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 War Mode 
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How about we have a war mode that raises the amount of actions we can have before like instead of 50, perhaps 100? heck ill take 75 if it needs to be compromised. same spot as the diplomacy tab, only leaders can do, cost 20 energy to use, and there is no wins loses or ties. Like the other diplmacy options it has to be accepted .

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Mon Jul 02, 2012 1:16 am
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May I also suggest that it removes the TM restrictions between the warring legions?

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Mon Jul 02, 2012 1:34 am
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id prefer that over 100 before TMs cant be use.

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Mon Jul 02, 2012 3:16 am
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Just one question hawk would you be able to target the other legions members at will or would you have to still find them through the BT? If you can target them when ever you want then 50 disables would be more then enough lol granted i would then say 75 hacks and 75 raids.

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Mon Jul 02, 2012 4:42 am
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well yea same way youd find them normally

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Mon Jul 02, 2012 5:54 am
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what if we have a war mode that gives us more actions , but not allow us to set traps or some thing?

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Mon Jul 02, 2012 6:43 am
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It would be nice if a legion could declare war to another.Only leaders should be allowed to declare and accept wars and every member could participate.A war could take days and each disable counts 1 point.At the end of the war the legion with the most points wins the war and maybe some other goodies lol.Just an idea.


Mon Jul 02, 2012 11:51 am
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im in full agreement that there needs to be a warmode diplomacy act.. although i would like to see you be able to get TWO legions in ONE diplomacy slot, without any bonus to taking a slot, it should be reasonable for that.

I would suggest that 6 or 7 of your BT slots are ALWAYS an enemy legion, and the other 3-4 are for other people, because not everyone participates in fighting the wars, and may only want to hit someone on occasion..
No idea how hard that would be to program, but it would be a nice addition. and youd be able to see EVERYONE from the warring legion, from the latest recruit to the leader(s). NO ONE gets excluded.

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Mon Jul 02, 2012 2:45 pm
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+1 I am in favor and I didn't even read the posts, just the topic. It has been suggested numerous times. This is long over due Dan.

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Mon Jul 02, 2012 2:59 pm
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itsSoulPLayAgain wrote:
what if we have a war mode that gives us more actions , but not allow us to set traps or some thing?

thats sounds good to me.

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Mon Jul 02, 2012 4:32 pm
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I'd love to be able to use more TM's in a war, however, that is just unlikely.

Player A. is over his action limit of 50. He pulls up player B, who belongs to a legion player A. is at war with. Player A. now has the ability to do 25 more raids on someone on his BT or perhaps a planet thief he is 0ing.

What I would like to see (in another thread would be raising the action limit) is in a war taking out offense artifacts for the action limit.

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Mon Jul 02, 2012 4:55 pm
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I'd love to be able to use more TM's in a war, however, that is just unlikely.

Player A. is over his action limit of 50. He pulls up player B, who belongs to a legion player A. is at war with. Player A. now has the ability to do 25 more raids on someone on his BT or perhaps a planet thief he is 0ing.

What I would like to see (in another thread would be raising the action limit) is in a war taking out offense artifacts for the action limit.

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Mon Jul 02, 2012 4:55 pm
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yeah, i dont know how much of a nightmare it would be to code, but its still wishful thinking. dan has never once gotten on here to respond to any WAR threads..

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Mon Jul 02, 2012 4:58 pm
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LittleNicky wrote:
It would be nice if a legion could declare war to another.Only leaders should be allowed to declare and accept wars and every member could participate.A war could take days and each disable counts 1 point.At the end of the war the legion with the most points wins the war and maybe some other goodies lol.Just an idea.


this is a great idea +1 from me
icarium81 wrote:
im in full agreement that there needs to be a warmode diplomacy act.. although i would like to see you be able to get TWO legions in ONE diplomacy slot, without any bonus to taking a slot, it should be reasonable for that.

