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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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REWORK the base combat rewards... most people will know what i am talking about
rewards from even level 7 bases are crap (there are some that are good) BUT there are always just a few people that actually take down a base , the rest just taps and that's it and those who actually try to take it down always get crappy rewards (triphase,etc) and those who tap get the good stuff , crystals etc
Why cant dan just make a minor change to the crates.. lets make it easy for him , the code is pretty much already there "base crate level 5 mark 2 , mark 1..." that idea.. The % of the chance to raid also used on the type of crate you would get that has (small) chances of getting a more rare artifact
level 5 now 60% common (artifact) = tri-phase upgrade 30% uncommon (artifact) = Adumbrate Station 10% rare (artifact) = enumeration crystal,continuum parser
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Lets say someone with a 40% raid chance would get a mark 2 crate (shut it about the name, just making it easy to understand) , Which looks like this
50% common (artifact) = tri-phase upgrade 35% uncommon (artifact) = Adumbrate Station 15% rare (artifact) = enumeration crystal,continuum parser
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60%chance
40%% common (artifact) = tri-phase upgrade 40% uncommon (artifact) = Adumbrate Station 20% rare (artifact) = enumeration crystal,continuum parser
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80% chance 35% common (artifact) = tri-phase upgrade 40% uncommon (artifact) = Adumbrate Station 25% rare (artifact) = enumeration crystal,continuum parser
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90%+ chance
33% common (artifact) = tri-phase upgrade 33% uncommon (artifact) = Adumbrate Station 33% rare (artifact) = enumeration crystal,continuum parser
At least make it somehow more apealing to "waste" energy on a base. Yeah WASTE (right now)
Ofcourse lower ranks wont profit from this but they also wont have any negative effects
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Last edited by failname on Tue Sep 25, 2012 11:08 pm, edited 2 times in total.
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Tue Sep 25, 2012 10:49 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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+1, even for the level 6s which we kill, I'd appreciate better stuff. From that standpoint, a lot of people who hit even 6s are affected by this.
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Tue Sep 25, 2012 10:52 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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+1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Sep 26, 2012 12:11 am |
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Xx Blitz xX
Joined: Sat May 15, 2010 3:55 pm Posts: 629
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+1 ...... I always thought that it was unfair that the guys that did the most damage had the same chance as the others that did a few hundred even though they had a lower chance of success. I've done over a million damage before and didn't get a crystal. I thought that we should have a higher chance to get the rarest drops the more damage we do. It makes perfect sense to me .. I'll go a step further and say that the success rate should be extended because of the percentage changes. Besides that there are some guys that put a lot of energy to kill a base and fail to raid it even in the 80's and 90 percentages. Plus it's a good idea that the lower ranks that can't do that much damage get something. I think the percentages you laid out look pretty good. I'd like to see something like this implemented ... 
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Wed Sep 26, 2012 2:13 am |
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xtendacom
Joined: Fri Jan 14, 2011 11:50 am Posts: 208
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+1
Serious, in what 40 bases 90 to 100% mostly level 6 some level 7 and i ignore level 5's mostly; 1 crystal
some bases take upward of 40 000 energy
reward is a JOKE!!
_________________ Paratex
A leader of Ghosts -
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Wed Sep 26, 2012 2:25 am |
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jodymorrison
Joined: Sat Jun 26, 2010 8:47 am Posts: 155
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+ 1
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Wed Sep 26, 2012 2:26 am |
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xtendacom
Joined: Fri Jan 14, 2011 11:50 am Posts: 208
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Why cant we get a new reward, its about that time call it a new badge that gives you a token to convert crappy rewards into good ones and use up some artis along the way.
lots of games have a crafting sub game if you like and i think crafting badge would add allot of entertainment value and a way to get rid of some frustrations there is already the CT lab that allows for crafting but a badge system that allows you to choose any artifact and craft a higher one. especially base rewards.
