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 Make flux probes work on warp inhibitor planets 
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Joined: Mon Sep 05, 2011 9:16 am
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I don't like warp inhibitors because if I do place it on a planet I feel is complete everytime I get crit hacked I can't tell if someone scanned it on not. I don't feel I should be punished for protecting my planet. Or make warp inhibitors only affect enemy arts.

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Wed Jul 04, 2012 3:10 am
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passive artifacts ( non combat what ever) , should be able to be used on any immune planet , warp inhibitor , vortex etc

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Wed Jul 04, 2012 7:23 am
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As long as cloning pods cant be used , IDC. +1 -1

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Last edited by itsSoulPLayAgain on Thu Jul 05, 2012 12:40 am, edited 1 time in total.



Wed Jul 04, 2012 7:33 am
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I checked into this once, and Dan's advice was to fire off a mylarai lifter before placing the inhibitor. Then you can pick the inhibitor back up and probe it. (Then of course lay another lifter down before replacing the inhibitor.)


Thu Jul 05, 2012 12:11 am
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Captain Crunch wrote:
I checked into this once, and Dan's advice was to fire off a mylarai lifter before placing the inhibitor. Then you can pick the inhibitor back up and probe it. (Then of course lay another lifter down before replacing the inhibitor.)


I am not at the point where I can spare extractors every time I get a critically hacked.

I agree with failname, passive arts, basically anything in the quick bar should be used on these planets. I just don't see the point benefit of this art, in the off chance someone does critically hack me, now they can't purge and I can't know they have it on their scans. When they attack sure it is nice they can't use vaporizers and debuffs, but I don't want to give them the chance if I can help it.

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Thu Jul 05, 2012 1:01 am
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...And hypothetically speaking, if the planet was a Dyson, and a legion like, say, The Ni came along and and jacked it, that would be tragic... Just saying... :lol:

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Thu Jul 05, 2012 1:10 am
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yeah, that would be downright awful, glad nothing like that has ever happened........ or ha... shhhhh...

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Thu Jul 05, 2012 2:05 pm
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