I would suggest that 6 or 7 of your BT slots are ALWAYS an enemy legion, and the other 3-4 are for other people, because not everyone participates in fighting the wars, and may only want to hit someone on occasion..
No idea how hard that would be to program, but it would be a nice addition. and youd be able to see EVERYONE from the warring legion, from the latest recruit to the leader(s). NO ONE gets excluded.

this too good idea guys +1

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Sun Jul 22, 2012 2:43 pm
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+1
I almost always give a +1 to war threads.

-leaders of each legion have to agree to enter war
-war last x amount of days (1 week I think)
-a point system would work just fine (maybe x points for disables, x points for raids/hacks x points for conquered planets x points for disabling their base, something like that)
could have a list of participants for each legion showing how many points they earned in the war for bragging rights
legion with the most points when war expires wins(winner could be rewarded with artis or maybe some sort of base upgrade or something maybe a new kind of badge to earn)
-after war is declared each legion will have greater chance of finding opposing ships on their bt, better chance of scanning the opposing legions base.(was thinking that 1st base scan after war was declared by both legions would automatically scan the opposing legions base)
I also like the idea of having more actions against legions at war.

anyway there are so many things that a war option could open up, I have and always will support this idea.hopefully it will get the attention it deserves. I think that even though Dan has created a "War Game" he seems to avoid making adjustments that make the game more War Fiendly this idea may never get his attention.


Mon Jul 23, 2012 2:57 am
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Maybe when two legions declare war the only thing that counts towards your actions are disabling/raiding/hacking their ships, debuffs and such don't count so long as it is against ships belonging to the war pacted legion. However will still count against any other ships you hit.

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Mon Jul 23, 2012 3:27 am
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icarium81 wrote:

I would suggest that 6 or 7 of your BT slots are ALWAYS an enemy legion, and the other 3-4 are for other people, because not everyone participates in fighting the wars, and may only want to hit someone on occasion..
No idea how hard that would be to program, but it would be a nice addition. and youd be able to see EVERYONE from the warring legion, from the latest recruit to the leader(s). NO ONE gets excluded.


These two statements seem to contradict each other. Also, there needs to be some sort of real incentive for both sides to be willing to accept the declaration. A lot of wars, only one side really wants to be in it, and is just retaliating in an effort to get the aggressor legion to go away. I think it's likely that most declarations would go unanswered if, for example, the planet thief's legion was more interested in protecting their other members than in defending the thief.

That said, I used to play a game called Utopia, a text based war game. They had specific peacetime and wartime mechanics that I think could be mimicked here.

I like the general thrust of this idea, but I doubt it's feasibility. How about instead of altering the way TMs work, alter the way pvp itself works, to similar effect?

Once war is declared on both sides, the way badging works changes in a few ways:

1. Badge cooldown gets reduced from 12 hours down to 2 hours (time based on FW). This would help to preserve what's left of teamwork tactics ever since nulls ruined war.
2. Raids and hacks get a 2x multiplier added onto how much resource gets taken. This extra could either come from the victim, or be generated by the game as a bonus, idk.
3. No legion member can get badges from any target outside of the enemy legion. May as well just say, remove the pvp part of the BT during war and make the warring members invisible to the BTs of people not involved in the war. This is to help keep the legion focused. Nobody should be pvping outside the war. If you want to pvp, you should do so in contribution to the war effort. Also, enemy ship links to targets on your newsfeed stop working.

Also, there should be some legionwide benefits and drawbacks. Benefits to entice those members not interested in pvp, per se. Drawbacks to prevent the abuse of war status to keep other legions off or to prevent unending wars.

Benefits could include something like automatic lock on the enemy legion base, ability to target anyone who is on the damagers list on your own base, maybe improved base production (something like 20% perhaps) or a special type of raid crate if you disable theirs before they get yours? Maybe also an increased chance of planetary events during the war...

Drawbacks could include taking away the npc slots on bt as well, or cutting all experience gains from any source by half.


This is all just brainstorming, ofc. Feel free to pick this apart.

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Tue Jul 24, 2012 12:26 pm
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STILL the best suggestion for an effective and fair war system...

