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 Module Upgrade Streamlining 
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Joined: Thu Mar 31, 2011 2:19 am
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To streamline the upgrades of ship mods, instead of selling and rebuying, why not just have an upgrade button which simply deducts the sell value of your existing mod from the purchase price of your next one? Saves some time.

There could also be a small button to indicate an upgrade is available or possible for an NPC mod, like if you have a Korteth Blaster in your cargo when your Vortul Blasters are installed. Easier upgrades, especially when you're in the middle of a successful NPC run, when you want your upgrades on asap to get back to work.

Food for thought.

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Sat Jun 23, 2012 3:56 pm
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It works on some modules but not all of them.

I have 4 Composite Rays - S and 4 Composite Rays - D. By your method, I couldn't have both. There is at least one other mod like that.


Sat Jun 23, 2012 4:00 pm
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By no means does the upgrade button appear on every mod. It only appears on mods which are AVAILABLE to upgrade. This means that a Vortul Blast Phaser installed would not have an upgrade button if there was not a Korteth Twin Blaster in cargo. There would just be the sell option.

Therefore, the composite rays would never have that option

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Sat Jun 23, 2012 4:05 pm
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considering most of us upgrade weapons as we research them +1

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Sat Jun 23, 2012 5:11 pm
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oh yes this would be so nice :/ then I don't have to sell then buy then sell and buy...this would be good for weapons, hull, shield

+1


Sun Jun 24, 2012 2:51 am
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+1 to the idea

thou it might be quite hard to implement, so might not see it any time soon

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Sun Jun 24, 2012 3:54 am
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Uy23e wrote:
+1 to the idea

thou it might be quite hard to implement, so might not see it any time soon

in my head it appears somewhat similar the planet artifact quick access tab.

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Sun Jun 24, 2012 4:41 am
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The system seems perfectly fine as it is, I'm not quite sure how you can't spend 5 seconds to sell a module then install another.


Sun Jun 24, 2012 7:56 am
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Epicownage wrote:
The system seems perfectly fine as it is, I'm not quite sure how you can't spend 5 seconds to sell a module then install another.

The point is when you want to install them asap while hitting elites or on a time constraint. You want that extra power right away, instead of the old system which wastes valuable seconds. It makes a difference.

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Sun Jun 24, 2012 8:05 am
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If your hitting an elite I doubt an extra what 40 attack would make any difference, besides you'd have applied the upgrade beforehand I would assume.
Also a problem with this idea is upgrades generally take up space which means your going to have to sell something to make up the room anyway.


Sun Jun 24, 2012 8:20 am
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You would also lose control of your upgrade... would it upgrade just one tier or up to the latest tier? The latter makes less sense as it could be too big a jump to cope with (deckwise, upkeep etc), but doing it one tier at a time is just going to cost a fortune in minerals.

The only way I see this as useful is for the shields and hull mods, when selling one mod knocks down your total and you have to then spend more to take it back up again. I realise you have to repair to get the extra hull anyway, but why have to spend credits on hull you already have?


Sun Jun 24, 2012 10:54 am
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I'd like to see this... But a more important/annoying thing is how the ship tabs "spring" back to the front page whenever you do anything. Fixing this would make upgrading less annoying too.

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Sun Jun 24, 2012 10:58 am
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spyder wrote:
I'd like to see this... But a more important/annoying thing is how the ship tabs "spring" back to the front page whenever you do anything. Fixing this would make upgrading less annoying too.

This definitely needs fixing the arti page doesn't do it then why does the ship page have to.


Sun Jun 24, 2012 11:22 am
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varunjitsingh146 wrote:
Uy23e wrote:
+1 to the idea

thou it might be quite hard to implement, so might not see it any time soon

in my head it appears somewhat similar the planet artifact quick access tab.


it takes a lot more coding.
if nothing else, each module now would have to have an extra column designating their specific update version(s) so the system can check if that upgrade ver(s) exists and/or bring up an appropriate list for selection
and that means different SQL queries, possible multiple repeating lines of "plug ins"

Ofc, it can be done, the question is just with how much effort.

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Mon Jun 25, 2012 4:41 am
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Uy23e wrote:
varunjitsingh146 wrote:
Uy23e wrote:
+1 to the idea

thou it might be quite hard to implement, so might not see it any time soon

in my head it appears somewhat similar the planet artifact quick access tab.


it takes a lot more coding.
if nothing else, each module now would have to have an extra column designating their specific update version(s) so the system can check if that upgrade ver(s) exists and/or bring up an appropriate list for selection
and that means different SQL queries, possible multiple repeating lines of "plug ins"

Ofc, it can be done, the question is just with how much effort.

yeah probably will, idk i still think it would look pretty similar the planet quick access tab if it were used.

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Mon Jun 25, 2012 4:44 am
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