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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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To streamline the upgrades of ship mods, instead of selling and rebuying, why not just have an upgrade button which simply deducts the sell value of your existing mod from the purchase price of your next one? Saves some time.
There could also be a small button to indicate an upgrade is available or possible for an NPC mod, like if you have a Korteth Blaster in your cargo when your Vortul Blasters are installed. Easier upgrades, especially when you're in the middle of a successful NPC run, when you want your upgrades on asap to get back to work.
Food for thought.
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Sat Jun 23, 2012 3:56 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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It works on some modules but not all of them.
I have 4 Composite Rays - S and 4 Composite Rays - D. By your method, I couldn't have both. There is at least one other mod like that.
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Sat Jun 23, 2012 4:00 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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By no means does the upgrade button appear on every mod. It only appears on mods which are AVAILABLE to upgrade. This means that a Vortul Blast Phaser installed would not have an upgrade button if there was not a Korteth Twin Blaster in cargo. There would just be the sell option.
Therefore, the composite rays would never have that option
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Sat Jun 23, 2012 4:05 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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considering most of us upgrade weapons as we research them +1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sat Jun 23, 2012 5:11 pm |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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oh yes this would be so nice :/ then I don't have to sell then buy then sell and buy...this would be good for weapons, hull, shield
+1
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Sun Jun 24, 2012 2:51 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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+1 to the idea
thou it might be quite hard to implement, so might not see it any time soon
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Jun 24, 2012 3:54 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Uy23e wrote: +1 to the idea
thou it might be quite hard to implement, so might not see it any time soon in my head it appears somewhat similar the planet artifact quick access tab.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sun Jun 24, 2012 4:41 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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The system seems perfectly fine as it is, I'm not quite sure how you can't spend 5 seconds to sell a module then install another.
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Sun Jun 24, 2012 7:56 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Epicownage wrote: The system seems perfectly fine as it is, I'm not quite sure how you can't spend 5 seconds to sell a module then install another. The point is when you want to install them asap while hitting elites or on a time constraint. You want that extra power right away, instead of the old system which wastes valuable seconds. It makes a difference.
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Sun Jun 24, 2012 8:05 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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If your hitting an elite I doubt an extra what 40 attack would make any difference, besides you'd have applied the upgrade beforehand I would assume. Also a problem with this idea is upgrades generally take up space which means your going to have to sell something to make up the room anyway.
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Sun Jun 24, 2012 8:20 am |
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wavey_dave_76
Joined: Tue May 29, 2012 1:38 pm Posts: 72 Location: UK (Preston)
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You would also lose control of your upgrade... would it upgrade just one tier or up to the latest tier? The latter makes less sense as it could be too big a jump to cope with (deckwise, upkeep etc), but doing it one tier at a time is just going to cost a fortune in minerals.
The only way I see this as useful is for the shields and hull mods, when selling one mod knocks down your total and you have to then spend more to take it back up again. I realise you have to repair to get the extra hull anyway, but why have to spend credits on hull you already have?
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Sun Jun 24, 2012 10:54 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I'd like to see this... But a more important/annoying thing is how the ship tabs "spring" back to the front page whenever you do anything. Fixing this would make upgrading less annoying too.
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Sun Jun 24, 2012 10:58 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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spyder wrote: I'd like to see this... But a more important/annoying thing is how the ship tabs "spring" back to the front page whenever you do anything. Fixing this would make upgrading less annoying too. This definitely needs fixing the arti page doesn't do it then why does the ship page have to.
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Sun Jun 24, 2012 11:22 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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varunjitsingh146 wrote: Uy23e wrote: +1 to the idea
thou it might be quite hard to implement, so might not see it any time soon in my head it appears somewhat similar the planet artifact quick access tab. it takes a lot more coding. if nothing else, each module now would have to have an extra column designating their specific update version(s) so the system can check if that upgrade ver(s) exists and/or bring up an appropriate list for selection and that means different SQL queries, possible multiple repeating lines of "plug ins" Ofc, it can be done, the question is just with how much effort.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jun 25, 2012 4:41 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Uy23e wrote: varunjitsingh146 wrote: Uy23e wrote: +1 to the idea
thou it might be quite hard to implement, so might not see it any time soon in my head it appears somewhat similar the planet artifact quick access tab. it takes a lot more coding. if nothing else, each module now would have to have an extra column designating their specific update version(s) so the system can check if that upgrade ver(s) exists and/or bring up an appropriate list for selection and that means different SQL queries, possible multiple repeating lines of "plug ins" Ofc, it can be done, the question is just with how much effort. yeah probably will, idk i still think it would look pretty similar the planet quick access tab if it were used.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon Jun 25, 2012 4:44 am |
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