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The best legion war suggestion I've yet to see was from a long long while back. Essentially, after the declaration of war by a legion, the opposing legion had the choice of accepting or declining (to avoid strong legions battering on weak legions). Each disable, raid, or hack performed on a member of the opposing legion would be worth a set amount of points (such as disable=5 pts, raid=1 pt, hack=3 pt). Also, planets would be given a score based on the size, rarity and resources that would add to a conquering legions score and be subtracted from the conquered's score. Go here for a formula that I came up with to rate planets. After a set period of time, the war would end and an official winner would be declared based on total points earned. Most people suggested one week or so, but I like 5 days. Long enough for everyone to get involved, but short enough that it doesn't get boring like most wars inevitably do. A period of less than one week would also eliminate the possibility of bringing in a trader with an uber planet to share at the last second. I would also suggest that only LOYAL players would qualify for points so you couldn't bring in "ringers" after the start of the war. Heck, even base disables could be included with an extremely high point value (because of the red cost in finding a particular legion's base).

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Tue Jul 24, 2012 1:39 pm
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Dr Bill wrote:
icarium81 wrote:

I would suggest that 6 or 7 of your BT slots are ALWAYS an enemy legion, and the other 3-4 are for other people, because not everyone participates in fighting the wars, and may only want to hit someone on occasion..
No idea how hard that would be to program, but it would be a nice addition. and youd be able to see EVERYONE from the warring legion, from the latest recruit to the leader(s). NO ONE gets excluded.


These two statements seem to contradict each other. Also, there needs to be some sort of real incentive for both sides to be willing to accept the declaration. A lot of wars, only one side really wants to be in it, and is just retaliating in an effort to get the aggressor legion to go away. I think it's likely that most declarations would go unanswered if, for example, the planet thief's legion was more interested in protecting their other members than in defending the thief.

That said, I used to play a game called Utopia, a text based war game. They had specific peacetime and wartime mechanics that I think could be mimicked here.

I like the general thrust of this idea, but I doubt it's feasibility. How about instead of altering the way TMs work, alter the way pvp itself works, to similar effect?

Once war is declared on both sides, the way badging works changes in a few ways:

1. Badge cooldown gets reduced from 12 hours down to 2 hours (time based on FW). This would help to preserve what's left of teamwork tactics ever since nulls ruined war.
2. Raids and hacks get a 2x multiplier added onto how much resource gets taken. This extra could either come from the victim, or be generated by the game as a bonus, idk.
3. No legion member can get badges from any target outside of the enemy legion. May as well just say, remove the pvp part of the BT during war and make the warring members invisible to the BTs of people not involved in the war. This is to help keep the legion focused. Nobody should be pvping outside the war. If you want to pvp, you should do so in contribution to the war effort. Also, enemy ship links to targets on your newsfeed stop working.

Also, there should be some legionwide benefits and drawbacks. Benefits to entice those members not interested in pvp, per se. Drawbacks to prevent the abuse of war status to keep other legions off or to prevent unending wars.

Benefits could include something like automatic lock on the enemy legion base, ability to target anyone who is on the damagers list on your own base, maybe improved base production (something like 20% perhaps) or a special type of raid crate if you disable theirs before they get yours? Maybe also an increased chance of planetary events during the war...

Drawbacks could include taking away the npc slots on bt as well, or cutting all experience gains from any source by half.


This is all just brainstorming, ofc. Feel free to pick this apart.



not quite contradictory.... the legion leaders are committing EVERYONE in the legion to the battle, regardless. im not saying its fair for someone 300+ ranks to see the lower ranked members, but its war and your leader opted you into it.

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Tue Jul 24, 2012 4:03 pm
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Not sure if this has ever been suggested before or if I just overlooked it, but there needs to be a RANDOM auto repairing system too. Not something that happens every 6 hours or at a specific time each day, but a basic auto repair of a disabled ship so that people can't play the hid disable game either. I could see ships waiting until the last day and staying down to preserve the lead (like holding the ball in football/basketball, and running out the clock).

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Tue Jul 24, 2012 10:27 pm
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