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Joined: Wed Jun 06, 2012 6:09 pm
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It would be great if I were able to have custom ship layouts. Changing ship parts manually is a pain


Fri Aug 31, 2012 8:33 am
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Joined: Sun Jun 20, 2010 4:50 am
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Jai wrote:
It would be great if I were able to have custom ship layouts. Changing ship parts manually is a pain


This has been asked many times, including in topics started by me. We started asking for the ability to create "kits" of modules you could fast-change into about two year ago.

This is unlikely to happen.

However, I have some good news too!

I suggested to Dan that we have a filter on Artifacts, which Dan recently implemented.

a couple months ago, I corresponded with Dan about changing the Ship Module Page to be easier to work with as well; The outcome was that Dan suggested, and I advocated making a filter for ships modules the same as we now have for artifacts.

So, this should help make the ship modules far easier to deal with! =)

I also asked that he extend the Artifact filter to the GL Purchasable artifacts as well, since it's hard to buy multiples, to which he agreed it would be a good enhancement once he's done with the others. =)

-Q

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Fri Aug 31, 2012 12:09 pm
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Jai wrote:
It would be great if I were able to have custom ship layouts. Changing ship parts manually is a pain

You want custom ship layouts because customising your ship is a pain? What?


Sat Sep 01, 2012 12:30 pm
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Epicownage wrote:
Jai wrote:
It would be great if I were able to have custom ship layouts. Changing ship parts manually is a pain

You want custom ship layouts because customising your ship is a pain? What?


he would like custom "SETS" or "KITS" of modules he could create, so that he could change from one "Setup" (or as he describes "Layout") to another.

eg: One kit would be a set of modules which would gear his ship to scanning for planets, another would gear his ship to hacking, another to attacking/defending. so that he would not haing to go through many "pages" of panels installing and un-installing modules, or buying and selling them.

As I pointed out, this has been asked for many times in the two years the game has existed; I spoke to Dan about this again some months ago in email and he agreed a change should be made to made the modules filterable the way that the artifacts screens are now filterable, which should make them far more easy to deal with for everyone.

-Q

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Thu Sep 06, 2012 10:56 am
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I can see a benefit to this. If the current effects to uninstalling modules remain in place then I'm all for it, regardless of if it's just a filter or a set.

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Thu Sep 06, 2012 3:04 pm
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QCubed wrote:
Epicownage wrote:
Jai wrote:
It would be great if I were able to have custom ship layouts. Changing ship parts manually is a pain

You want custom ship layouts because customising your ship is a pain? What?


he would like custom "SETS" or "KITS" of modules he could create, so that he could change from one "Setup" (or as he describes "Layout") to another.

eg: One kit would be a set of modules which would gear his ship to scanning for planets, another would gear his ship to hacking, another to attacking/defending. so that he would not haing to go through many "pages" of panels installing and un-installing modules, or buying and selling them.

As I pointed out, this has been asked for many times in the two years the game has existed; I spoke to Dan about this again some months ago in email and he agreed a change should be made to made the modules filterable the way that the artifacts screens are now filterable, which should make them far more easy to deal with for everyone.

-Q

Thank you that helps loads, yeah this sounds like a pretty great idea, a real time saver, especially as it might just prompt me to switch between attack and defense when I log out. Of course that would need a repair all button to be added.


Fri Sep 07, 2012 6:06 pm
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