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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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This have been annoying me for quite some time is that when you construct cloak satalites It somehows takes up space on the planet yet the satalite is in space as well as some others building. (I think)
What I propose is 2 planes of building. One is on the surface of the planet and the second is in space. There should be less space to build in the space plane because the buildings must be far apart.
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Sat Jan 01, 2011 6:57 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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If you're gonna go this route it would just be better to do what Noc said and have 2 structure zones. One only for resource structures and another only for defensive structures.
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Sat Jan 01, 2011 7:12 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I do like this idea.
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Sat Jan 01, 2011 7:15 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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silentknight wrote: If you're gonna go this route it would just be better to do what Noc said and have 2 structure zones. One only for resource structures and another only for defensive structures. Which would actually balance out because the space plane is going to be a significantly larger sphere than the planet. silentknight wrote: If you're gonna go this route it would just be better to do what Noc said and have 2 structure zones. One only for resource structures and another only for defensive structures. Where would Population constructs fit?
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Sat Jan 01, 2011 7:24 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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That counts as planet defense, so in the defensive zone.
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Sat Jan 01, 2011 7:33 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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technically the minefields and cloak satellites are in space, and the shield generators are on the planet. i like this idea.
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Sat Jan 01, 2011 9:05 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I say: +1 to surface and space zones -1 to production and defense zones
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Sat Jan 01, 2011 9:06 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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zophah wrote: I say: +1 to surface and space zones -1 to production and defense zones yes
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Sat Jan 01, 2011 9:10 pm |
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vladd13
Joined: Sun Sep 12, 2010 10:05 pm Posts: 943
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I like the idea , really ticks me off that satellites and mine fields take up planetary spaces 
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Sat Jan 01, 2011 10:15 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Realism and technicalities aren't all that important in a game like this; having them take up space on a planet despite technically not being on the planet is for balancing purposes. If they did what you're suggesting they'd just need to decrease the space on the planet and make that space be in orbit (such as a planet going from 51 space to 15 on the planet and 16 in orbit, for example) which would just force you to get those structures and not have as many planet-based structures as you want.
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Sat Jan 01, 2011 10:23 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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So basically you want to even more overpower planets. By giving them more space. Or you're saying you want to reduce space you can put production and have some of the space dedicated to cloaking and mines, and nothing other than cloaking and mines.
Ok, -1.
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Sat Jan 01, 2011 10:24 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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2 planes of construction would make the planet more complex is a nice way. Robert wrote: So basically you want to even more overpower planets. By giving them more space. Or you're saying you want to reduce space you can put production and have some of the space dedicated to cloaking and mines, and nothing other than cloaking and mines.
Ok, -1. Scan easily overpowers cloak, And planets are still very easy to take.
_________________ No surrender.
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Sat Jan 01, 2011 11:19 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Robert wrote: So basically you want to even more overpower planets. By giving them more space. Or you're saying you want to reduce space you can put production and have some of the space dedicated to cloaking and mines, and nothing other than cloaking and mines.
Ok, -1. the space is already there, we just cant use it. this will let us build structures around our planet, making more space available. i do not see how this will overpower our planets.
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Sat Jan 01, 2011 11:28 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Planets are only still easy to take if people have bad tech or don't bother protecting them; for 4 space you can significantly counter someone with a similar tech level, and if it's a planet really care about and put a couple artifacts on it'll be fine.
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Sat Jan 01, 2011 11:31 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Vekno wrote: Robert wrote: So basically you want to even more overpower planets. By giving them more space. Or you're saying you want to reduce space you can put production and have some of the space dedicated to cloaking and mines, and nothing other than cloaking and mines.
Ok, -1. the space is already there, we just cant use it. this will let us build structures around our planet, making more space available. i do not see how this will overpower our planets. That's what he said, you'd be giving them more space, which could easily overpower a planet because they're balanced for the amount of space they have now.
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Sat Jan 01, 2011 11:32 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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FerrusManus wrote: Vekno wrote: the space is already there, we just cant use it. this will let us build structures around our planet, making more space available. i do not see how this will overpower our planets.
That's what he said, you'd be giving them more space, which could easily overpower a planet because they're balanced for the amount of space they have now. From what I see currently, Players overpower legions More space would balance it out. It would only mainly add more cloak which the planets desperately needs. But if 2 planes are suggested the minefields and shields need to revert back to their orginal construction space. I propose that the amount of construction space in space is equal to 50% of the maxium construction space on the planet itself.
_________________ No surrender.
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Sun Jan 02, 2011 12:31 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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No, I do not want versatility to be taken away from the planet. And I do not want any more space to be added to the planet even if seperate.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun Jan 02, 2011 12:54 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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How about putting the larger size back on the defense and attack modules and then adding the size in orbit? And also for this to ever be implemented we need to think through what goes in orbit and what goes on the surface.
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Sun Jan 02, 2011 2:15 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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zophah wrote: How about putting the larger size back on the defense and attack modules and then adding the size in orbit? And also for this to ever be implemented we need to think through what goes in orbit and what goes on the surface. Moon tab: only allows weapons/defense/cloak buildings to be built, make it easy no artifact buildings either.
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Sun Jan 02, 2011 2:49 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i really hope they implement the moon idea. it seemed like a really good one.
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Sun Jan 02, 2011 5:24 am |
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