate. just a suggestion to keep things dynamic rather than all about the best stats.
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Mon Jun 04, 2012 11:17 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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KxG Ryoko wrote: playret0195x wrote: KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me
Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100
when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand. in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate. just a suggestion to keep things dynamic rather than all about the best stats. So what you mean is that for 2 energy you can reduce damage intake by 5%? Slap 25 energy on there (as the cost) an we might have a possible idea on that.
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Mon Jun 04, 2012 11:21 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...
or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Mon Jun 04, 2012 11:36 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me
Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots
Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100
when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. so if you tick someone off they can just keep hitting you and letting your shields regen taking away all your energy?
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Tue Jun 05, 2012 12:52 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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for each 19 shots the attacker only need to hit one extra time (20/19*95%=19) and thus 5 energy over each 20 shots defender... 20*2=40...
that's a horrible ratio.. might be acceptable if it's like 1 energy for 25%, then attacking party will end up paying more "extra" (orginal work of 15 will now take 20 shots, extra 25 energy cost, 20 shots cost defender 20 energy) then as an OPTIONAL thing, it would have some possible application.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Jun 05, 2012 3:18 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...
or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. could you please explain that better. i don't follow. are you saying the idea originally mentioned is bad or the other idea posted on here is bad?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Tue Jun 05, 2012 4:25 am |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...
or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. which is why i proposed it being an activatable module, so you can keep it installed to get the +stats, but you'd have the ability to turn it on/off to use the damage reduction. so if you've done something that'll get you zeroed, then you'd most likely keep it off as it'd cost you so much more in energy. it promotes actually thinking about the consequences of your ingame actions. as I said, just a suggestion to make things slightly more dynamic rather than the flat "I've got better stats, more artifacts to use and you were offline".
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Tue Jun 05, 2012 10:31 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Tue Jun 05, 2012 11:45 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...
or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. A rank high enough can top that damage cap.
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Tue Jun 05, 2012 7:27 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Tue Jun 05, 2012 10:54 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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icarium81 wrote: its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits. wow man no need to use language we're all friends here
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 2:28 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I think he meant therotically rank 7k+.... cause... u know...
thou we are not seeing that any time soon
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Jun 06, 2012 4:02 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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mojo311 wrote: Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it. I hope this gets implemented just so you can do this, even for just a day. It would be hilarious.
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Wed Jun 06, 2012 4:27 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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icarium81 wrote: its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits. You only took into account the decks. You forgot about the ranks.
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Wed Jun 06, 2012 8:51 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement.....
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Wed Jun 06, 2012 8:56 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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icarium81 wrote: rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement..... Look closer at my previous statements. I said that it IS possible for someone to go above 3500 in damage cap. NOT that there IS a person who BROKE it. Pay attention next time.
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Wed Jun 06, 2012 8:58 pm |
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