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 {ui} Revisiting an old idea.... Again... 
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Joined: Tue Oct 26, 2010 5:29 pm
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ugh no i hate UG i hope this game never becomes anything like that crap game.

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Wed Jul 18, 2012 9:59 pm
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Darth Flagitious wrote:
Remric wrote:
I got so tired of doing this that I only uninstall the relays. The weapons I don't remove anymore.

If there was an option to uninstall these energy drainung modules I would defenetly go for it. +1


Even though I'm only closing in on 4K max energy, I'm already considering this. The relays aren't a problem, it's the damn weapons.



This is the best part about necro topics! It is like watching an 80's movie where they are using "modern" technology.

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Wed Jul 18, 2012 10:22 pm
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Hawkeblade wrote:
ugh no i hate UG i hope this game never becomes anything like that crap game.

you say it like i was talking about the whole game , i was only talking about the module switching , just add a module tab and drag your modules you often instal/uninstal in there and you get a on/off switch

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Wed Jul 18, 2012 10:24 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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StolenPlanet wrote:
Darth Flagitious wrote:
Remric wrote:
I got so tired of doing this that I only uninstall the relays. The weapons I don't remove anymore.

If there was an option to uninstall these energy drainung modules I would defenetly go for it. +1


Even though I'm only closing in on 4K max energy, I'm already considering this. The relays aren't a problem, it's the damn weapons.



This is the best part about necro topics! It is like watching an 80's movie where they are using "modern" technology.

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LMAO! So true... I just wish I could find a pic of Quincy's car phone to trump your Gecko...

As a micro-update, I've given up dropping the weapons except when I'm planning to do missions for a while. 9230 total energy with everything out... :D

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Wed Jul 18, 2012 10:49 pm
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Want a cookie?

Anyways, this game has many flaws. Indeed, all games do ('cept a couple indie games). They are pointed out by us. And 99 times out of 100, they are skipped over. Honestly, Dan needs to be waaaay more active.

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Wed Jul 18, 2012 11:19 pm
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Darth Flagitious wrote:
Holding on a module page instead of refreshing to the beginning with every action


this annoys me the most when I uninstall my energy relays before ranking up. I uninstall, and I go to the first page. I have to keep clicking the next button. it's so annoying. and it'll be worse in the future when I get more and more energy modules.


+1 to everything


Thu Jul 19, 2012 1:40 am
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A simple Uninstall all button for each of the following:

Relays.
Reactors.
Weapons.
Defenses.
Hulls.
Cloaking.
Scanners.

And a Search field for each category of module, similar to the planet one - for the things like Ion pulse billistaes.

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Sat Jul 21, 2012 12:50 am
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Or user to be able to put flag to any of the devices weapons energy modules... and one button "uninstall/install flag items". Also can be used several color flags.Then user (player) will have several combinations.And button to be like one drop down list with flag type and install/uninstall button

Tell me what you think?


Sat Jul 21, 2012 3:00 pm
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narrwass wrote:
Or user to be able to put flag to any of the devices weapons energy modules... and one button "uninstall/install flag items". Also can be used several color flags.Then user (player) will have several combinations.And button to be like one drop down list with flag type and install/uninstall button

Tell me what you think?

+9001


BEST IDEA YET

A button on every mod for "add flag", same dropdown as for planets, and then a page in ship settings for ship loadouts with two buttons for each flag color, install and uninstall, that will attempt whichever action even if loadouts are already partially installed.

Also, a repair all modules button would be nifty.

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Sun Jul 22, 2012 2:23 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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Or have it just stay on the same page like with artifacts. Much simpler and it's already there in the artifacts tab.


Sun Jul 22, 2012 2:55 pm
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Joined: Tue Oct 18, 2011 8:15 pm
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Terrorize wrote:
Remric wrote:
I got so tired of doing this that I only uninstall the relays. The weapons I don't remove anymore.

If there was an option to uninstall these energy drainung modules I would defenetly go for it. +1

Your not the only one lol, I only do relays now, there much eaiser to find. Aka top of the list.

This is why this is never gona happen. There will be several people who dont even bother uninstalling their energy draining weapons, which reduces their energy when ranking, slowing down their ranking, and stopping autoranking. Dan hates Autoranking.


Sun Jul 22, 2012 3:47 pm
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Sereomontis wrote:
Terrorize wrote:
Remric wrote:
I got so tired of doing this that I only uninstall the relays. The weapons I don't remove anymore.

If there was an option to uninstall these energy drainung modules I would defenetly go for it. +1

Your not the only one lol, I only do relays now, there much eaiser to find. Aka top of the list.

This is why this is never gona happen. There will be several people who dont even bother uninstalling their energy draining weapons, which reduces their energy when ranking, slowing down their ranking, and stopping autoranking. Dan hates Autoranking.

Yup auto-ranking is going to be reduced by people being too lazy to get an extra 200? energy when more than likely they already have the capability.


Sun Jul 22, 2012 5:34 pm
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Joined: Thu May 26, 2011 4:18 am
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New ship modules Needed.......
* Relay control module i.e.
Kicks in and out your relays as energy levels change...
For my ship at rank 592..............
This would save 36 "Clicks" I have to do 2 times every time I lvl. or use a power up..
Just in the relays. And the 32 "Clicks" For the 7 weapons...
That's 68 Clicks done 2 times... 136 total.....
Some ships May need more.....
Getting Unrealistic at best.....
Morningstar69


Mon Jul 23, 2012 8:06 am
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Joined: Mon Jun 11, 2012 10:58 am
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Their needs to be a way we can put different color flags on our mods and a uninstall this color flag option.

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Wed Jul 25, 2012 7:11 pm
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