_________________ Paratex
A leader of Ghosts -
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Wed Sep 26, 2012 2:35 am |
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Xx Blitz xX
Joined: Sat May 15, 2010 3:55 pm Posts: 629
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xtendacom wrote: Why cant we get a new reward, its about that time call it a new badge that gives you a token to convert crappy rewards into good ones and use up some artis along the way.
lots of games have a crafting sub game if you like and i think crafting badge would add allot of entertainment value and a way to get rid of some frustrations there is already the CT lab that allows for crafting but a badge system that allows you to choose any artifact and craft a higher one. especially base rewards. I'll go with that or buying what you want with silver badges if you keep getting bad drops or no drops at all.
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Wed Sep 26, 2012 2:47 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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I have nowhere to put tri-phases anymore!, a little diversity would be nice
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed Sep 26, 2012 10:31 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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Dan can you voice your opinion
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Sun Sep 30, 2012 4:40 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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I would like to see it. I don't want the little guys to have an even lower % then they do now. But most of u kill bases for crates. then clamp the base when silvers for me its mostly the crate and hurting ppl i dont like ... But if we increase the drop rates i think it wil help urge people to fight harder and stronger.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Sep 30, 2012 6:08 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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itsSoulPLayAgain wrote: I would like to see it. I don't want the little guys to have an even lower % then they do now. But most of u kill bases for crates. then clamp the base when silvers for me its mostly the crate and hurting ppl i dont like ... But if we increase the drop rates i think it wil help urge people to fight harder and stronger. Like i said, people that help take the base down would get higher chances for something "nice" from a crate but it wouldnt affect the tappers or low ranks at all
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Sun Sep 30, 2012 6:13 am |
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Xx Blitz xX
Joined: Sat May 15, 2010 3:55 pm Posts: 629
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Wow I can't believe that this subject hasn't reached another page yet ................................. 
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Tue Oct 02, 2012 9:15 am |
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Caladis
Joined: Sun Jan 15, 2012 2:24 pm Posts: 359 Location: Houston, TX
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Xx Blitz xX wrote: Wow I can't believe that this subject hasn't reached another page yet .................................  Really good ideas don't need alot of comments, +1
_________________ Officer of The Sith Lords Rank 1075+ Epic Legend, Insane 1830 Medal Points, 5+ years of game play 7 Titles, 13 Ship Designs
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Tue Oct 02, 2012 9:20 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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+1
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Tue Oct 02, 2012 10:28 am |
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Mythryndir Stormkyn
Joined: Wed Jun 16, 2010 6:11 pm Posts: 458
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+100
We need more "stuff". For what bases take from the resources of the legion we really do need more variety of drops. SOMETHING to keep the interest there. The random thing is not bad really lest you have 3-5 people in a BP with the biggest ships, denying others a shot at top rewards base after base. Lowers would never have a shot.
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Tue Oct 02, 2012 12:07 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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+1
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Tue Oct 02, 2012 12:10 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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DAN this is rediculous FFS one person got like 10 crystals in the last 2 weeks now and ofcourse the 100th time a 100% raid on a 6 and only crap
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Wed Oct 03, 2012 1:39 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Another way around this would to have a 4 hour timer on the raid base button, possibly only for 5's and higher. Which would mean if your legion disabled the base in the first 4 hours you would get a double reward for all the effort put in. Maybe make it so you can successfully raid base a maximum of twice (depending upon timer given). I mean we have timers on everything else, why not base raids!
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Wed Oct 03, 2012 4:29 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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nice suggestion HALL, that would be atleast a little more incentive for those high rankers to unload 30K energy and rank up a few times. we get double and triple badges, why not double and triple base raids.. give each rank category a raid for their effort IE. lowest slot 6- 1 base raid 5-2 raids 4-3 raids etc i dont think its overpowered considering the energy cost, and considering the crap drops people get 95% of the time.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Wed Oct 03, 2012 6:01 pm |
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